Results for 'Internet gaming disorder'

993 found
Order:
  1.  11
    Internet Gaming Disorder Increases Mind-Wandering in Young Adults.Jiawen Zhang, Hui Zhou, Fengji Geng, Xiaolan Song & Yuzheng Hu - 2021 - Frontiers in Psychology 11.
    As a primary symptom defining Internet gaming disorder, preoccupation indicates a mind state in which gamers think about a gaming activity so much that other things appear less important and/or interesting to them. Previous studies have examined the negative impacts of IGD on both cognitive and affective functions, yet no study has investigated the influence of IGD on daily mind state changes that interfere with ongoing tasks. The current study hypothesized that more IGD symptoms lead to (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  2.  40
    Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation.Vega González-Bueso, Juan J. Santamaría, Daniel Fernández, Laura Merino, Elena Montero, Susana Jiménez-Murcia, Amparo del Pino-Gutiérrez & Joan Ribas - 2018 - Frontiers in Psychology 9.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  3.  9
    Editorial: Internet Gaming Disorder: A Pathway Towards Assessment Consensus.Vasileios Stavropoulos, Rapson Gomez & Frosso Motti-Stefanidi - 2019 - Frontiers in Psychology 10.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  4.  14
    Social Self-Efficacy and Internet Gaming Disorder Among Chinese Undergraduates: The Mediating Role of Alexithymia and the Moderating Role of Empathy.Yanhong Zhang, Ting Liang, Xiong Gan, Xueyan Zheng, Hao Li & Jingyue Zhang - 2022 - Frontiers in Psychology 13.
    As an increasingly serious social problem, Internet gaming disorder of college students may be related to their social self-efficacy. However, the relationship and its internal mechanisms underlying are still unclear. The current study tested the mediating effect of alexithymia in the association between social self-efficacy and IGD, and whether this mediating process was moderated by empathy. Social Self-Efficacy Scale, Chinese version of Internet Game Addiction Scale, Toronto Alexithymia Scale and Interpersonal Response Scale were adopted to examine (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  5.  29
    Internet Addiction Disorder: Internet Gaming Disorder in a Nonclinical Sample Of Moba And Mmorpg Videoplayers.Calogero Iacolino, Ester M. C. Lombardo, Brenda Cervellione, Giuseppe Mannino & Salvatore Micieli - 2019 - World Futures 75 (7):543-569.
    This study concentrates on two kinds of video games, Massive Online Battle Arena and Massive Multiplayer Online Role Play Game, and examines the scores obtained by the subjects in the sample. Score...
    No categories
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  6.  63
    Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.Kimberly S. Young & Matthias Brand - 2017 - Frontiers in Psychology 8:289710.
    Although it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  7.  23
    Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students.Chor-lam Chau, Yvonne Yin-yau Tsui & Cecilia Cheng - 2019 - Frontiers in Psychology 10.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  8.  18
    Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis.Turi Reiten Finserås, Ståle Pallesen, Rune Aune Mentzoni, Elfrid Krossbakken, Daniel L. King & Helge Molde - 2019 - Frontiers in Psychology 10.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  9.  14
    Relationships Between Job Stress, Psychological Adaptation and Internet Gaming Disorder Among Migrant Factory Workers in China: The Mediation Role of Negative Affective States.He Cao, Kechun Zhang, Danhua Ye, Yong Cai, Bolin Cao, Yaqi Chen, Tian Hu, Dahui Chen, Linghua Li, Shaomin Wu, Huachun Zou, Zixin Wang & Xue Yang - 2022 - Frontiers in Psychology 13.
    Factory workers make up a large proportion of China’s internal migrants and may be highly susceptible to job and adaptation stress, negative affective states, and Internet gaming disorder. This cross-sectional study investigated the relationships between job stress, psychological adaptation, negative affective states and IGD among 1,805 factory workers recruited by stratified multi-stage sampling between October and December 2019. Structural equation modeling was conducted to test the proposed mediation model. Among the participants, 67.3% were male and 71.7% were (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  10.  85
    Social Bullying Among Undergraduates: The Roles of Internet Gaming Disorder, Risk-Taking Behavior, and Internet Addiction.Chinonso L. Nwanosike, Ikechukwu V. N. Ujoatuonu, Gabriel C. Kanu, Obinna O. Ike & Tochukwu J. Okeke - 2022 - Frontiers in Psychology 13.
