Educational Games: Design, Learning, and Applications

Nova Science Publishers (2010)
  Copy   BIBTEX

Abstract

The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,386

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Interactive Fiction as Educational Gaming for L2 English Improvement.F. Gobbo - 2010 - In Frej Edvardsen & Halsten Kulle (eds.), Educational Games: Design, Learning and Applications. Nova Science Publishers. pp. 339-349.
Making games for social change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
On the logic of informational independence and its applications.Gabriel Sandu - 1993 - Journal of Philosophical Logic 22 (1):29 - 60.
Computer games, education, and the good life.Mark Coeckelbergh - 2010 - In Frej Edvardsen & Halsten Kulle (eds.), Educational Games. Nova Science Publishers. pp. 323-329.
Designing for work place learning.Thomas Binder - 1995 - AI and Society 9 (2-3):218-243.
Inventing new signals.Jason McKenzie Alexander, Brian Skyrms & Sandy L. Zabell - 2012 - Dynamic Games and Applications 2 (1):129-145.
The Evolution of Compositionality in Signaling Games.Michael Franke - 2016 - Journal of Logic, Language and Information 25 (3-4):355-377.
Designing games to teach ethics.Peter Lloyd & Ibo van de Poel - 2008 - Science and Engineering Ethics 14 (3):433-447.
The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.

Analytics

Added to PP
2019-06-12

Downloads
18 (#811,325)

6 months
7 (#411,886)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references