Results for 'asymmetry of the even-odd game'

991 found
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  1.  3
    Biophysical approach to modeling reflection: basis, methods, results.С. И Барцев, Г. М Маркова & А. И Матвеева - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 2:120-139.
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  2. Biophysical approach to modeling reflection: basis, methods, results.С. И Барцев, Г. М Маркова & А. И Матвеева - 2023 - Philosophical Problems of IT and Cyberspace (PhilITandC) 2:120-139.
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  3. Heuristic modeling of reflection in reflexive games.Г. М Маркова & С. И Барцев - 2023 - Philosophical Problems of IT and Cyberspace (PhilITandC) 2:61-79.
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial neural networks (...)
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  4.  7
    Heuristic modeling of reflection in reflexive games.G. M. Markova & S. I. Bartsev - forthcoming - Philosophical Problems of IT and Cyberspace (PhilIT&C).
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial neural networks (...)
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  5.  36
    The arithmetic of the even and the odd.Victor Pambuccian - 2016 - Review of Symbolic Logic 9 (2):359-369.
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  6.  6
    Biophysical approach to modeling reflection: basis, methods, results.S. I. Bartsev, G. M. Markova & A. I. Matveeva - forthcoming - Philosophical Problems of IT and Cyberspace (PhilIT&C).
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  7.  4
    Heuristic modeling of reflection in reflexive games.Г. М Маркова & С. И Барцев - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 2:61-79.
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial neural networks (...)
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  8.  10
    Another arithmetic of the even and the odd.Celia Schacht - 2018 - Review of Symbolic Logic 11 (3):604-608.
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  9.  34
    Projective Games on the Reals.Juan P. Aguilera & Sandra Müller - 2020 - Notre Dame Journal of Formal Logic 61 (4):573-589.
    Let Mn♯ denote the minimal active iterable extender model which has n Woodin cardinals and contains all reals, if it exists, in which case we denote by Mn the class-sized model obtained by iterating the topmost measure of Mn class-many times. We characterize the sets of reals which are Σ1-definable from R over Mn, under the assumption that projective games on reals are determined:1. for even n, Σ1Mn=⅁RΠn+11;2. for odd n, Σ1Mn=⅁RΣn+11.This generalizes a theorem of Martin and Steel for (...)
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  10. Understanding and Calculating the Odds: Probability Theory Basics and Calculus Guide for Beginners, with Applications in Games of Chance and Everyday Life.Catalin Barboianu - 2006 - Craiova, Romania: Infarom.
    This book presents not only the mathematical concept of probability, but also its philosophical aspects, the relativity of probability and its applications and even the psychology of probability. All explanations are made in a comprehensible manner and are supported with suggestive examples from nature and daily life, and even with challenging math paradoxes.
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  11.  1
    Nurture by Tetris: On the Ideological Foundations of the Soviet Computer Game.A. D. Muzhdaba & A. O. Tsarev - 2020 - Sociology of Power 32 (3):114-141.
    The authors attempt to speculatively reconstruct the concept of the “So­viet computer game”. They propose to consider gaming practices associ­ated with computers as a derivative of the accepted ideological guidelines that accompany the Soviet project of machine modernization. Within this framework, the concept of the Soviet computer game appears as an unre­alized historical alternative to the normative game design that has devel­oped in countries with market economies. Despite the industry — or the electronic entertainment market — not (...)
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  12.  30
    Addenda et corrigenda to “the arithmetic of the even and the odd”.Stephen Menn & Victor Pambuccian - 2016 - Review of Symbolic Logic 9 (3):638-640.
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  13.  9
    Children at Play: Thoughts about the impact of networked toys in the game of life and the role of law.Ulrich Gaspar - 2018 - International Review of Information Ethics 27.
    Information communication technology is spreading fast and wide. Driven by convenience, it enables people to undertake personal tasks and make decisions more easily and efficiently. Convenience enjoys an air of liberation as well as self-expression affecting all areas of life. The industry for children's toys is a major economic market becoming ever more tech-related and drawn into the battle for convenience. Like any other tech-related industry, this battle is about industry dominance and, currently, that involves networked toys. Networked toys aim (...)
