Results for 'Virtual space'

988 found
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  1.  24
    4 Virtual space.Char Davies - 2004 - In François Penz, Gregory Radick & Robert Howell (eds.), Space: In Science, Art, and Society. Cambridge University Press. pp. 15--69.
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  2.  36
    Cultural variations in virtual spaces design.Antonella Angeli - 2009 - AI and Society 24 (3):213-223.
    This paper reports two studies investigating the role of culture on the design and personalisation of virtual spaces. The first study was a systematic analysis of 60 MSN virtual spaces belonging to British and Chinese students. The analysis concentrated on design patterns and communication style. The second study was an on-line survey designed to compare the relative importance of cultural values and personality traits on self-reported behaviour with, and preferences for, virtual space design. Results highlighted the (...)
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  3.  32
    Wormholes in virtual space: From cognitive maps to cognitive graphs.William H. Warren, Daniel B. Rothman, Benjamin H. Schnapp & Jonathan D. Ericson - 2017 - Cognition 166 (C):152-163.
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  4. Virtual Kairos: Audience in Virtual Spaces.Rebecca Lucy Busker - 2002 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 7 (3).
     
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  5.  22
    Cultural variations in virtual spaces design.Antonella De Angeli - 2009 - AI and Society 24 (3):213-223.
  6. "Real Places in Virtual Spaces".David Kolb - 2006 - Nordic Journal of Architectural Research 3:69-77.
    Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places with their own grammar and norms, where real events take place.
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  7. Physical and virtual space.Ivan Juras - 2005 - Synthesis Philosophica 20 (1):181-192.
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  8.  7
    Being There or Non-being There: Memory of Experience in Virtual Space.Zeliha Bayrakçı - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 15 (2):185-197.
    When we are present in a space we have been to before, we remember our experiences or events, people, and things related to that space. However, we can remember a space we have not been to and experiences that do not belong to us. We can have memories of them through transferential spaces created by mediums such as images, films, television, or virtual reality. These virtual spaces enable the transfer of experiences and memories. This study (...)
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  9. Embodied knowledge and virtual space.Victor Jeleniewski Seidler - 1998 - In John Wood (ed.), The Virtual Embodied: Presence/Practice/Technology. Routledge.
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  10.  7
    The Monstrous Mark of Cinema: Mulholland Drive, Spherology, and the “Virtual Space” of Filmic Fiction.James Dutton - 2023 - Film-Philosophy 27 (3):553-578.
    This article interprets David Lynch's Mulholland Drive (2001) to argue for the morphological influence cinematic images have on modernity's monstrous identity. It shows how Lynch's tactic of interweaving apparently discrete spaces of dream and reality – one often inverting or uncannily ironising the other – relies on the virtual space of cinema, which leaves a mark on understanding, irrespective of its apparent truth. To do so, I employ Peter Sloterdijk's philosophy of space – especially the spherology developed (...)
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  11. Ethics, qualitative research, and ethnography in virtual space.Elizabeth A. Buchanan - 2000 - Journal of Information Ethics 9 (2):82-85.
     
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  12.  7
    CSR Communication and Environmental Issue Networks in Virtual Space: A Cross-National Study.Wenlin Liu & Aimei Yang - 2020 - Business and Society 59 (6):1079-1109.
    Nowadays, a significant portion of corporate social responsibility (CSR) communication takes place online. The current article attends to an essential, yet often overlooked element of online CSR communication: cross-sectoral hyperlink networks. The article argues that corporations build cross-sectoral hyperlink networks with nongovernmental organizations (NGOs) as a form of CSR communication to manage social issues. Using social network analysis, this article analyzes the hyperlink network data between 136 corporations and 94 international NGOs. Findings show that corporations’ cross-sectoral ties serve as a (...)
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  13.  12
    Evading the Lockdown: Animal Metaphors and Dehumanization in Virtual Space.Janet Ho - 2022 - Metaphor and Symbol 37 (1):21-38.
    COVID-19 has posed a serious threat to more than 200 countries, causing over one million deaths worldwide and leading to lockdowns that are unprecedented in modern times. Give...
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  14. The Effect of Goals on Memory for Human Mazes in Real and Virtual Space.A. Johnson, K. R. Coventry & E. M. Thompson - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society.
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  15.  5
    Reflections on the Experience of Network Virtual Space From Phenomenology of Technics.M. A. Wen-wu - 2019 - Philosophy Study 9 (10).
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  16. The real time player: a virtual space odyssey.Julia Hölzl - 2008 - Ontology Studies: Cuadernos de Ontología.
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  17.  24
    Re-place: The Embodiment of Virtual Space.Embodied Interfaces & Legible City - 2011 - In Thomas Bartscherer (ed.), Switching Codes. Chicago University Press. pp. 218.
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  18.  20
    Virtual reality or real virtuality: the space of flows and nursing practice.Lynne Barnes & Trudy Rudge - 2005 - Nursing Inquiry 12 (4):306-315.
    The use of virtual environments for the provision of health‐care is on the increase, and with each new development brings debates about their impact on care, nursing and nursing practice. Such environments offer opportunities for extending care and improvements in communication. Others believe these developments threaten aspects of nursing they hold sacrosanct. This paper explores the development of an assemblage of computer networks, databases, information systems, software programs and management systems that together work to manage health‐care in Australia, namely (...)
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  19. Virtually out there: Strategies, tactics and affective spaces in on-line fandom.Matthew Hills - 2001 - In Sally Munt (ed.), Technospaces: inside the new media. New York: Continuum.
     
