Results for 'Game Mechanics'

984 found
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  1.  17
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from symmetry (...)
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  2. Pseudo-visibility: A Game Mechanic Involving Willful Ignorance.Samuel Allen Alexander & Arthur Paul Pedersen - 2022 - FLAIRS-35.
    We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the pseudo-visible player were invisible, and penalizes the NPC for acting differently. NPCs are thereby trained to selectively ignore pseudo-visible players, except when they judge that the reaction penalty is an acceptable tradeoff (e.g., a guard might (...)
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  3. On Difficulty in Video Games: Mechanics, Interpretation, Affect.Patrick Jagoda - 2018 - Critical Inquiry 45 (1):199-233.
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  4.  22
    Exploring Cooperative Game Mechanisms of Scientific Coauthorship Networks.Zheng Xie, Jianping Li & Miao Li - 2018 - Complexity 2018:1-11.
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  5.  73
    Mechanisms of Illocutionary Games.Maciej Witek - 2015 - Language and Communication 42:11-22.
    The paper develops a score-keeping model of illocutionary games and uses it to account for mechanisms responsible for creating institutional facts construed as rights and commitments of participants in a dialogue. After introducing the idea of Austinian games—understood as abstract entities representing different levels of the functioning of discourse—the paper defines the main categories of the proposed model: interactional negotiation, illocutionary score, appropriateness rules and kinematics rules. Finally, it discusses the phenomenon of accommodation as it occurs in illocutionary games and (...)
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  6.  10
    Cooperation Mechanisms for the Prisoner’s Dilemma with Bayesian Games.Wei Xiong - 2023 - In Natasha Alechina, Andreas Herzig & Fei Liang (eds.), Logic, Rationality, and Interaction: 9th International Workshop, LORI 2023, Jinan, China, October 26–29, 2023, Proceedings. Springer Nature Switzerland. pp. 284-291.
    This paper explores the cooperation mechanisms for the prisoner’s dilemma game, a canonical example for studying cooperation mechanisms, with Bayesian games. By the approach allowing simultaneous moves with the assumption that the players might be self-interested or norm-following, we establish four possible Bayesian game models, all of which are cooperation mechanisms for the prisoner’s dilemma game except for the model in which one of the two players must be self-interested.
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  7.  7
    Strategyproof mechanisms for Friends and Enemies Games.Michele Flammini, Bojana Kodric & Giovanna Varricchio - 2022 - Artificial Intelligence 302 (C):103610.
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  8.  10
    Evolutionary Game Analysis of Construction Workers' Unsafe Behaviors Based on Incentive and Punishment Mechanisms.Jianbo Zhu, Ce Zhang, Shuyi Wang, Jingfeng Yuan & Qiming Li - 2022 - Frontiers in Psychology 13.
    Construction is one of the most dangerous industries because of its open working environment and risky construction conditions. In the process of construction, risk events cause great losses for owners and workers. Most of the risk events are closely related to unsafe behaviors of workers. Therefore, it is of great significance for contractors to establish management measures, e.g., incentive and punishment mechanism, to induce workers to reduce unsafe behaviors. This paper aims to take the incentive and punishment mechanism into consideration (...)
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  9.  5
    A game of hide and seek. Dramatic Mechanisms in Chekhov's «The Seagull».Igor' Nikolaevich Gorbachev - forthcoming - Philosophy and Culture (Russian Journal).
    The analysis of the play "The Seagull" undertaken in the article is based on an unusual assumption. Chekhov's phrase is known that "after writing a story, you should cross out its beginning and end." What if we apply this "formula" to the dramatic works of Anton Pavlovich and assume that when finishing the plays, Chekhov "left out some part of the text"? The analysis of the "Seagull" is performed directly by the classic tool of directors – the method of effective (...)
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  10.  8
    Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial.Marlou Poppelaars, Anna Lichtwarck-Aschoff, Roy Otten & Isabela Granic - 2021 - Frontiers in Psychology 11.
    Depressive symptoms and disorders are major public health concerns, affecting many adolescents and young adults. Despite extensive research, depression prevention programs for youth show limited effectiveness. Moreover, the maximal potential of youth psychotherapy — on which depression prevention programs are based — may have been reached. Commercial video games may offer an engaging alternative vehicle for youth to practice emotional and social skills vital to mental health. The current study investigated the potential for the commercial video game Journey to (...)
