Results for ' head-mounted display'

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  1.  15
    Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo & Tobias Loetscher - 2020 - Frontiers in Human Neuroscience 14:512264.
    The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine (...)
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  2.  10
    Effects of Head-Mounted Display on kinematics of the Timed Up and GO test: does the addition of a visual stimulus matter?Rania Almajid, Emily Keshner, W. Wright, Erin Vasudevan & Carole Tucker - 2018 - Frontiers in Human Neuroscience 12.
  3.  13
    Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas & Sarah E. MacPherson - 2019 - Frontiers in Human Neuroscience 13:481367.
    Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to (...)
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  4.  3
    Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality.Simone Grassini & Karin Laumann - 2020 - Frontiers in Psychology 11.
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  5.  12
    Hazard Perception, Presence, and Simulation Sickness—A Comparison of Desktop and Head-Mounted Display for Driving Simulation.Sarah Malone & Roland Brünken - 2021 - Frontiers in Psychology 12.
    Driving simulators are becoming increasingly common in driver training and assessment. Since virtual reality is generally regarded as an appropriate environment for measuring risk behavior, simulators are also used to assess hazard perception, which is considered to be one of the most important skills for safe driving. Simulators, which offer challenges that are indeed comparable to driving in real traffic, but at a very low risk of physical injury, have the potential to complement theoretical and practical driver trainings and tests. (...)
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  6.  4
    Augmented Reality for Presenting Real-Time Data During Students’ Laboratory Work: Comparing a Head-Mounted Display With a Separate Display.Michael Thees, Kristin Altmeyer, Sebastian Kapp, Eva Rexigel, Fabian Beil, Pascal Klein, Sarah Malone, Roland Brünken & Jochen Kuhn - 2022 - Frontiers in Psychology 13.
    Multimedia learning theories suggest presenting associated pieces of information in spatial and temporal contiguity. New technologies like Augmented Reality allow for realizing these principles in science laboratory courses by presenting virtual real-time information during hands-on experimentation. Spatial integration can be achieved by pinning virtual representations of measurement data to corresponding real components. In the present study, an Augmented Reality-based presentation format was realized via a head-mounted display and contrasted to a separate display, which provided a well-arranged (...)
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  7.  10
    Different Head-Sway Responses to Optic Flow in Sitting and Standing With a Head-Mounted Display.Kanon Fujimoto & Hiroshi Ashida - 2020 - Frontiers in Psychology 11.
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  8.  75
    BCI to Potentially Enhance Streaming Images to a VR Headset by Predicting Head Rotation.Anne-Marie Brouwer, Jasper van der Waa & Hans Stokking - 2018 - Frontiers in Human Neuroscience 12:361578.
    While numerous studies show that brain signals contain information about an individual’s current state that are potentially valuable for smoothing man-machine interfaces, this has not yet lead to the use of brain computer interfaces (BCI) in daily life. One of the main challenges is the common requirement of personal data that is correctly labelled concerning the state of interest in order to train a model, where this trained model is not guaranteed to generalize across time and context. Another challenge is (...)
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  9.  20
    Evaluating attention deficit hyperactivity disorder symptoms in children and adolescents through tracked head movements in a virtual reality classroom: The effect of social cues with different sensory modalities.Yoon Jae Cho, Jung Yon Yum, Kwanguk Kim, Bokyoung Shin, Hyojung Eom, Yeon-ju Hong, Jiwoong Heo, Jae-jin Kim, Hye Sun Lee & Eunjoo Kim - 2022 - Frontiers in Human Neuroscience 16.
    BackgroundAttention deficit hyperactivity disorder is clinically diagnosed; however, quantitative analysis to statistically analyze the symptom severity of children with ADHD via the measurement of head movement is still in progress. Studies focusing on the cues that may influence the attention of children with ADHD in classroom settings, where children spend a considerable amount of time, are relatively scarce. Virtual reality allows real-life simulation of classroom environments and thus provides an opportunity to test a range of theories in a naturalistic (...)
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  10.  4
    Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression.Kyoko Hine & Hodaka Tasaki - 2019 - Frontiers in Psychology 10:472011.
    Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users’ memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what characteristics of HMDs affect users’ memory. A head-tracking function mounted on an HMD helps to detect the user’s head direction to enable a simulation experience akin to the real world. When we (...)