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  14. Numerical simulations of the Lewis signaling game: Learning strategies, pooling equilibria, and the evolution of grammar.Jeffrey A. Barrett - unknown
    David Lewis (1969) introduced sender-receiver games as a way of investigating how meaningful language might evolve from initially random signals. In this report I investigate the conditions under which Lewis signaling games evolve to perfect signaling systems under various learning dynamics. While the 2-state/2- term Lewis signaling game with basic urn learning always approaches a signaling system, I will show that with more than two states suboptimal pooling equilibria can evolve. Inhomogeneous state distributions increase the likelihood of pooling equilibria, (...)
     
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  15.  15
    Rationalizable behavior in the Hotelling–Downs model of spatial competition.Joep van Sloun - 2023 - Theory and Decision 95 (2):309-335.
    We consider two scenarios of the Hotelling–Downs model of spatial competition. This setting has typically been explored using pure Nash equilibrium, but this paper uses point rationalizability (Bernheim, Econometrica J Economet Soc 52(4):1007–1028, 1984) instead. Pure Nash equilibrium imposes a correct beliefs assumption, which may rule out perfectly reasonable choices in a game. Point rationalizability does not have this correct beliefs assumption, which makes this solution concept more natural and permissive. The first scenario is the original Hotelling–Downs model with (...)
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  16.  50
    The Genius of the 'Original Imitation Game' Test.S. G. Sterrett - 2020 - Minds and Machines 30 (4):469-486.
    Twenty years ago in "Turing's Two Tests for Intelligence" I distinguished two distinct tests to be found in Alan Turing's 1950 paper "Computing Machinery and Intelligence": one by then very well-known, the other neglected. I also explained the significance of the neglected test. This paper revisits some of the points in that paper and explains why they are even more relevant today. It also discusses the value of tests for machine intelligence based on games humans play, giving an analysis (...)
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  17.  4
    An Analysis of the Ideological Potential of Video Games from the Point of View of James Gibson’s Theory of Affordances.L. V. Moyzhes - 2020 - Sociology of Power 32 (3):32-52.
    The purpose of this article is to propose a method for analyzing the ideo­logical content of video games while taking into account the agency of the players. The interactivity of video games as a medium has been attracting the attention of researchers for many years, raising, in particular, the ques­tion of how this unique property serves to broadcast certain ideologies. The ability of games to make ideological statements was discussed by Bogost, Frasca, Aarseth, and many other pioneers of game (...)
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  18.  10
    Desuetudo: A Game-Theoretic Approach.Federico L. G. Faroldi - 2021 - Archiv für Rechts- und Sozialphilosophie 107 (2):289-299.
    I suggest an account of desuetudo in game-theoretic terms. I argue that there is an asymmetry with consuetudo, because consuetudo cannot be fully captured by a game-theoretic analysis, while desuetudo, properly understood as a dynamic, diachronic process, can. A norm (not necessarily a consuetudo) ceases to exist because there’s no need anymore, in an interactive situation, to foster certain equilibria, even though the same norm which is going in desuetudo might not have emerged as a consuetudo. (...)
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  19.  4
    Collusive stability of cross-holding with cost asymmetry.Jianxia Yang & Chenhang Zeng - 2021 - Theory and Decision 91 (4):549-566.
    Recent empirical research demonstrates that cross-holding engenders significant anti-competitive effect even though it confers no decisive influence on the target firm. This research has obtained wide attention, which leads to both calls for and actual changes in antitrust policy. However, the effects of cross-holding on competition are not well established. This paper examines the collusive effect of cross-holding with asymmetry in cost functions across firms in an infinitely repeated Cournot duopoly game. The two firms have a different (...)
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  20.  9
    An application of simple majority rule to a group with an even number of voters.Ruth Ben-Yashar - 2022 - Theory and Decision 94 (1):83-95.
    In the basic model of Condorcet’s jury theorem and in the literature that follows, an odd-numbered group of voters is assumed so that the simple majority rule can be used. We show that this assumption is not necessary either in Condorcet’s basic model or in the general framework of dichotomous choice. We first apply simple majority rule to an even-numbered homogeneous fixed-size committee. We then provide a justification for using simple majority rule for an even-numbered heterogeneous fixed-size committee (...)