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  11.  51
    Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games.Walter R. Boot, Anna Sumner, Tyler J. Towne, Paola Rodriguez & K. Anders Ericsson - 2017 - Topics in Cognitive Science 9 (2):413-436.
    Video games are ideal platforms for the study of skill acquisition for a variety of reasons. However, our understanding of the development of skill and the cognitive representations that support skilled performance can be limited by a focus on game scores. We present an alternative approach to the study of skill acquisition in video games based on the tools of the Expert Performance Approach. Our investigation was motivated by a detailed analysis of the behaviors responsible for the superior performance (...)
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  12.  39
    Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games.Walter R. Boot, Anna Sumner, Tyler J. Towne, Paola Rodriguez & K. Anders Ericsson - 2016 - Topics in Cognitive Science 8 (4).
    Video games are ideal platforms for the study of skill acquisition for a variety of reasons. However, our understanding of the development of skill and the cognitive representations that support skilled performance can be limited by a focus on game scores. We present an alternative approach to the study of skill acquisition in video games based on the tools of the Expert Performance Approach. Our investigation was motivated by a detailed analysis of the behaviors responsible for the superior performance (...)
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  13.  18
    The attack and defense mechanisms: Perspectives from behavioral economics and game theory.Subhasish M. Chowdhury - 2019 - Behavioral and Brain Sciences 42.
    This commentary complements the article by De Dreu and Gross from the perspectives of behavioral economics and game theory. It aims to provide a bridge between psychology/neuroscience research and economics research in attack-and-defense by stipulating relevant literature, clarifying theoretical structures, and suggesting improvements in experimental designs and possible further investigations.
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  14.  22
    Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study.Xianchun Li, Xiaojun Cheng, Jiaying Li, Yafeng Pan, Yi Hu & Yixuan Ku - 2015 - Frontiers in Psychology 6.
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  15.  48
    ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.Kristoffer S. Fjællingsdal & Christian A. Klöckner - 2017 - Frontiers in Psychology 8.
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  16.  18
    Corrigendum: Language Learning Enhanced by Massive Multiple Online Role-Playing Games and the Underlying Behavioral and Neural Mechanisms.Yongjun Zhang, Hongwen Song, Xiaoming Liu, Dinghong Tang, Yue-E. Chen & Xiaochu Zhang - 2019 - Frontiers in Human Neuroscience 13.
  17.  14
    Language Learning Enhanced by Massive Multiple Online Role-Playing Games and the Underlying Behavioral and Neural Mechanisms.Yongjun Zhang, Hongwen Song, Xiaoming Liu, Dinghong Tang, Yue-E. Chen & Xiaochu Zhang - 2017 - Frontiers in Human Neuroscience 11.
  18.  18
    Playing Games and Learning from Shared Experiences.Jessey Wright - 2018 - American Association of Philosophy Teachers Studies in Pedagogy 4:134-160.
    One way for an experience to provide an effective scaffold for learning is when the concepts and theories it is intended to help students grasp and understand can be used to productively analyze, make sense of, and discuss the experience itself. In this essay I propose that games and game mechanics can be used to create learning experiences amenable to this kind of scaffold.
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  19.  50
    Game Spirituality: How Games Tell Us More than We Might Think.Chad Carlson - 2018 - Sport, Ethics and Philosophy 12 (1):81-93.
    While we often see games as less serious or at least less transcendental than religion there is reason to believe that games can evoke similarly meaningful narratives that allow us to learn a great deal about ourselves and our world. And games do so often using the same symbolic and metaphorical mechanisms that generate meaning in religious experience. In this paper, I explore some of the ways in which game myths—the myths created from and through games—generate meaning in our (...)
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  20. Game theory can build higher mental processes from lower ones.George Ainslie - 2007 - Behavioral and Brain Sciences 30 (1):16-18.
    The question of reductionism is an obstacle to unification. Many behavioral scientists who study the more complex or higher mental functions avoid regarding them as selected by motivation. Game-theoretic models in which complex processes grow from the strategic interaction of elementary reward-seeking processes can overcome the mechanical feel of earlier reward-based models. Three examples are briefly described. (Published Online April 27 2007).