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  11.  18
    Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes.Shih-Yeh Chen, Ying-Hsun Lai & Yu-Shan Lin - 2020 - Frontiers in Psychology 11.
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  12.  28
    Distraction of attention with the use of virtual reality. Influence of the level of game complexity on the level of experienced pain.Marcin Czub & Joanna Piskorz - 2014 - Polish Psychological Bulletin 45 (4):480-487.
    : Research done in recent years shows that Virtual Reality can be an effective tool for distracting attention from pain. The purpose of this study was to test how the complexity of Virtual Environment influences the experienced intensity of thermal pain stimuli. A within-subjects design experiment was conducted, using cold pressor test for pain stimulation. Research was done on 31 students of Wroclaw Universities. Participants played games created for the purpose of the study, using head mounted displays and (...)
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  13. Immunity to error through misidentification and the bodily illusion experiment.Masaharu Mizumoto & Masato Ishikawa - 2005 - Journal of Consciousness Studies 12 (7):3-19.
    In this paper we introduce a paradigm of experiment which, we believe, is of interest both in psychology and philosophy. There the subject wears an HMD (head-mount display), and a camera is set up at the upper corner of the room, in which the subject is. As a result, the subject observes his own body through the HMD. We will mainly focus on the philosophical relevance of this experiment, especially to the thesis of so-called 'immunity to error through (...)
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  14.  7
    Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking Study.Rui Liu, Xiang Xu, Hairu Yang, Zhenhua Li & Guan Huang - 2022 - Frontiers in Psychology 12.
    Immersive 360-degree video has become a new learning resource because of its immersive sensory experience. This study examined the effects of textual and visual cues on learning and attention in immersive 360-degree video by using eye-tracking equipment integrated in a virtual reality head-mounted display. Participants were randomly assigned to one of four conditions: no cues, textual cues in the initial field of view, textual cues outside the initial FOV, and textual cues outside the initial FOV + visual (...)
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  15.  9
    Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display (...)
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  16.  5
    Human–Computer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  17.  8
    Perception and Motion in Real and Virtual Environments: A Narrative Review of Autism Spectrum Disorders.Irene Valori, Phoebe E. McKenna-Plumley, Rena Bayramova & Teresa Farroni - 2021 - Frontiers in Psychology 12.
    Atypical sensorimotor developmental trajectories greatly contribute to the profound heterogeneity that characterizes Autism Spectrum Disorders. Individuals with ASD manifest deviations in sensorimotor processing with early markers in the use of sensory information coming from both the external world and the body, as well as motor difficulties. The cascading effect of these impairments on the later development of higher-order abilities underlines the need for interventions that focus on the remediation of sensorimotor integration skills. One of the promising technologies for such stimulation (...)
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  18.  62
    Body ownership and experiential ownership in the self-touching illusion.Caleb Liang, Si-Yan Chang, Wen-Yeo Chen, Hsu-Chia Huang & Yen-Tung Lee - 2014 - Frontiers in Psychology 5 (1591):1-13.
    We investigate two issues about the subjective experience of one's body: first, is the experience of owning a full-body fundamentally different from the experience of owning a body-part?Second, when I experience a bodily sensation, does it guarantee that I cannot be wrong about whether it is me who feels it? To address these issues, we conducted a series of experiments that combined the rubber hand illusion (RHI) and the “body swap illusion.” The subject wore a head mounted (...) (HMD) connected with a stereo camera set on the experimenter's head. Sitting face to face, they used their right hand holding a paintbrush to brush each other's left hand. Through the HMD, the subject adopted the experimenter's first-person perspective (1PP) as if it was his/her own 1PP: the subject watched either the experimenter's hand from the adopted 1PP, and/or the subject's own hand from the adopted third-person perspective (3PP) in the opposite direction (180°), or the subject's full body from the adopted 3PP (180°, with or without face). The synchronous full-body conditions generate a “self-touching illusion”: many participants felt that “I was brushing my own hand!” We found that (1) the sense of body-part ownership and the sense of full-body ownership are not fundamentally different from each other; and (2) our data present a strong case against the mainstream philosophical view called the immunity principle (IEM). We argue that it is possible for misrepresentation to occur in the subject's sense of “experiential ownership” (the sense that I am the one who is having this bodily experience). We discuss these findings and conclude that not only the sense of body ownership but also the sense of experiential ownership call for further interdisciplinary studies. (shrink)
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  19.  11
    Elders’ experience with augmented gaze: preliminary observations.Claudio de’Sperati, Jacopo Ippolito, Roberto Cozzi, Emil Rosenlund Høeg, Gabriel Baud-Bovy, Michela Moretti & Vittorio Dalmasso - 2023 - Gestalt Theory 45 (1-2):115-119.
