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  1. Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
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  • Mortal Questions.[author unknown] - 1979 - Tijdschrift Voor Filosofie 43 (3):578-578.
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  • Minds, brains, and programs.John Searle - 1980 - Behavioral and Brain Sciences 3 (3):417-57.
    What psychological and philosophical significance should we attach to recent efforts at computer simulations of human cognitive capacities? In answering this question, I find it useful to distinguish what I will call "strong" AI from "weak" or "cautious" AI. According to weak AI, the principal value of the computer in the study of the mind is that it gives us a very powerful tool. For example, it enables us to formulate and test hypotheses in a more rigorous and precise fashion. (...)
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  • Is Justified True Belief Knowledge?Edmund L. Gettier - 1963 - Analysis 23 (6):121-123.
    Edmund Gettier is Professor Emeritus at the University of Massachusetts, Amherst. This short piece, published in 1963, seemed to many decisively to refute an otherwise attractive analysis of knowledge. It stimulated a renewed effort, still ongoing, to clarify exactly what knowledge comprises.
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  • The logic of scientific discovery.Karl Raimund Popper - 1934 - New York: Routledge. Edited by Hutchinson Publishing Group.
    Described by the philosopher A.J. Ayer as a work of 'great originality and power', this book revolutionized contemporary thinking on science and knowledge. Ideas such as the now legendary doctrine of 'falsificationism' electrified the scientific community, influencing even working scientists, as well as post-war philosophy. This astonishing work ranks alongside The Open Society and Its Enemies as one of Popper's most enduring books and contains insights and arguments that demand to be read to this day.
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  • A Theory of Justice: Revised Edition.John Rawls - 1999 - Harvard University Press.
    Previous edition, 1st, published in 1971.
  • Fact, Fiction, and Forecast.Nelson Goodman - 1965 - Cambridge, Mass.: Harvard University Press.
  • Review of Thomas S. Kuhn The Essential Tension: Selected Studies in Scientific Tradition and Change. [REVIEW]David Zaret - 1981 - Philosophical Review 90 (1):146.
  • Moral Luck.B. A. O. Williams & T. Nagel - 1976 - Aristotelian Society Supplementary Volume 50 (1):115-152.
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  • Moral Luck.B. A. O. Williams & T. Nagel - 1976 - Aristotelian Society Supplementary Volume 50 (1):115-152.
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  • Bioshock and the art of rapture.Grant Tavinor - 2009 - Philosophy and Literature 33 (1):pp. 91-106.
    In lieu of an abstract, here is a brief excerpt of the content:Bioshock and the Art of RaptureGrant TavinorI am Andrew Ryan, and I am here to ask you a question. Is a man not entitled to the sweat of his brow? "No!" says the man in Washington, "It belongs to the poor." "No!" says the man in the Vatican, "It belongs to God." "No!" says the man in Moscow, "It belongs to everyone." I rejected these answers; instead, I chose (...)
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  • Thought experiments.Roy A. Sorensen - 1992 - New York: Oxford University Press.
    Sorensen presents a general theory of thought experiments: what they are, how they work, what are their virtues and vices. On Sorensen's view, philosophy differs from science in degree, but not in kind. For this reason, he claims, it is possible to understand philosophical thought experiments by concentrating on their resemblance to scientific relatives. Lessons learned about scientific experimentation carry over to thought experiment, and vice versa. Sorensen also assesses the hazards and pseudo-hazards of thought experiments. Although he grants that (...)
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  • The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
    This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why (...)
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  • Mortal questions.Thomas Nagel - 1979 - New York: Cambridge University Press.
    Death.--The absurd.--Moral luck.--Sexual perversion.--War and massacre.--Ruthlessness in public life.--The policy of preference.--Equality.--The fragmentation of value.--Ethics without biology.--Brain bisection and the unity of consciousness.--What is it like to be a bat?--Panpsychism.--Subjective and objective.
  • Thought Experiments in Science and Philosophy.Tamara Horowitz & Gerald J. Massey (eds.) - 1991 - Rowman & Littlefield Publishers.
    Despite their centrality and importance to both science and philosophy, relatively little has been written about thought experiments. This volume brings together a series of extremely interesting studies of the history, mechanics, and applications of this important intellectual resource. A distinguished list of philosophers and scientists consider the role of thought experiments in their various disciplines, and argue that an examination of thought experimentation goes to the heart of both science and philosophy.
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  • Thought Experiments in Science and Philosophy. [REVIEW]James Cargile - 1994 - Philosophy and Phenomenological Research 54 (2):479-482.
    Preface: This volume originated in a conference on "The Place of Thought Experiments in Science and Philosophy" which was organized by us and held at the Center for Philosophy of Science at the University of Pittsburgh, April 18-20, 1986. The idea behind this conference was to encourage philosophers and scientists to talk to each other about the role of thought experiments in their various disciplines. These papers were either written for the conference, or were written after it by commentators and (...)
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  • Moral explanations of natural facts – can moral claims be tested against moral reality?Gilbert Harman - 1986 - Southern Journal of Philosophy 24 (S1):57-68.
  • Fact, Fiction and Forecast.Edward H. Madden - 1955 - Philosophy and Phenomenological Research 16 (2):271-273.
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  • Is Justified True Belief Knowledge?Edmund L. Gettier - 1963 - Analysis 23 (6):121-123.
    Russian translation of Gettier E. L. Is Justified True Belief Knowledge? // Analysis, vol. 23, 1963. Translated by Lev Lamberov with kind permission of the author.
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  • Is Justified True Belief Knowledge?Edmund Gettier - 1963 - Analysis 23 (6):121-123.
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  • Review of Daniel Clement Dennett: Elbow Room: The Varieties of Free Will Worth Wanting[REVIEW]Daniel C. Dennett - 1986 - Ethics 96 (2):423-425.
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  • Elbow Room: The Varieties of Free Will Worth Wanting.Daniel Clement Dennett - 1984 - London, England: MIT Press.
    Essays discuss reason, self-control, self-definition, time, cause and effect, accidents, and responsibility, and explain why people want free will.
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  • Elbow Room by Daniel C. Dennett. [REVIEW]Gary Watson - 1986 - Journal of Philosophy 83 (9):517-522.
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  • Thought Experiments.Roy A. Sorensen - 1992 - Oxford and New York: Oup Usa.
    In this book, Sorensen presents the first general theory of the thought experiment. He analyses a wide variety of thought experiments, ranging from aesthetics to zoology, and explores what thought experiments are, how they work, and what their positive and negative aspects are. Sorensen also sets his theory within an evolutionary framework and integrates recent advances in experimental psychology and the history of science.
  • Thought Experiments.Rachel Cooper - 2005 - Metaphilosophy 36 (3):328-347.
    : This article seeks to explain how thought experiments work, and also the reasons why they can fail. It is divided into four sections. The first argues that thought experiments in philosophy and science should be treated together. The second examines existing accounts of thought experiments and shows why they are inadequate. The third proposes a better account of thought experiments. According to this account, a thought experimenter manipulates her worldview in accord with the “what if” questions posed by a (...)
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  • Why Thought Experiments are Not Arguments.Michael A. Bishop - 1999 - Philosophy of Science 66 (4):534-541.
    Are thought experiments nothing but arguments? I argue that it is not possible to make sense of the historical trajectory of certain thought experiments if one takes them to be arguments. Einstein and Bohr disagreed about the outcome of the clock-in-the-box thought experiment, and so they reconstructed it using different arguments. This is to be expected whenever scientists disagree about a thought experiment's outcome. Since any such episode consists of two arguments but just one thought experiment, the thought experiment cannot (...)
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  • The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that (...)
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  • Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a (...)
     