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  21. Evolutionary game theory, interpersonal comparisons and natural selection: a dilemma.Till Grüne-Yanoff - 2011 - Biology and Philosophy 26 (5):637-654.
    When social scientists began employing evolutionary game theory (EGT) in their disciplines, the question arose what the appropriate interpretation of the formal EGT framework would be. Social scientists have given different answer, of which I distinguish three basic kinds. I then proceed to uncover the conceptual tension between the formal framework of EGT, its application in the social sciences, and these three interpretations. First, I argue that EGT under the biological interpretation has a limited application in the social sciences, (...)
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  22.  41
    Neural game theory and the search for rational agents in the brain.Gregory S. Berns - 2003 - Behavioral and Brain Sciences 26 (2):155-156.
    The advent of functional brain imaging has revolutionized the ability to understand the biological mechanisms underlying decision-making. Although it has been amply demonstrated that assumptions of rationality often break down in experimental games, there has not been an overarching theory of why this happens. I describe recent advances in functional brain imaging and suggest a framework for considering the function of the human reward system as a discrete agent.
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  23.  22
    Game theory and partner representation in joint action: toward a computational theory of joint agency.Cecilia De Vicariis, Vinil T. Chackochan & Vittorio Sanguineti - forthcoming - Phenomenology and the Cognitive Sciences:1-30.
    The sense of agency – the subjective feeling of being in control of our own actions – is one central aspect of the phenomenology of action. Computational models provided important contributions toward unveiling the mechanisms underlying the sense of agency in individual action. In particular, the sense of agency is believed to be related to the match between the actual and predicted consequences of our own actions. In the study of joint action, models are even more necessary to understand the (...)
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  24.  6
    Evolutionary Game Analysis of Firms’ Technological Strategic Choices: A Perspective of the Behavioral Biases.Yingqing Zhang, Ruguo Fan, Ming Luo, Mingman Chen & Jiaqin Sun - 2021 - Complexity 2021:1-17.
    To reveal the mechanisms of firms’ technological strategic choices between innovation and imitation, an evolutionary game model is proposed from the perspective of the behavioral biases. First, behavioral biases such as reference point dependence, loss aversion, and probability weighting can be defined and modeled based on the prospect theory. Second, according to the firm theory, a Cournot or Stackelberg game modeled with a technology spillover effect and intellectual property protection is applied to portray the interaction between firms. Third, (...)
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  25.  48
    Ideology Critique and Game Theory.Jacob Barrett - 2022 - Canadian Journal of Philosophy 52 (7):714-728.
    Ideology critics believe that many bad social practices persist because of ideology, and that critiquing ideology is an effective way to promote social reform. Skeptics draw on game theory to argue that the persistence of such practices is better explained by collective action problems, and that ideology critique is causally inefficacious. In this paper, I reconcile these camps. I show that while game theory can help us identify contexts where ideology critique makes no difference, it also reveals causal (...)
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  26. Randomness, game theory and free will.J. Moreh - 1994 - Erkenntnis 41 (1):49 - 64.
    Libertarians claim that human behaviour is undetermined and cannot be predicted from knowledge of past history even in principle since it is based on the random movements of quantum mechanics. Determinists on the other hand deny thatmacroscopic phenomena can be activated bysub-microscopic events, and assert that if human action is unpredictable in the way claimed by libertarians, it must be aimless and irrational. This is not true of some types of random behaviour described in this paper. Random behaviour may (...)
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  27.  6
    Evolutionary Game Analysis of E-Commerce Intellectual Property Social Cogovernance with Collective Organizations.Ji Li & Chunming Xu - 2022 - Complexity 2022:1-13.
    China’s E-commerce market is very active. Despite the impact of COVID-19, the market has ushered in major development opportunities. Alongside, the level of intellectual property protection in China is constantly improving. However, there are relatively few studies on intellectual property protection in the field of E-commerce. This study introduces the theory of social cogovernance and explores the construction of China’s E-commerce intellectual property protection system with the participation of collective organizations. Evolutionary game method is applied to model construction. Through (...)