    An issue that affects the academic engagement, performance, health and wellbeing of university undergraduates is bullying. Substantial literature has examined the predictors of bullying perpetration, but there is little research on the contributions of internet-related factors and the propensity to take risks in bullying. We examined the roles of IGD, risk-taking behavior, and internet addiction in social bullying. Four instruments were used for data collection, namely: Young Adult Social Behavior Scale, the Internet Gaming Disorder Scale, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  11.  16
    Abnormal psychological performance as potential marker for high risk of internet gaming disorder: An eye-tracking study and support vector machine analysis.Shuai Wang, Jialing Li, Siyu Wang, Wei Wang, Can Mi, Wenjing Xiong, Zhengjia Xu, Longxing Tang & Yanzhang Li - 2022 - Frontiers in Psychology 13.
    Individuals with high risk of internet gaming disorder showed abnormal psychological performances in response inhibition, impulse control, and emotion regulation, and are considered the high-risk stage of internet gaming disorder. The identification of this population mainly relies on clinical scales, which are less accurate. This study aimed to explore whether these performances have highly accurate for discriminating HIGD from low-risk ones. Eye tracking based anti-saccade task, Barratt impulsiveness scale, and Wong and Law emotional intelligence (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  12.  25
    Relationship Between Loneliness and Depression Among Chinese Junior High School Students: The Serial Mediating Roles of Internet Gaming Disorder, Social Network Use, and Generalized Pathological Internet Use.Peng Wang, Jun Wang, Yun Yan, Yingdong Si, Xiangping Zhan & Yu Tian - 2021 - Frontiers in Psychology 11.
    This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use on the association between loneliness and depression. A total of 2211 junior high school students completed questionnaires regarding loneliness, internet gaming disorder, social network use, GPIU, and depression. The results of a structural equation model revealed that the path coefficient of loneliness to depression was significantly positive, loneliness could not predict depression through GPIU (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  13.  22
    Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20).Matthew Evan Sprong, Mark D. Griffiths, Daniel Perry Lloyd, Erina Paul & Frank D. Buono - 2019 - Frontiers in Psychology 10:409122.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14.  34
    Father–Child Longitudinal Relationship: Parental Monitoring and Internet Gaming Disorder in Chinese Adolescents.Binyuan Su, Chengfu Yu, Wei Zhang, Qin Su, Jianjun Zhu & Yanping Jiang - 2018 - Frontiers in Psychology 9.
  15.  45
    Frequency-dependent changes in the amplitude of low-frequency fluctuations in internet gaming disorder.Xiao Lin, Xize Jia, Yu-Feng Zang & Guangheng Dong - 2015 - Frontiers in Psychology 6.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  16.  46
    Brain Activity toward Gaming-Related Cues in Internet Gaming Disorder during an Addiction Stroop Task.Yifen Zhang, Xiao Lin, Hongli Zhou, Jiaojing Xu, Xiaoxia Du & Guangheng Dong - 2016 - Frontiers in Psychology 7.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  17.  29
    Exposure to Community Violence, Affiliations With Risk-Taking Peer Groups, and Internet Gaming Disorder Among Chinese Adolescents: The Moderating Role of Parental Monitoring.Qiao Liang, Chengfu Yu, Quanfeng Chen, Xiaodong Xie, Han Wu, Jintao Xing, Shihua Huang & Kai Dou - 2019 - Frontiers in Psychology 10.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  18.  53
    Altered Structural Correlates of Impulsivity in Adolescents with Internet Gaming Disorder.Xin Du, Xin Qi, Yongxin Yang, Guijin Du, Peihong Gao, Yang Zhang, Wen Qin, Xiaodong Li & Quan Zhang - 2016 - Frontiers in Human Neuroscience 10.