    Research on elders’ acceptance of virtual technologies is much needed. Here we studied the user experience of elders (N = 10, mean age = 88.2 years) during virtual biking, an exergame where participants pedal on a cycle ergometer and wear a Head-Mounted Display that provides them an immersive experience of a bike ride. We tested the effects of augmented gaze on user experience. Augmented gaze is a condition in which horizontal head turns yield amplified visual shifts, (...)
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  20.  27
    The Sense of 1PP-Location Contributes to Shaping the Perceived Self-location Together with the Sense of Body-Location.Hsu-Chia Huang, Yen-Tung Lee, Wen-Yeo Chen & Caleb Liang - 2017 - Frontiers in Psychology 8 (370):1-12.
    Self-location—the sense of where I am in space—provides an experiential anchor for one's interaction with the environment. In the studies of full-body illusions, many researchers have defined self-location solely in terms of body-location—the subjective feeling of where my body is. Although this view is useful, there is an issue regarding whether it can fully accommodate the role of 1PP-location—the sense of where my first-person perspective is located in space. In this study, we investigate self-location by comparing body-location and 1PP-location: using (...)
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  21.  24
    Aesthetics of Virtual Reality.Nele van de Mosselaer - 2022 - Journal of Aesthetics and Art Criticism 80 (4):513-516.
    In this book, Grant Tavinor, well known for his influential work on the aesthetics of videogames, offers the first focused study of the aesthetics of virtual reality media. When reading the first pages, one cannot help but notice Tavinor’s enthusiasm about virtual reality (VR) in the vivid descriptions of his explorations of virtual haunted houses, distant planets, and ancient Rome. These descriptions also reveal Tavinor’s refreshing aim to focus on present uses of VR media, instead of the so-called “perfect virtual (...)
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  22.  15
    A Wearable Mixed Reality Platform to Augment Overground Walking: A Feasibility Study.Emily Evans, Megan Dass, William M. Muter, Christopher Tuthill, Andrew Q. Tan & Randy D. Trumbower - 2022 - Frontiers in Human Neuroscience 16.
    Humans routinely modify their walking speed to adapt to functional goals and physical demands. However, damage to the central nervous system often results in abnormal modulation of walking speed and increased risk of falls. There is considerable interest in treatment modalities that can provide safe and salient training opportunities, feedback about walking performance, and that may augment less reliable sensory feedback within the CNS after injury or disease. Fully immersive virtual reality technologies show benefits in boosting training-related gains in walking (...)
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  23.  6
    “Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.Karin A. Buetler, Joaquin Penalver-Andres, Özhan Özen, Luca Ferriroli, René M. Müri, Dario Cazzoli & Laura Marchal-Crespo - 2022 - Frontiers in Human Neuroscience 15.
    To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality. Recently introduced head-mounted displays allow to realistically mimic the body of the user from a first-person perspective in a highly immersive VR environment. In this immersive environment, users may embody avatars with different body characteristics. Importantly, body characteristics impact how people perform actions. Therefore, alternating body perceptions using immersive VR may be a powerful tool to promote motor activity in neurologic patients. However, (...)
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  24.  33
    Body-as-Subject in the Four-Hand Illusion.Caleb Liang, Yen-Tung Lee, Wen-Yeo Chen & Hsu-Chia Huang - 2018 - Frontiers in Psychology 9 (1710):1-9.
    In a recent study (Chen et al., 2018), we conducted a series of experiments that induced the “four-hand illusion”: using a head-mounted display (HMD), the participant adopted the experimenter’s first-person perspective (1PP) as if it was his/her own 1PP. The participant saw four hands via the HMD: the experimenter’s two hands from the adopted 1PP and the subject’s own two hands from the adopted third-person perspective (3PP). In the active four-hand condition, the participant tapped his/her index fingers, (...)