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  28. Evolutionary Game Theory and the Origins of Fairness Norms.Zachary J. Ernst - 2002 - Dissertation, The University of Wisconsin - Madison
    In numerous studies, experimental economists have documented the fact that people tend to propose that divisible goods be divided equally. It has often been proposed, most notably by the sociobiologists, that this tendency may have a biological basis, and might be the product of evolution and natural selection. ;My dissertation addresses methodological and philosophical problems that arise in the course of establishing this naturalistic claim. Specifically, the focus of this dissertation is on the project of using evolutionary game theory (...)
     
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  29.  1
    Game Studies in Russia: Eight Year.A. S. Vetushinskiy & A. S. Salin - 2020 - Sociology of Power 32 (3):8-13.
    The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main (...)
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  30. Quantum computation and pseudotelepathic games.Jeffrey Bub - 2008 - Philosophy of Science 75 (4):458-472.
    A quantum algorithm succeeds not because the superposition principle allows ‘the computation of all values of a function at once’ via ‘quantum parallelism’, but rather because the structure of a quantum state space allows new sorts of correlations associated with entanglement, with new possibilities for information‐processing transformations between correlations, that are not possible in a classical state space. I illustrate this with an elementary example of a problem for which a quantum algorithm is more efficient than any classical algorithm. I (...)
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  31. The Shaky Game: Einstein, Realism, and the Quantum Theory.Arthur Fine - 1986 - Chicago: University of Chicago Press.
    In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."--Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the (...)
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  32. A Bargaining Game Analysis of International Climate Negotiations.John Basl, Ronald Sandler, Rory Smead & Patrick Forber - 2014 - Nature Climate Change 4:442-445.
    Climate negotiations under the United Nations Framework Convention on Climate Change have so far failed to achieve a robust international agreement to reduce greenhouse gas emissions. Game theory has been used to investigate possible climate negotiation solutions and strategies for accomplishing them. Negotiations have been primarily modelled as public goods games such as the Prisoner’s Dilemma, though coordination games or games of conflict have also been used. Many of these models have solutions, in the form of equilibria, corresponding to (...)
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  33. Fine’s “Shaky Game‘.Richard H. Schlagel - 1991 - Philosophy of Science 58 (2):307-.
    The primary title of this essay is derived from Arthur Fine's recent book, The Shaky Game, which is a rephrasing of “risky game”, a term Einstein applied to the defenders of the Copenhagen interpretation of quantum mechanics, claiming that “‘most of them simply do not see what sort of risky game they are playing with reality‘”. Just as Einstein's term indicates his disagreement with this standard interpretation of quantum mechanics, Fine's term is being used to (...)
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  34.  26
    Mechanical Keyboards and Crystal Arrows: Incorporation in Esports.D. Ekdahl - 2021 - Journal of Consciousness Studies 28 (5-6):30-57.
    Screen-based virtual worlds have been described as fundamentally disembodying. Contrary to this, the aim of this article is to provide a phenomenological analysis of bodily presence in one case of screen-based virtuality. By integrating phenomenology with qualitative research methodologies, I explore esports practitioners’ experiences of bodily presence in League of Legends (LoL). Here, descriptions from real-life esports practitioners are analyzed within the phenomenological framework of ‘incorporation’. My analysis shows that the practitioners’ experience and engage with their virtual world not just (...)
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  35.  25
    Quantum Mechanics Without Probabilities.Peter Mittelstaedt - 2001 - Vienna Circle Institute Yearbook 8:189-200.
    Usually, quantum mechanics is considered as the prototype of a probabilistic theory. In contrast to statistical mechanics, dice throwing, and roulette game, quantum mechanical probability statements cannot be reduced to causally determined individual events, whose explicit calculation is, however, too complicated for all practical purposes. Even hypothetically, one must not assume that quantum mechanical events were determined in principle and merely computationally intractable, since that assumption would lead to probabilistic predictions which contradict quantum mechanics. Hence, the (...)
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  36. Modeling prejudice reduction: Spatialized game theory and the contact hypothesis.Patrick Grim, Evan Selinger, William Braynen, Robert Rosenberger, Randy Au, Nancy Louie & John Connolly - 2005 - Public Affairs Quarterly 19 (2):95-125.
    We apply spatialized game theory and multi-agent computational modeling as philosophical tools: (1) for assessing the primary social psychological hypothesis regarding prejudice reduction, and (2) for pursuing a deeper understanding of the basic mechanisms of prejudice reduction.