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  20.  18
    Space, movement and virtual bodies at Merleau-Ponty.Marc Parmentier - 2018 - Methodos 18.
    Dans La structure du comportement Merleau-Ponty introduit le concept d' « espace virtuel », dans la Phénoménologie de la perception ceux de « mouvement virtuel » et de « corps virtuel ». L'objectif de cet article est d'établir les liens entre ces trois notions que Merleau-Ponty emprunte à la littérature psychologique de son temps et de montrer pourquoi elles constituent des éléments-clés de sa philosophie de la perception.
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  21. Virtual Teaming: Faculty Collaboration in Online Spaces.Jen Almjeld, Natalia Rybas & Sergey Rybas - 2013 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 17 (2).
     
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  22.  45
    Virtual Black Holes and Space–Time Structure.Gerard ’T. Hooft - 2018 - Foundations of Physics 48 (10):1134-1149.
    In the standard formalism of quantum gravity, black holes appear to form statistical distributions of quantum states. Now, however, we can present a theory that yields pure quantum states. It shows how particles entering a black hole can generate firewalls, which however can be removed, replacing them by the ‘footprints’ they produce in the out-going particles. This procedure can preserve the quantum information stored inside and around the black hole. We then focus on a subtle but unavoidable modification of the (...)
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  23.  10
    Personal space increases during the COVID-19 pandemic in response to real and virtual humans.Daphne J. Holt, Sarah L. Zapetis, Baktash Babadi, Jordan Zimmerman & Roger B. H. Tootell - 2022 - Frontiers in Psychology 13.
    Personal space is the distance that people tend to maintain from others during daily life in a largely unconscious manner. For humans, personal space-related behaviors represent one form of non-verbal social communication, similar to facial expressions and eye contact. Given that the changes in social behavior and experiences that occurred during the COVID-19 pandemic, including “social distancing” and widespread social isolation, may have altered personal space preferences, we investigated this possibility in two independent samples. First, we compared (...)
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  24.  9
    Virtual Reality for Neuroarchitecture: Cue Reactivity in Built Spaces.Cristiano Chiamulera, Elisa Ferrandi, Giulia Benvegnù, Stefano Ferraro, Francesco Tommasi, Bogdan Maris, Thomas Zandonai & Sandra Bosi - 2017 - Frontiers in Psychology 8.
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  25. Virtual Tibet : From Media Spectacle to Co-Located Sacred Space.Christopher Helland - 2015 - In Gregory Price Grieve & Daniel M. Veidlinger (eds.), Buddhism, the internet, and digital media: the pixel in the lotus. New York: Routledge, Taylor & Francis Group.
     
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  26. Space, time, and transfer in virtual case environments.D. Fisher, D. Russell & J. Williams - unknown
     
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  27.  6
    Enacting Space in Virtual Reality: A Comparison Between Money’s Road Map Test and Its Virtual Version.Francesca Morganti - 2018 - Frontiers in Psychology 9.
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  28. Acoustic space, community and virtual soundscapes.Barry Truax - 2017 - In Marcel Cobussen, Vincent Meelberg & Barry Truax (eds.), The Routledge companion to sounding art. Abingdon, Oxon: Routledge.
     