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  21.  69
    Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no (...)
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  22. Probability Guide to Gambling: The Mathematics of Dice, Slots, Roulette, Baccarat, Blackjack, Poker, Lottery and Sport Bets.Catalin Barboianu - 2006 - Craiova, Romania: Infarom.
    Over the past two decades, gamblers have begun taking mathematics into account more seriously than ever before. While probability theory is the only rigorous theory modeling the uncertainty, even though in idealized conditions, numerical probabilities are viewed not only as mere mathematical information, but also as a decision-making criterion, especially in gambling. This book presents the mathematics underlying the major games of chance and provides a precise account of the odds associated with all gaming events. It begins by explaining (...)
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  23.  28
    Stakes of the Game: Life and Death in Siberian Shamanism.Roberte N. Hamayon - 1992 - Diogenes 40 (158):69-85.
    Most of the images evoked by the term shamanism are derived from the soul's field of experience. These images run the gamut of possibilities, from a disconcerting exoticism to the most intimate familiarity. Sometimes the shaman's role is limited to that of pathetic hero, struggling in solitude against hostile nature; sometimes he becomes the rudimentary model of the mystic or even of the psychiatrist of contemporary societies. These images, however, without being completely false, wrongly reduce the shamanic phenomenon to (...)
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  24.  47
    Sick and Healthy: Benatar on the Logic of Value.Skott Brill - 2012 - South African Journal of Philosophy 31 (1):38-54.
    David Benatar, in Better Never to Have Been , sets out two arguments in support of the view that coming into existence is always a net harm. Remarkably, the first argument seems to imply that coming into existence would be a net harm even if the only bad we experienced in our lives were a ‘single pin-prick’. This argument hinges on a purported asymmetry: that whereas the absence of pains in non-existence is good, the absence of pleasures in (...)
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  25. The asymmetry of early death and late birth.Anthony Brueckner & John Martin Fischer - 1993 - Philosophical Studies 71 (3):327-331.
    In a previous paper, we argued that death's badness consists in the deprivation of pleasurable experiences which one would have had, had one died later rather than at the time of one's actual death. Thus, we argued that death can be a bad thing for the individual who dies, even if it is an experiential blank. But there is a pressing objection to this view, for if the view is correct, then it seems that it should also be the (...)
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  26.  84
    Remedying Sexual Asymmetry with Christian Feminism: Some Orthodox Christian Reflections in Response to Erika Bachiochi, “Women, Sexual Asymmetry & Catholic Teaching”.Maria Lastochkina - 2013 - Christian Bioethics 19 (2):172-184.
    Abortion has become such an indispensable part of contemporary experience that even Christians sometimes find it difficult to oppose. Since taking the life in utero has ceased to be regarded as a grave sin and is not always recognized as an unmitigated evil, those who wish to remain faithful to the Word of God struggle to find ways of speaking against killing of the unborn. Some of them, like Erika Bachiochi, seek to beat modern culture at its own (...), by representing Catholic teaching on human sexuality as a “right kind” of feminism. However, in her appeal to secular rationality, foregoing the metaphysical commitments of faith and replacing them with the consequentialist reasoning and data from scientific research, she thereby renders her alternative unviable and un-Christian. In response to this failure, I would like to present some Orthodox Christian considerations pointing toward a more wholesome and consistent way forward. (shrink)
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  27. Oddness of the Number of Equilibrium Points: A New Proof.John Harsanyi - 1973 - International Journal of Game Theory 2:235-250.
     
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  28.  51
    On the Asymmetry of Endurantistic and Perdurantistic Coexistence in Special Relativity.Florian Fischer - 2012 - Philosophia Naturalis 49 (1):43-61.