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  37.  21
    Interpretation Game or How to Make Law Without Parliament.Valentinas Mikelėnas - 2009 - Jurisprudencija: Mokslo darbu žurnalas 116 (2):79-92.
    The contemporary State power is concentrated in the hands of the legislative, executive and judicial powers, which is traditionally referred to as the principle of the division of State power. The separation of State power and the attribution of the function of the interpretation and application of statutory law to courts were like “letting the genie out of the bottle”. Having started with a mechanical application of the statutory law, the courts, armed with various doctrines on interpretation of law, have (...)
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  38.  64
    Discovering Brain Mechanisms Using Network Analysis and Causal Modeling.Matteo Colombo & Naftali Weinberger - 2018 - Minds and Machines 28 (2):265-286.
    Mechanist philosophers have examined several strategies scientists use for discovering causal mechanisms in neuroscience. Findings about the anatomical organization of the brain play a central role in several such strategies. Little attention has been paid, however, to the use of network analysis and causal modeling techniques for mechanism discovery. In particular, mechanist philosophers have not explored whether and how these strategies incorporate information about the anatomical organization of the brain. This paper clarifies these issues in the light of the distinction (...)
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  39. Team agency and conditional games.Andre Hofmeyr & Don Ross - 2019 - In Michiru Nagatsu & A. Ruzzene (eds.), Contemporary Philosophy and Social Science: An Interdisciplinary Dialogue. London, U.K.: Bloomsbury.
    We consider motivations for acknowledging that people participate in multiple levels of economic agency. One of these levels is characterized in terms of subjective utility to the individual; another, frequently observed, level is characterized in terms of utility to social groups with which people identify. Following Bacharach, we describe such groups as ‘teams’. We review Bacharach’s theory of such identification in his account of ‘team reasoning’. While this conceptualization is useful, it applies only to processes supported by deliberation. As this (...)
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  40.  7
    Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.Caterina Primi, Francesco Sanson, Marta Vecchiato, Emilia Serra & Maria Anna Donati - 2022 - Frontiers in Psychology 13.
    Loot Boxes, i.e., virtual items embedded within video games with numerous features reminiscent of gambling, are increasingly widespread among adolescents. LB use is associated with problem gambling in youth, but few studies have been conducted on the association between LB use and gambling behavior considering adolescents. Thus, the mechanisms underlying this relationship are not clear. As LB use is a significant and positive risk factor for video gaming severity, and video gaming is associated with problem gambling, we hypothesized that LB (...)
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  41. Wordmorph!: A Word Game to Introduce Natural Deduction.Ian Stoner - 2018 - Teaching Philosophy 41 (2):199-204.
    Some logic students falter at the transition from the mechanical method of truth tables to the less-mechanical method of natural deduction. This short paper introduces a word game intended to ease that transition.
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  42.  38
    Of literature and knowledge: explorations in narrative thought experiments, evolution, and game theory.Peter Swirski - 2007 - New York: Routledge.
    Framed by the theory of evolution, this volume offers a new understanding of the mechanisms by which we transfer information from narrative make-believe to real life. Ranging across game theory and philosophy of science, as well as poetics and aesthetics, Peter Swirski explains how literary fictions perform as a systematic tool of enquiry, driven by thought experiments. Crucially, he argues for a continuum between the cognitive tools employed by scientists, philosophers, and scholars or writers of fiction."--Jacket.
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  43.  35
    Noncompliance With Safety Guidelines as a Free-Riding Strategy: An Evolutionary Game-Theoretic Approach to Cooperation During the COVID-19 Pandemic.Jose C. Yong & Bryan K. C. Choy - 2021 - Frontiers in Psychology 12.
    Evolutionary game theory and public goods games offer an important framework to understand cooperation during pandemics. From this perspective, the COVID-19 situation can be conceptualized as a dilemma where people who neglect safety precautions act as free riders, because they get to enjoy the benefits of decreased health risk from others’ compliance with policies despite not contributing to or even undermining public safety themselves. At the same time, humans appear to carry a suite of evolved psychological mechanisms aimed at (...)