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  29.  36
    Nussbaum’s Virtual Musical Space.Malcolm Budd - 2015 - Estetika: The European Journal of Aesthetics 52 (1):60-77.
    A review essay on Charles O. Nussbaum´s The Musical Representation: Meaning, Ontology, and Emotion ; Cambridge, MA: MIT Press, 2013, xii + 388 pp. ISBN 978-0-262-51745-4 ).
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  30.  13
    Sacred realms in virtual worlds: The making of Buddhist spaces in Second Life.Jessica M. Falcone - 2019 - Critical Research on Religion 7 (2):147-167.
    Second Life, a virtual world, has been heralded by some scholars and transhumanists as a sacred, “heavenly” space. Through detailed ethnographic work on Buddhist religious spaces in Second Life, this article argues instead that just as in actual life, virtual life is comprised of both sacred and profane spaces. By demonstrating different types of Buddhist spaces, community-practice-oriented and individual-practice-oriented, and the meaning that these spaces hold for practitioners, readers come to understand that the sacrality in Second Life (...)
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  31.  24
    Creating a learning space that is virtual and experiential.Bette E. Schneiderman - 2008 - Journal of Aesthetic Education 42 (2):pp. 38-50.
    In lieu of an abstract, here is a brief excerpt of the content:Creating a Learning Space That Is Virtual and ExperientialBette E. Schneiderman (bio)The final product of the Rembrandt Project will be a Web site that is intended primarily for use by middle and high school teachers and their students. It is a celebration of Rembrandt’s work in the contexts of his time, place, and culture and all that may emanate from them. A special feature of the site (...)
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  32.  14
    Perspective taking as virtual navigation? Perceptual simulation of what others see reflects their location in space but not their gaze.Eleanor Ward, Giorgio Ganis, Katrina L. McDonough & Patric Bach - 2020 - Cognition 199 (C):104241.
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  33. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and high schools (...)
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  34.  5
    Visualising Lost Theatres: Virtual Praxis and the Recovery of Performance Spaces.Joanne Tompkins, Julie Holledge & Jonathan Bollen - 2022 - Cambridge University Press.
    This pioneering study harnesses virtual reality to uncover the history of five venues that have been 'lost' to us: London's 1590s Rose Theatre; Bergen's mid-nineteenth-century Komediehuset; Adelaide's Queen's Theatre of 1841; circus tents hosting Cantonese opera performances in Australia's goldfields in the 1850s; and the Stardust showroom in 1950s Las Vegas. Shaping some of the most enduring genres of world theatre and cultural production, each venue marks a significant cultural transformation, charted here through detailed discussion of theatrical praxis and (...)
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  35.  19
    Personal identity in the space of virtual culture: on the example of geek and glam subcultures.L. V. Osadcha - 2022 - Anthropological Measurements of Philosophical Research 22:90-98.
    _Purpose._ The article presents exploring the cultural and anthropological traits of consumers and producers of cultural services and products in the digital epoch. There have been singled out two types of cultural subjectivity according to the aim of a person’s activity in the virtual net: either production of things, services, and technologies or the consumption and creative use of all mentioned innovations. So these sociocultural formations are called "geek" and "chic" subcultures. _Theoretical basis._ The historical genealogy of the definitions (...)
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  36. Commentary to "Turning Virtual Public Spaces into Laboratories".Mark Tunick - 2014 - Analyses of Social Issues and Public Policy 14 (1):371-73.
    Evaluates a criticism based on privacy and other ethical grounds of Bond's study using 61 million persons on Facebook to determine whether political mobilization messages shared on social media can influence voting behavior.
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  37.  5
    Nussbaum’s Virtual Musical Space.Malcolm Budd - 2020 - Estetika: The European Journal of Aesthetics 52 (1):60.
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  38.  10
    Architecture from the Outside: Essays on Virtual and Real Space.Elizabeth Grosz - 2001 - MIT Press.
    Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the (...)
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  39. The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to Marc (...)
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  40.  64
    Familiarity from the configuration of objects in 3-dimensional space and its relation to déjà vu: A virtual reality investigation.Anne M. Cleary, Alan S. Brown, Benjamin D. Sawyer, Jason S. Nomi, Adaeze C. Ajoku & Anthony J. Ryals - 2012 - Consciousness and Cognition 21 (2):969-975.
    Déjà vu is the striking sense that the present situation feels familiar, alongside the realization that it has to be new. According to the Gestalt familiarity hypothesis, déjà vu results when the configuration of elements within a scene maps onto a configuration previously seen, but the previous scene fails to come to mind. We examined this using virtual reality technology. When a new immersive VR scene resembled a previously-viewed scene in its configuration but people failed to recall the previously-viewed (...)