    The paper reviews Balashov’s Asymmetry Thesis concerning co-existing (point-sized) enduring objects, on the one hand, and perduring ones, on the other. In this regard, it becomes crucial to investigate whether, at a given spacetime point p, it is located only the respective temporal part of a perdur- ing whole, or that whole as well. Two alternatives ought to be distinguished and, then, I will argue as follows: If the perduring whole is located where its parts are, the original (...)- thesis has to be rejected. If, however, the perduring whole is not located where its parts are, the spatiotemporal locations of the parts can no longer be used to ground the co-existence relation. But, with the modified co-existence relation the asymmetry between perdurantism and endurantism turns out to be even much stronger than it has been assumed. (shrink)
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  29.  25
    Demographic and Social Predictors of Intimate Partner Violence in Colombia.James Holland Jones & Brodie Ferguson - 2009 - Human Nature 20 (2):184-203.
    Intimate partner violence (IPV) is a major health and human rights problem globally. However, empirical findings on the predictors of IPV cross-culturally are highly inconsistent, and the theory of IPV is underdeveloped. We propose a new analytical framework based on cooperative game theory in which IPV is a function of the power relations of the dyadic relationship, not simply the actors involved. Using data from the 2005 Colombian Demographic and Health Survey, we test the hypothesis that IPV is predicted (...)
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  30.  17
    A strategic justification of the constrained equal awards rule through a procedurally fair multilateral bargaining game.Makoto Hagiwara & Shunsuke Hanato - 2020 - Theory and Decision 90 (2):233-243.
    We propose a new game to strategically justify the constrained equal awards rule in claims problems. Our game is “procedurally fair” and “multilateral”. In addition, even if claimants cannot reach an agreement in any period, they can renegotiate in the next period. We show that, for each claims problem, the awards vector chosen by the constrained equal awards rule achieved at period 1 is the unique subgame perfect equilibrium outcome of the game.
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  31.  52
    Transitional Paternalism: How Shared Normative Powers Give Rise to the Asymmetry of Adolescent Consent and Refusal.Neil C. Manson - 2014 - Bioethics 29 (2):66-73.
    In many jurisdictions, adolescents acquire the right to consent to treatment; but in some cases their refusals – e.g. of life-saving treatment – may not be respected. This asymmetry of adolescent consent and refusal seems puzzling, even incoherent. The aim here is to offer an original explanation, and a justification, of this asymmetry. Rather than trying to explain the asymmetry in terms of a variable standard of competence – where the adolescent is competent to consent to, (...)
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  32.  18
    For the Love of the Game: Implicit Arousal Following Symbolic Destruction of Sports Teams and Partners.Bruce M. Hood, Alia F. Ataya, Marcus R. Munafò & Angela S. Attwood - 2014 - Journal of Cognition and Culture 14 (1-2):117-123.
    The belief that damaging an object may harm the individual to which the object relates is common among adults. We explored whether arousal following the destruction of a photograph of a loved partner is greater than that following the destruction of a photograph of a stranger, and whether this response is greater than when a photograph representing a non-person sentimental attachment is destroyed, using a measure of skin conductance response. Long-term supporters of a football team, who were also in a (...)
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  33.  16
    Can a Moral Man Raise the Question, "Should I Be Moral?".Frank Snare - 1975 - Canadian Journal of Philosophy 4 (3):499 - 507.
    Let it be allowed, though virtue or moral rectitude does indeed consist in affection to and pursuit of what is right and good, as such; yet, that when we sit down in a cool hour, we can neither justify to ourselves this or any other pursuit, till we are convinced that it will be for our happiness, or at least not contrary to it.—Butler, Sermon XIThere are a number of different grounds on which philosophers have argued that the question “Should (...)
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  34. Capitalization in the St. Petersburg game: Why statistical distributions matter.Mariam Thalos & Oliver Richardson - 2014 - Politics, Philosophy and Economics 13 (3):292-313.
    In spite of its infinite expectation value, the St. Petersburg game is not only a gamble without supply in the real world, but also one without demand at apparently very reasonable asking prices. We offer a rationalizing explanation of why the St. Petersburg bargain is unattractive on both sides (to both house and player) in the mid-range of prices (finite but upwards of about $4). Our analysis – featuring (1) the already-established fact that the average of finite ensembles of (...)
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  35.  6
    God’s Foreknowledge, Human Freedom, and the Asymmetry of Openness.Adrian Kuźniar - 2023 - Roczniki Filozoficzne 71 (2):147-161.