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  44. Roger Caillois, Games of Chance and the Superstar.Loek Groot - 2000 - Diogenes 48 (190):33-42.
    Superstars are not by accident a conspicuous phenomenon in our culture, but inherently belong to a meritocratic society with mass media, free enterprise, and competition. To make this contention plausible I will use Caillois's book, Man, Play and Games, to compare the mechanisms underlying the superstar phenomenon with a special kind of game, as set out by Caillois. As far as I know, Caillois's book is not quoted in the literature dealing with income distribution theories, although the comparison with (...)
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  45.  54
    Logics for quantum mechanics.Martin Strauss - 1973 - Foundations of Physics 3 (2):265-276.
    The two concepts of probability used in physics are analyzed from the formal and the material points of view. The standard theory corresponds toprob 1 (probability of the coexistence of two properties). A general logicomathematical theory ofprob 2 (probability of transition between states) is presented in axiomatic form. The underlying state algebra is neither Boolean nor Birkhoff-von Neumann but partial Boolean. In the Boolean subalgebras,prob 1 theory holds. The theory presented contains the logicomathematical foundations of quantum mechanics and, as (...)
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  46.  98
    Hobbes’s State of Nature: A Modern Bayesian Game-Theoretic Analysis.hun CHung - 2015 - Journal of the American Philosophical Association 1 (3):485--508.
    Hobbes’s own justification for the existence of governments relies on the assumption that, without a government, our lives in the state of nature would result in a state of war of every man against every man. Many contemporary scholars have tried to explain why universal war is unavoidable in Hobbes’s state of nature by utilizing modern game theory. However, most game-theoretic models that have been presented so far do not accurately capture what Hobbes deems to be the primary (...)
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  47.  23
    The art of education: Creative thinking and video games.Lina Georgieva & Alexander Nikulin - 2023 - Balkan Journal of Philosophy 15 (2):179-186.
    The COVID-19 pandemic has shed new light on some significant problems that have been present in the education systems for decades. Тhe lack of various educational methods is becoming more and more evident, leading to a decreasing interest in learning and critical thinking. Оn the other hand, more and more research shows that different types of digital games can enhance creative and critical thinking in students. А closer look at the requirements of the educational programs shows how strict they are (...)
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  48.  21
    Revisiting the form and function of conflict: Neurobiological, psychological, and cultural mechanisms for attack and defense within and between groups.Carsten K. W. De Dreu & Jörg Gross - 2019 - Behavioral and Brain Sciences 42:e116.
    Conflict can profoundly affect individuals and their groups. Oftentimes, conflict involves a clash between one side seeking change and increased gains through victory and the other side defending the status quo and protecting against loss and defeat. However, theory and empirical research largely neglected these conflicts between attackers and defenders, and the strategic, social, and psychological consequences of attack and defense remain poorly understood. To fill this void, we model (1) the clashing of attack and defense as games of strategy (...)
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  49. Slurs' variability, emotional dimensions, and game-theoretic pragmatics.Víctor Carranza-Pinedo - 2023 - In D. Bekki, K. Mineshima & E. McCready (eds.), Logic and Engineering of Natural Language Semantics. LENLS 2022. Springer.
    Slurs’ meaning is highly unstable. A slurring utterance like ‘Hey, F, where have you been?’ (where F is a slur) may receive a wide array of interpretations depending on various contextual factors such as the speaker’s social identity, their relationship to the target group, tone of voice, and more. Standard semantic, pragmatic, and non-content theories of slurs have proposed different mechanisms to account for some or all types of variability observed, but without providing a unified framework that allows us to (...)
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  50.  5
    Social Immune Mechanisms: Luhmann and Potentialization Technologies.Niels Åkerstrøm Andersen & Paul Stenner - forthcoming - Theory, Culture and Society:026327641986876.
    Contemporary discourses of management are full of encouragements to ‘expect the unexpected’ and to celebrate ‘the future of the future’. Many new public managerial technologies of change – such as steering labs, future games, and managerial performance arts – promise the co-creative ‘potentialization’ of employees, citizens and organizations. This paper approaches such potentialization technologies as immune mechanisms which serve to protect the social system from itself. From a perspective inspired by autopoietic systems theory, potentialization technologies provide autoimmunity by problematizing institutional (...)
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