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  41.  47
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it can (...)
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  42.  14
    Meridians: Engagement and collaboration in physical and virtual public space.Claire Leporati - 2011 - Colloquy 22:247-260.
    The use of collaborative online social media applications as tools of communication is increasing in contemporary society. Correspondingly, a number of contemporary artists are exploring online interaction in their material public art practice, as a new form of documentation, promotion and creative collaboration. Mapping and analysing these new forms of interaction provide a method to determine the scope of their contribution to new artistic knowledge. This paper argues that contemporary public art practice can be cognisant of both physical and (...) contributions as equally active participants in collaboration. It also identifies the convergence between artist and audience in virtual and physical space, and examines how this is affected by certain conditions and models of behaviour, which influence how a new collaborative creative discourse in public art can be constructed. (shrink)
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  43. Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW. [REVIEW]Lorna Heaton - 1999 - AI and Society 13 (4):357-376.
    The past decade has seen the development of a perspective holding that technology is socially constructed. This paper examines the social construction of one group of technologies: systems for computer-supported cooperative work (CSCW). It describes the design of CSCW in Japan, with particular attention to the influence of culture on the design process. Two case studies are presented to illustrate the argument that culture is an important factor in technology design, despite commonly held assumptions about the neutrality and objectivity of (...)
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  44.  15
    The virtual embodied: presence/practice/technology.John Wood (ed.) - 1998 - New York: Routledge.
    The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. It refuses simply to hold a euphoric view of technology yet equally resists the apocalyptic scorn which surrounds the new. The contributors use a range of interdisciplinary strategies to point to a re-worked aesthetic for embodying knowledge and explore such areas as (...)
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  45.  12
    Virtual surgical planning and data ownership: Navigating the provider‐patient‐vendor relationship.William S. Konicki, Vivian Wasmuht-Perroud, Chase A. Aaron & Arthur L. Caplan - 2022 - Bioethics 36 (5):494-499.
    The practice of modern craniomaxillofacial surgery has been defined by emergent technologies allowing for the acquisition, storage, utilization, and transfer of massive amounts of sensitive and identifiable patient data. This alone has thrust providers into an unlikely and unprecedented role as the stewards of vast databases of digital information. This data powers the potent surgical tool of virtual surgical planning, a method by which craniomaxillofacial surgeons plan and simulate procedural outcomes in a digital environment. Further complicating this new terrain (...)
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  46.  6
    Spaces Speak, Are You Listening?: Experiencing Aural Architecture.Barry Blesser & Linda-Ruth Salter - 2006 - MIT Press.
    How we experience space by listening: the concepts of aural architecture, with examples ranging from Gothic cathedrals to surround sound home theater. We experience spaces not only by seeing but also by listening. We can navigate a room in the dark, and "hear" the emptiness of a house without furniture. Our experience of music in a concert hall depends on whether we sit in the front row or under the balcony. The unique acoustics of religious spaces acquire symbolic meaning. (...)
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  47.  22
    Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review.Séamas Weech, Sophie Kenny & Michael Barnett-Cowan - 2019 - Frontiers in Psychology 10:415654.
    In order to take advantage of the potential offered by the medium of virtual reality, it will be essential to develop an understanding of how to maximize the desirable experience of ‘presence’ in a virtual space (‘being there’), and how to minimize the undesirable feeling of ‘cybersickness’ (a constellation of discomfort symptoms experienced in virtual reality). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily (...)
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  48.  5
    Navigation and perception of spatial layout in virtual echo-acoustic space.C. Dodsworth, L. J. Norman & L. Thaler - 2020 - Cognition 197 (C):104185.
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  49.  39
    Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past. By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms.. Most VH applications are intended (...)
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  50.  17
    Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage (VH) is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past (Moltenbrey, 2001; Roehl, 1997). By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms. (...)
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