    The paper defends a compatibilist solution to the problem of the relationship between divine and human freedom. It is argued that the asymmetry of ability constituted by our ability to foreknowledge influence the future and our inability to control the past results from the asymmetry of openness between fixed past and open future interpreted in terms of the asymmetry of counterfactual dependence. Therefore, if the asymmetry of openness is not true of some types of facts, then (...)
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  36.  80
    Game theory, rationality and evolution of the social contract.Brian Skyrms - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Game theory based on rational choice is compared with game theory based on evolutionary, or other adaptive, dynamics. The Nash equilibrium concept has a central role to play in both theories, even though one makes extremely strong assumptions about cognitive capacities and common knowledge of the players, and the other does not. Nevertheless, there are also important differences between the two theories. These differences are illustrated in a number of games that model types of interaction that are (...)
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  37.  12
    In the beginning was the asymmetry gradient, even when it was null: a propositional framework for a general theory of the inheritance of asymmetry.Robert L. Collins - 1978 - Behavioral and Brain Sciences 1 (2):290-291.
  38.  15
    Legitimacy as a zero-sum game: Presidential populism and the performative success of the unauthorized outsider.Julia Peetz - 2020 - Contemporary Political Theory 19 (4):642-662.
    Despite the fact that US presidential candidates commonly position themselves as Washington outsiders, this broadly populist positioning has thus far been significantly undertheorized. On the one hand, scholars of political representation have explored how politicians connect with political audiences; on the other, populism research has focused on the construction, mainstreaming and appeal of populist performances. A detailed theorization of the paradoxical performative operation by which self-styled political outsiders come to be more effective in connecting with political audiences than accomplished politicians (...)
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  39.  58
    Skewness and asymmetry of distributions.Edmond A. Murphy - 1982 - Theoretical Medicine and Bioethics 3 (1):87-99.
    The skewness of a distribution, a poorly-defined term, is conventionally deemed to be invariant under linear transformations. A comparison is made of three criteria of it: the sign of odd central moments; the several relationships of the mean, the median and the mode; and asymmetry proper which is the set of ratios of the probability densities of all pairs of points equidistant above and below some arbitrary point, usually the principal mode. Some useful general relationships are discussed. The skeness (...)
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  40.  63
    More on the pressing down game.Jakob Kellner & Saharon Shelah - 2011 - Archive for Mathematical Logic 50 (3-4):477-501.
    We investigate the pressing down game and its relation to the Banach Mazur game. In particular we show: consistently, there is a nowhere precipitous normal ideal I on \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$${\aleph_2}$$\end{document} such that player nonempty wins the pressing down game of length \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$${\aleph_1}$$\end{document} on I even if player empty starts.
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  41.  44
    Role Asymmetry and Code Transmission in Signaling Games: An Experimental and Computational Investigation.Maggie Moreno & Giosuè Baggio - 2015 - Cognitive Science 39 (5):918-943.
    In signaling games, a sender has private access to a state of affairs and uses a signal to inform a receiver about that state. If no common association of signals and states is initially available, sender and receiver must coordinate to develop one. How do players divide coordination labor? We show experimentally that, if players switch roles at each communication round, coordination labor is shared. However, in games with fixed roles, coordination labor is divided: Receivers adjust their mappings more frequently, (...)
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  42.  17
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from (...)
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  43.  12
    Name game: the naming history of the chemical elements—part 1—from antiquity till the end of 18th century.Paweł Miśkowiec - 2022 - Foundations of Chemistry 25 (1):29-51.
    The aim of the series of the three articles entitled “Name game…” is to present the historical information about nomenclature history of every known chemical element. The process of naming each chemical element is analyzed, with particular emphasis on the first publication with a given name. It turned out that in many cases this information is not obvious and unambiguous, and the published data are even contradictory. In a few cases, the names of the elements were changed (...) several times. Moreover, even when the author of a given element name is known, it is sometimes not entirely clear in which publication he/she first used it. Therefore, the series of three articles are an attempt to sort out the issue of first publishing of the names of all 118 chemical elements known so far, based on original source texts, available thanks to the digitization of a number of collections of scientific literature. The articles are divided according to the time of discoveries: (1) research till the end of the 18th century, (2) discoveries in the 19th century, (3) discoveries and syntheses of elements in the 20th and 21st centuries. This particular article presents the history of naming of the first 37 elements: known from antiquity, discovered in nature and named in 17th and 18th century. (shrink)
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  44.  6
    Missing the Cross?: Types of the Passion in Early Christian Art.S. Mark Heim - 2005 - Contagion: Journal of Violence, Mimesis, and Culture 12 (1):183-194.