  19.  36
    Unconscious Processing of Facial Expressions in Individuals with Internet Gaming Disorder.Xiaozhe Peng, Fang Cui, Ting Wang & Can Jiao - 2017 - Frontiers in Psychology 8.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  20.  53
    Cue-induced Behavioral and Neural Changes among Excessive Internet Gamers and Possible Application of Cue Exposure Therapy to Internet Gaming Disorder.Yongjun Zhang, Yamikani Ndasauka, Juan Hou, Jiawen Chen, Li Zhuang Yang, Ying Wang, Long Han, Junjie Bu, Peng Zhang, Yifeng Zhou & Xiaochu Zhang - 2016 - Frontiers in Psychology 7.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  21.  20
    Corrigendum: Altered Structural Correlates of Impulsivity in Adolescents with Internet Gaming Disorder.Xin Du, Xin Qi, Yongxin Yang, Guijin Du, Peihong Gao, Yang Zhang, Wen Qin, Xiaodong Li & Quan Zhang - 2019 - Frontiers in Human Neuroscience 13.
  22. Alterations of Resting-State Static and Dynamic Functional Connectivity of the Dorsolateral Prefrontal Cortex in Subjects with Internet Gaming Disorder.Xu Han, Xiaowei Wu, Yao Wang, Yawen Sun, Weina Ding, Mengqiu Cao, Yasong Du, Fuchun Lin & Yan Zhou - 2018 - Frontiers in Human Neuroscience 12.
  23.  29
    Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users.Wang Lingxiao, Wu Lingdan, Wang Yifan, Li Hui, Liu Xiaoyue, Du Xiaoxia & Dong Guangheng - 2017 - Frontiers in Psychology 8.
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark  
  24.  16
    Reliability, and Convergent and Discriminant Validity of Gaming Disorder Scales: A Meta-Analysis.Seowon Yoon, Yeji Yang, Eunbin Ro, Woo-Young Ahn, Jueun Kim, Suk-Ho Shin, Jeanyung Chey & Kee-Hong Choi - 2021 - Frontiers in Psychology 12.
    Background: An association between gaming disorder and the symptoms of common mental disorders is unraveled yet. In this preregistered study, we quantitatively synthesized reliability, convergent and discriminant validity of GD scales to examine association between GD and other constructs.Methods: Five representative GD instruments were chosen based on recommendations by the previous systematic review study to conduct correlation meta-analyses and reliability generalization. A systematic literature search was conducted through Pubmed, Proquest, Embase, and Google Scholar to identify studies that reported (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  25.  20
    Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives.Olatz Lopez-Fernandez, A. Jess Williams & Daria J. Kuss - 2019 - Frontiers in Psychology 10.
    Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have mainly collected data qualitatively in Europe. There is case study evidence suggesting clinicians are increasingly treating problem female gamers. The aim of this study is threefold: (i) to establish an international female gamer profile, (ii) to determine predictors associated with perceived (...) gaming disorder (IGD), and (iii) to identify those who are potentially at risk of developing gaming addiction and its characteristics by applying a quantitative approach. A cross-sectional online survey was applied through international gaming forums recruiting 625 female gamers, assessing sociodemographics, gaming devices used and play genres, and a set of questionnaires on gaming (e.g., problem online gaming [e.g., the nine-item short-form scale to assess IGD: IGDS9-SF], female stereotypes [e.g., sex role stereotyping scale], and psychological symptoms [e.g., Symptom CheckList-27-plus]). Female gamers from all continents reported the use of all videogames, especially popular online games using computers and consoles. The proportion of gamers with potential IGD was one per cent. Regression analyses identified several risk factors for increased scores on the IGDS9-SF, namely having achievement and social motivations, embodied presence and identification with the avatar, hostility and social phobia together with negative body image, playing Multiplayer Online Battle Arena, Massively Multiplayer Online Role-Playing Games, and First-Person-Shooter games. Findings contribute to filling the gap in knowledge on female gaming, to aid in the applicability of problematic gaming measurements in female gamers, especially those who are at risk of problematic gaming. The purpose of this study is to enhance the validity of the current measures to diagnose problem gaming appropriately in both genders. (shrink)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  26.  70
    Challenges in Internet Addiction Disorder: Is a Diagnosis Feasible or Not?Alessandro Musetti, Roberto Cattivelli, Marco Giacobbi, Pablo Zuglian, Martina Ceccarini, Francesca Capelli, Giada Pietrabissa & Gianluca Castelnuovo - 2016 - Frontiers in Psychology 7:177995.