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  25.  32
    From virtual reality to phantomatics and back.Paisley Nathan Livingston - unknown
    Paisley Livingston on Stanislaw Lem and the history and philosophy of Virtual Reality. The technologies and speculations associated with “virtual reality” and cognate terms have recently made it possible for scores of journalists and academics to develop variations on a favorite theme - the newness of the new, and more specifically, the newness of that new and wildly different world-historical epoch, era, or Zeitgeist into which we are supposedly entering with the creation of powerful new machines of simulation. The innovative (...)
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  26.  38
    VR and hallucination: a technoetic perspective.Diana Reed Slattery - 2008 - Technoetic Arts 6 (1):3-18.
    Virtual Reality (VR), especially in a technologically focused discourse, is defined by a class of hardware and software, among them head-mounted displays (HMD); navigation and pointing devices; and stereoscopic imaging. This presentation examines an experiential aspect of VR. Putting virtual in front of reality modifies the ontological status of a class of experience that of reality. Reality has also been modified (by artists, new media theorists, technologists and philosophers) as augmented, mixed, simulated, artificial, layered and enhanced. Modifications of (...)
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  27.  16
    Virtual Reality and Eye-Tracking Assessment, and Treatment of Unilateral Spatial Neglect: Systematic Review and Future Prospects.Alexander Pilgaard Kaiser, Kristian Westergaard Villadsen, Afshin Samani, Hendrik Knoche & Lars Evald - 2022 - Frontiers in Psychology 13.
    Unilateral spatial neglect is a disorder characterized by the failure to report, respond to, or orient toward the contralateral side of space to a brain lesion. Current assessment methods often fail to discover milder forms, cannot differentiate between unilateral spatial neglect subtypes and lack ecological validity. There is also a need for treatment methods that target subtypes. Immersive virtual reality systems in combination with eye-tracking have the potential to overcome these shortcomings, by providing more naturalistic environments and tasks, with sensitive (...)
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  28.  26
    Object versus space-based models of visual attention: Implications for the design of head-up displays.Christopher D. Wickens & Jeffry Long - 1995 - Journal of Experimental Psychology: Applied 1 (3):179.
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  29.  61
    Performing Phenomenology: Negotiating Presence in Intermedial Theatre. [REVIEW]Kurt Vanhoutte & Nele Wynants - 2011 - Foundations of Science 16 (2-3):275-284.
    This paper analyzes from a pragmatic postphenomenological point of view the performative practice of CREW, a multi-disciplinary team of artists and researchers. It is our argument that this company, in its use of new immersive technologies in the context of a live stage, gives rise to a dialectics between an embodied and a disembodied perspective towards the perceived world. We will focus on W (Double U), a collaborative interactive performance, where immersive technology is used for live exchange of vision. By (...)
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  30.  17
    The Epistemic Puzzle of Perception. Conscious Experience, Higher-Order Beliefs, and Reliable Processes.Harmen Ghijsen - 2014 - Dissertation, Ku Leuven
    This thesis mounts an attack against accounts of perceptual justification that attempt to analyze it in terms of evidential justifiers, and has defended the view that perceptual justification should rather be analyzed in terms of non-evidential justification. What matters most to perceptual justification is not a specific sort of evidence, be it experiential evidence or factive evidence, what matters is that the perceptual process from sensory input to belief output is reliable. I argue for this conclusion in the following way. (...)
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  31.  5
    The headings of the Psalms in Aquila, Theodotion and Symmachus.Herculaas F. van Rooy - 2022 - HTS Theological Studies 78 (1).
    In Codex Ambrosianus of the Syro-Hexapla, marginal readings related to the headings of some of the Psalms occur. The importance of these variants for the history of the Greek and Syriac Psalm headings warrants further discussion. To this end, this paper undertakes a comparative study of the marginal notes that accompany the headings of the Psalms in the Syro-Hexapla. These notes do not occur for all headings and only rarely do variants from all three occur. These variants are compared to (...)
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  32.  27
    World on the head of a pin: Visualizing micro and macro points of view in China’s Boxer War of 1900.Ellen Sebring - 2012 - Technoetic Arts 10 (2-3):229-237.
    The vast visual coverage of the Boxer Uprising in northern China that ended with foreigners traipsing through the Forbidden City in Beijing reflects both the richly innovative image technology at the turn of the century and the international interest in events that involved many of the world’s most powerful nations. Historians and students who seek to understand the incident through the innovative technology of today can, for the first time, access primary source images in large numbers malleably displayed in the (...)
