Philosophy and Technology 27 (2):159-175 (2014)

Andreas Gregersen
Aalborg University
The article discusses the issue of how to categorize video games—not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed
Keywords Video games  Genre  Experience  Cognition  Embodiment
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DOI 10.1007/s13347-013-0125-8
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Philosophical Investigations.Ludwig Josef Johann Wittgenstein - 1953 - New York, NY, USA: Wiley-Blackwell.
Philosophical Papers.J. L. Austin - 1961 - Oxford University Press.
Sorting Things Out: Classification and Its Consequences.Geoffrey C. Bowker & Susan Leigh Star - 2001 - Journal of the History of Biology 34 (1):212-214.

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