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  • Perusasive Games: The Expressive Power of Videogames.Ian Bogost - 2007 - MIT Press.
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of ...
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  • Unit Operations: An Approach to Videogame Criticism.Ian Bogost - 2006 - MIT Press.
    A critical approach that marries literary theory and information technology, reading digital and cultural artifacts—whether videogames, literature, or ...
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  • War and ethics: a new just war theory.N. Fotion - 2007 - New York: Continuum.
    Introduction -- Just war theory -- Objections to just war theory -- Easy cases : Germany, Japan, Korea -- Harder cases : Serbia, Russia, Kosovo, Iraq -- Multiple reasons -- More problems with just war theory -- Prevention : Sri Lanka, Thailand -- Two just war theories -- Problems with just war theory I -- Problems for just war theory II -- Closing thoughts.
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  • Moral Dilemmas of Modern War: Torture, Assassination, and Blackmail in an Age of Asymmetric Conflict.Michael L. Gross - 1994 - New York: Cambridge University Press.
    Asymmetric conflict is changing the way that we practise and think about war. Torture, rendition, assassination, blackmail, extortion, direct attacks on civilians, and chemical weapons are all finding their way to the battlefield despite longstanding international prohibitions. This book offers a practical guide for policy makers, military officers, students, and others who ask such questions as: do guerillas deserve respect or long jail sentences? Are there grounds to torture guerillas for information or assassinate them on the battlefield? Is there room (...)
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  • The Ethics of Computer Games.Miguel Sicart - 2009 - MIT Press.
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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  • Views Into the Chinese Room: New Essays on Searle and Artificial Intelligence.John Mark Bishop & John Preston (eds.) - 2002 - London: Oxford University Press.
  • The Laboratory of the Mind: Thought Experiments in the Natural Sciences.James Robert Brown - 1991 - New York: Routledge.
    Newton's bucket, Einstein's elevator, Schrödinger's cat – these are some of the best-known examples of thought experiments in the natural sciences. But what function do these experiments perform? Are they really experiments at all? Can they help us gain a greater understanding of the natural world? How is it possible that we can learn new things just by thinking? In this revised and updated new edition of his classic text _The Laboratory of the Mind_, James Robert Brown continues to defend (...)
  • Moral Luck.Bernard Williams - 1981 - Critica 17 (51):101-105.
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  • Fact, Fiction, and Forecast.Nelson Goodman - 1955 - Philosophy 31 (118):268-269.
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  • Minds, Brains, and Programs.John Searle - 1980 - In John Heil (ed.), Philosophy of Mind: A Guide and Anthology. Oxford University Press.
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  • Moral Luck By Bernard Williams Cambridge University Press, 1981, xiii + 173 pp., £16.50. [REVIEW]E. J. Bond - 1983 - Philosophy 58 (226):544-548.
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  • Is Justified True Belief Knowledge?Edmund L. Gettier - 1963 - In Sven Bernecker & Fred I. Dretske (eds.), Knowledge: Readings in Contemporary Epistemology. Oxford University Press.
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  • Mortal Questions.Thomas Nagel - 1983 - Religious Studies 19 (1):96-99.
     
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  • Game, player, ethics: A virtue ethics approach to computer games.Miguel Sicart - 2005 - International Review of Information Ethics 4 (12):13-18.
    As the contemporary heirs of popular music or cinema, computer games are gradually taking over the mar-kets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in order (...)
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  • The Logic of Scientific Discovery.K. Popper - 1959 - British Journal for the Philosophy of Science 10 (37):55-57.
     
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  • The Logic of Scientific Discovery.Karl Popper - 1959 - Studia Logica 9:262-265.
     
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  • Mortal Questions.Thomas Nagel - 1980 - Critica 12 (34):125-133.
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