    An important international discussion began because of some pioneer studies carried out by Young (1996a) on the internet addiction disorder (IAD). In the fifth and most recent version of the Diagnostic, and Statistical Manual of Mental Disorders (DSM) there is no mention of this disorder and among researchers there are basically two opposite positions. Those who are in favor of a specific diagnosis and those who are claiming the importance of specific criteria characterizing this behavior and the (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   12 citations  
  27.  40
    Predicting Chinese Adolescent Internet Gaming Addiction From Peer Context and Normative Beliefs About Aggression: A 2-Year Longitudinal Study.Ping Su, Chengfu Yu, Wei Zhang, Sha Liu, Yang Xu & Shuangju Zhen - 2018 - Frontiers in Psychology 9.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  28.  26
    The Internet Is Not a Tool: Reappraising the Model for Internet-Addiction Disorder Based on the Constraints and Opportunities of the Digital Environment.Alessandro Musetti & Paola Corsano - 2018 - Frontiers in Psychology 9.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  29.  12
    Assessing Online Flow Across Cultures: A Two-Fold Measurement Invariance Study.Elwin Hu, Vasileios Stavropoulos, Alastair Anderson, Michael Clarke, Charlotte Beard, Stelios Papapetrou & Rapson Gomez - 2019 - Frontiers in Psychology 10:430596.
    The association between online Flow and Internet Gaming Disorder (IGD) has attracted significant attention. Despite the consensus that online Flow plays a pivotal role in the development of IGD and other Internet addictive behaviours, there has been a lack of consistency in measurement scales used to assess online Flow. Even widely used measures of online Flow have not been psychometrically assessed across culturally diverse populations of gamers. Such an assessment would enhance the accuracy of cross-cultural comparisons (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  30.  35
    Sensation Seeking, Deviant Peer Affiliation, and Internet Gaming Addiction Among Chinese Adolescents: The Moderating Effect of Parental Knowledge.Yunlong Tian, Chengfu Yu, Shuang Lin, Junming Lu, Yi Liu & Wei Zhang - 2019 - Frontiers in Psychology 9.
  31.  14
    The Depression Anxiety Stress Scale 8-Items Expresses Robust Psychometric Properties as an Ideal Shorter Version of the Depression Anxiety Stress Scale 21 Among Healthy Respondents From Three Continents. [REVIEW]Amira Mohammed Ali, Hiroaki Hori, Yoshiharu Kim & Hiroshi Kunugi - 2022 - Frontiers in Psychology 13.
    To examine the cultural limitations and implications in the applicability of the Depression Anxiety Stress Scale 8-items —a shortened version of the DASS-21 recently introduced in an Arab sample—this study evaluated its psychometric properties, including measurement invariance, among healthy subjects from the United States, Australia, and Ghana. Confirmatory factor analysis revealed good fit of the DASS-8 relative to a 12-item version. Both the DASS-8 and the DASS-12 were invariant at all levels across genders, employment status, and students vs. non-students. The (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  32.  49
    Aberrant corticostriatal functional circuits in adolescents with Internet addiction disorder.Fuchun Lin, Yan Zhou, Yasong Du, Zhimin Zhao, Lindi Qin, Jianrong Xu & Hao Lei - 2015 - Frontiers in Human Neuroscience 9.
  33.  55
    Impaired Empathy Processing in Individuals with Internet Addiction Disorder: An Event-Related Potential Study.Can Jiao, Ting Wang, Xiaozhe Peng & Fang Cui - 2017 - Frontiers in Human Neuroscience 11.