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  33.  12
    Dancing on the head of a pin? Foetal life and the european convention.Barbara Hewson - 2005 - Feminist Legal Studies 13 (3):363-375.
    The case of Vo v. France represents the latest phase of the European Court of Human Rights’ thinking on the scope of Article 2 of the European Convention on Human Rights (the right to life) in relation to foetal life where a foetus had been lost owing to a medical accident. The Court by a majority decided that, “even assuming” Article 2 applied to the instant case (albeit to the life of the pregnant woman rather than that of the foetus), (...)
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  34.  5
    Voicing control: A child resource for “growing a head taller”.Hansun Zhang Waring - 2019 - Semiotica 2019 (231):147-169.
    Dinner times provide rich opportunities for overt and covert socialization. Drawing upon a larger corpus of 35 video-recorded family meals involving the three-year-old Zoe and her parents, this conversation analytic study describes how Zoe displays such agency through the practice of “voicing control” – momentarily sounding and acting like an adult by performing a range of controlling acts such as leading, instructing, advising, assessing, and mediating. I argue that by playing with such activities bound to the category of a higher (...)
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  35.  11
    Exerting control: the grammatical meaning of facial displays in signed languages.Sherman Wilcox & Sara Siyavoshi - 2021 - Cognitive Linguistics 32 (4):609-639.
    Signed languages employ finely articulated facial and head displays to express grammatical meanings such as mood and modality, complex propositions, information structure, assertions, content and yes/no questions, imperatives, and miratives. In this paper we examine two facial displays: an upper face display in which the eyebrows are pulled together called brow furrow, and a lower face display in which the corners of the mouth are turned down into a distinctive configuration that resembles a frown or upside-down U-shape. (...)
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  36.  79
    Growing local food: scale and local food systems governance.Phil Mount - 2012 - Agriculture and Human Values 29 (1):107-121.
    Abstract“Scaling-up” is the next hurdle facing the local food movement. In order to effect broader systemic impacts, local food systems (LFS) will have to grow, and engage either more or larger consumers and producers. Encouraging the involvement of mid-sized farms looks to be an elegant solution, by broadening the accessibility of local food while providing alternative revenue streams for troubled family farms. Logistical, structural and regulatory barriers to increased scale in LFS are well known. Less is understood about the way (...)
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  37. Lower Gerald M. Jr.Mount Rushmore - unknown - Global Bioethics 15 (3-2002).
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  38.  68
    Stable and Unstable Theories of Truth and Syntax.Beau Madison Mount & Daniel Waxman - 2021 - Mind 130 (518):439-473.
    Recent work on formal theories of truth has revived an approach, due originally to Tarski, on which syntax and truth theories are sharply distinguished—‘disentangled’—from mathematical base theories. In this paper, we defend a novel philosophical constraint on disentangled theories. We argue that these theories must be epistemically stable: they must possess an intrinsic motivation justifying no strictly stronger theory. In a disentangled setting, even if the base and the syntax theory are individually stable, they may be jointly unstable. We contend (...)
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  39. Intentions, gestures, and salience in ordinary and deferred demonstrative reference.Allyson Mount - 2008 - Mind and Language 23 (2):145–164.
    In debates about the proper analysis of demonstrative expressions, ostensive gestures and speaker intentions are often seen as competing for primary importance in securing reference. Underlying some of these debates is the mistaken assumption that ostensive gestures always make the demonstrated object maximally salient to interlocutors. When we abandon this assumption and focus on an object’s mutually-recognized salience itself, rather than on how the object came to be salient, we can work towards a more promising analysis with a uniform treatment (...)
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  40. The impurity of “pure” indexicals.Allyson Mount - 2008 - Philosophical Studies 138 (2):193 - 209.
    Within the class of indexicals, a distinction is often made between “pure” or “automatic” indexicals on one hand, and demonstratives or “discretionary” indexicals on the other. The idea is supposed to be that certain indexicals refer automatically and invariably to a particular feature of the utterance context: ‘I’ refers to the speaker, ‘now’ to the time of utterance, ‘here’ to the place of utterance, etc. Against this view, I present cases where reference shifts from the speaker, time, or place of (...)
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  41. Antireductionism and Ordinals.Beau Madison Mount - 2019 - Philosophia Mathematica 27 (1):105-124.