    In lieu of an abstract, here is a brief excerpt of the content:Missing the Cross?Types of the Passion in Early Christian ArtS. Mark Heim (bio)René Girard has frequently contended that the core of his best known theories is already contained in the Bible, that in the end he is "only a kind of exegete" (Girard and Treguer 1994, 196). To those who object that the Bible had to wait two thousand years to be read as he reads it, he protests (...)
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  45. Contextual blindness in implicature computation.Salvatore Pistoia-Reda - 2017 - Natural Language Semantics 25 (2):109-124.
    In this paper, I defend a grammatical account of scalar implicatures. In particular, I submit new evidence in favor of the contextual blindness principle, assumed in recent versions of the grammatical account. I argue that mismatching scalar implicatures can be generated even when the restrictor of the universal quantifier in a universal alternative is contextually known to be empty. The crucial evidence consists of a hitherto unnoticed oddness asymmetry between formally analogous existential sentences with reference failure NPs. I (...)
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  46.  12
    The Social Liberty Game.Martin Hollis - 1983 - Royal Institute of Philosophy Supplement 15:31-44.
    It might surprise someone, who knew only On Liberty, to hear J. S. Mill called the father of British socialism. That would sound a careless bid for a respectable pedigree, on a par with hailing King Canute as father of the British seaside holiday. Mill is passionate there about making the individual a protected species, not to be interfered with even for his own good, unless to prevent harm to others. He is so passionate that government seems at times (...)
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  47.  10
    The Social Liberty Game.Martin Hollis - 1983 - Royal Institute of Philosophy Lectures 15:31-44.
    It might surprise someone, who knew only On Liberty , to hear J. S. Mill called the father of British socialism. That would sound a careless bid for a respectable pedigree, on a par with hailing King Canute as father of the British seaside holiday. Mill is passionate there about making the individual a protected species, not to be interfered with even for his own good, unless to prevent harm to others. He is so passionate that government seems at (...)
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  48. What asymmetry? Knowledge of self, knowledge of others, and the inferentialist challenge.Quassim Cassam - 2017 - Synthese 194 (3):723-741.
    There is widely assumed to be a fundamental epistemological asymmetry between self-knowledge and knowledge of others. They are said to be ’categorically different in kind and manner’ , and the existence of such an asymmetry is taken to be a primitive datum in accounts of the two kinds of knowledge. I argue that standard accounts of the differences between self-knowledge and knowledge of others exaggerate and misstate the asymmetry. The inferentialist challenge to the asymmetry focuses on (...)
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    The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety.Martin Johannes Dechant, Julian Frommel & Regan Lee Mandryk - 2021 - Frontiers in Psychology 12.
    Social relationships are essential for humans; neglecting our social needs can reduce wellbeing or even lead to the development of more severe issues such as depression or substance dependency. Although essential, some individuals face major challenges in forming and maintaining social relationships due to the experience of social anxiety. The burden of social anxiety can be reduced through accessible assessment that leads to treatment. However, socially anxious individuals who seek help face many barriers stemming from geography, fear, or disparities (...)
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    Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse.E. S. Sokolov - 2020 - Sociology of Power 32 (3):165-188.
    The paper investigates the video game discourse of the Russian state media from 2011 to 2015. Critical discourse analysis serves as a methodological framework for this work, and Foucault’s power/knowledge model is used to explain the logic behind the «grotesque discourses». In the Russian press, video games are described as an instance of inculcation, provoking overintense emotions and forcing individuals to commit symbolic acts impossible from the standpoint of “normal” pedagogy. The paper problematizes the mythologization of violence in video (...)
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