  34.  18
    Current diagnostic procedures and interventions for Gaming Disorders: A Systematic Review.Sebastiano Costa & Daria J. Kuss - 2019 - Frontiers in Psychology 10.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  35.  7
    Gambling, Gaming, and Internet Behavior in a Sexual Minority Perspective. A Cross-Sectional Study in Seven European Countries.Niroshani Broman, Fulvia Prever, Ester di Giacomo, Susana Jiménez-Murcia, Anna Szczegielniak, Helena Hansson & Anders Håkansson - 2022 - Frontiers in Psychology 12.
    BackgroundAddictive behavior of gambling, gaming and internet activity is partly a new research domain and has not been well investigated with regard to sexual minority populations. Although health disparities between sexual minorities and the general population are well documented, there is a lack of inclusion of sexual minorities in both research and clinic. Among lesbian, gay and bisexual populations certain features could be present that play a role for the development of addictive behaviors, such as social isolation and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  36.  13
    Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities – A Pilot Population Web Survey Study.Niroshani Broman & Anders Hakansson - 2018 - Frontiers in Psychology 9.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  37.  32
    The Contemplative Classroom, or Learning by Heart in the Age of Google.Barbara Newman - 2013 - Buddhist-Christian Studies 33:3-11.
    In lieu of an abstract, here is a brief excerpt of the content:The Contemplative Classroom, or Learning by Heart in the Age of GoogleBarbara NewmanIn his provocative essay “Slow Knowledge,” David Orr outlines the countervailing assumptions of what he calls “the culture of fast knowledge.” Among these are the widely shared, though rarely examined, beliefs that “only that which can be measured is true knowledge; the more knowledge we have, the better; there are no significant distinctions between information and knowledge; (...)
    No categories
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  38. Order from disorder: The role of noise in creative processes. A special issue on game theory and evolutionary processes – overview.Paul Davies - manuscript
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
    Export citation  
     
    Bookmark  
  39. Order From Disorder: The Role of Noise in Creative Processes. A Special Issue On Game Theory And.Derek Abbott & Paul C. W. Davies - unknown
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
    Export citation  
     
    Bookmark  
  40.  16
    A dynamic game analysis of Internet services with network externalities.Tatsuhiro Shichijo & Emiko Fukuda - 2019 - Theory and Decision 86 (3-4):361-388.
    Internet services, such as review sites, FAQ sites, online auction sites, online flea markets, and social networking services, are essential to our daily lives. Each Internet service aims to promote information exchange among people who share common interests, activities, or goods. Internet service providers aim to have users of their services actively communicate through their services. Without active interaction, the service falls into disuse. In this study, we consider that an Internet service has a network externality (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  41.  92
    A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study.Teresa Mena-Moreno, Fernando Fernández-Aranda, Roser Granero, Lucero Munguía, Trevor Steward, Hibai López-González, Amparo del Pino-Gutiérrez, María Lozano-Madrid, Mónica Gómez-Peña, Laura Moragas, Isabelle Giroux, Marie Grall-Bronnec, Anne Sauvaget, Bernat Mora-Maltas, Eduardo Valenciano-Mendoza, José M. Menchón & Susana Jiménez-Murcia - 2021 - Frontiers in Psychology 12.
    Background: Serious games have shown positive results in increasing motivation, adherence to treatment and strengthening the therapeutic alliance in multiple psychiatric disorders. In particular, patients with impulse control disorders and other disorders in which the patient suffers from inhibitory control deficits have been shown to benefit from serious games.Aim: The aim of this study was to describe the characteristics and to evaluate the usability of a new serious videogame, e-Estesia. This serious videogame was designed to improve emotion regulation in patients (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  42.  36
    The Role of Empathy and Life Satisfaction in Internet and Smartphone Use Disorder.Bernd Lachmann, Cornelia Sindermann, Rayna Y. Sariyska, Ruixue Luo, Martin C. Melchers, Benjamin Becker, Andrew J. Cooper & Christian Montag - 2018 - Frontiers in Psychology 9.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  43.  5
    Research on false information clarification mechanism among government, opinion leaders, and Internet users — Based on differential game theory.Bowen Li, Hua Li, Qiubai Sun & Rongjian Lv - 2022 - Frontiers in Psychology 13.