    I develop a novel argument against the claim that ordinals are sets. In contrast to Benacerraf’s antireductionist argument, I make no use of covert epistemic assumptions. Instead, my argument uses considerations of ontological dependence. I draw on the datum that sets depend immediately and asymmetrically on their elements and argue that this datum is incompatible with reductionism, given plausible assumptions about the dependence profile of ordinals. In addition, I show that a structurally similar argument can be made against the claim (...)
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  42.  29
    Hairstyle as an adaptive means of displaying phenotypic quality.Norbert Mesko & Tamas Bereczkei - 2004 - Human Nature 15 (3):251-270.
    Although facial features that are considered beautiful have been investigated across cultures using the framework of sexual selection theory, the effects of head hair on esthetic evaluations have rarely been examined from an evolutionary perspective. In the present study the effects of six hair-styles (short, medium-length, long, disheveled, knot [hair bun], unkempt) on female facial attractiveness were examined in four dimensions (femininity, youth, health, sexiness) relative to faces without visible head hair (“basic face”). Three evolutionary hypotheses were tested (...)
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  43.  48
    Pictures, propositions, and primitives in the head.Anjan Chatterjee - 2002 - Behavioral and Brain Sciences 25 (2):186-187.
    Data from neuropsychology do not support the idea that the primary visual cortex necessarily displays internal visual images. However, the choice of formats used in human cognition is not restricted to depictive or descriptive representations. Nestled between pictures and propositions, primitive spatial schemas with simple analog features extracted from pictorial scenes may play a subtle but wide role in cognition.
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  44. Aphasia and Kindred Disorders of Speech.Henry Head - 1927 - Humana Mente 2 (6):240-245.
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  45. Aphasia and Kindred Disorders of Speech.Henry Head - 1927 - Mind 36 (141):83-87.
     
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  46.  71
    Character, Impropriety, and Success: A Unified Account of Indexicals.Allyson Mount - 2015 - Mind and Language 30 (1):1-21.
    Core indexicals like ‘I’, ‘here’, and ‘now’ sometimes appear to refer to an object, place, or time other than the speaker, location, or time of utterance. This presents well-known problems for Kaplan's view, which treats reference shifting as a violation of the character rules that give the meaning of indexicals. I propose a view according to which indexical reference is essentially a matter of the mutually-accepted perspective of interlocutors. It follows that contexts need not be ‘proper’ in Kaplan's sense, and (...)
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  47.  7
    Prime movers: from Pericles to Gandhi: twelve great political thinkers and what's wrong with each of them.Ferdinand Mount - 2018 - New York: Simon & Schuster.
    Ferdinand Mount has been fascinated by the great thinkers and politicians who have shaped human history over the past two millennia In this fascinating, and provocative book, he examines the proposals for a political theory from a number of widely different historical figures. Twelve key people, from the great orator and statesman of Ancient Greece (Pericles) to the inspiration of the founding of the state of Pakistan (Muhammad Iqbal) we take a colourful and rip-roaring journey through the historical figures who (...)
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  48. Higher‐Order Abstraction Principles.Beau Madison Mount - 2015 - Thought: A Journal of Philosophy 4 (4):228-236.
    I extend theorems due to Roy Cook on third- and higher-order versions of abstraction principles and discuss the philosophical importance of results of this type. Cook demonstrated that the satisfiability of certain higher-order analogues of Hume's Principle is independent of ZFC. I show that similar analogues of Boolos's new v and Cook's own ordinal abstraction principle soap are not satisfiable at all. I argue, however, that these results do not tell significantly against the second-order versions of these principles.
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  49. Egbert Van heemskerck's quaker meetings revisited.Harry Mount - 1993 - Journal of the Warburg and Courtauld Institutes 56 (1):209-228.
  50.  9
    A New Graduate Nurse’s Story.Jill Mount - 2013 - Narrative Inquiry in Bioethics 3 (2):16-18.
    In lieu of an abstract, here is a brief excerpt of the content:A New Graduate Nurse’s StoryJill MountI was taking pre–med courses on the west coast when my mother was diagnosed with acute leukemia. I immediately finished out my classes, packed up my bags and cat and moved back to the town on the east coast where my parents lived. While my mother was fighting the leukemia, I spent many hours in her hospital room and I learned more about the (...)
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