    This article considers the government, opinion leaders, and Internet users to be a system for correcting false information, and it considers the problem of correcting false information that arises in the aftermath of major emergencies. We use optimal control theory and differential game theory to construct differential game models of decentralized decision-making, centralized decision-making, and subsidized decision-making. The solutions to these models and their numerical simulations show that the government, opinion leaders, and Internet users exercise cost-subsidized decision-making instead (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  44. Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2021 - International Journal of Emerging Technologies in Learning 16 (3):190-205.
    Persons with aphasia suffer from a loss of communication ability as a consequence of a brain injury. A small strand of research indicates effec- tiveness of dialogic interventions for communication development for persons with aphasia, but a vast amount of research studies shows its effectiveness for other target groups. In this paper, we describe the main parts of the hitherto technological development of an application named Dialogica that is (i) aimed at facilitating increased communicative participation in dialogic settings for persons (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  45.  44
    Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel.Manera Valeria, Ben-Sadoun Grégory, Aalbers Teun, Agopyan Hovannes, Askenazy Florence, Benoit Michel, Bensamoun David, Bourgeois Jérémy, Bredin Jonathan, Bremond Francois, Crispim-Junior Carlos, David Renaud, De Schutter Bob, Ettore Eric, Fairchild Jennifer, Foulon Pierre, Gazzaley Adam, Gros Auriane, Hun Stéphanie, Knoefel Frank, Olde Rikkert Marcel, K. Phan Tran Minh, Politis Antonios, S. Rigaud Anne, Sacco Guillaume, Serret Sylvie, Thümmler Susanne, L. Welter Marie & Robert Philippe - 2017 - Frontiers in Psychology 8.
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  46.  29
    How and Why Affective and Reactive Virtual Agents Will Bring New Insights on Social Cognitive Disorders in Schizophrenia? An Illustration with a Virtual Card Game Paradigm.Ali Oker, Elise Prigent, Matthieu Courgeon, Victoria Eyharabide, Mathieu Urbach, Nadine Bazin, Michel-Ange Amorim, Christine Passerieux, Jean-Claude Martin & Eric Brunet-Gouet - 2015 - Frontiers in Human Neuroscience 9.
  47.  11
    Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.Angelica B. Ortiz de Gortari & Jayne Gackenbach - 2021 - Frontiers in Psychology 12.
    The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conceptualization of which is supported by the paradigms of addiction. Research into Game Transfer Phenomena examines the interplay between video game features, events while playing, and the manipulation of hardware, which can lead to sensory-perceptual and cognitive intrusions and self-agency transient changes related to video games. GTP can influence the interpretation of stimuli and everyday interactions and, in contrast to gaming disorder, are relatively (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  48.  36
    Internet-based crowdsourcing and research ethics: the case for IRB review.Mark A. Graber & Abraham Graber - 2013 - Journal of Medical Ethics 39 (2):115-118.
    The recent success of Foldit in determining the structure of the Mason-Pfizer monkey virus (M-PMV) retroviral protease is suggestive of the power-solving potential of internet-facilitated game-like crowdsourcing. This research model is highly novel, however, and thus, deserves careful consideration of potential ethical issues. In this paper, we will demonstrate that the crowdsourcing model of research has the potential to cause harm to participants, manipulates the participant into continued participation, and uses participants as experimental subjects. We conclude that protocols relying (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  49. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability of (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50. Gaming Google: Some Ethical Issues Involving Online Reputation Management.Jo Ann Oravec - 2013 - Journal of Business Ethics Education 10:61-81.
    Using the search engine Google to locate information linked to individuals and organizations has become part of everyday functioning. This article addresses whether the “gaming” of Internet applications in attempts to modify reputations raises substantial ethical concerns. It analyzes emerging approaches for manipulation of how personally-identifiable information is accessed online as well as critically-important international differences in information handling. It investigates privacy issues involving the data mining of personally-identifiable information with search engines and social media platforms. Notions of (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
1 — 50 / 993