Ethics and Information Technology 22 (1):55-68 (2020)

Authors
Paul Formosa
Macquarie University
Abstract
There has been a recent surge of research interest in videogames of moral engagement for entertainment, advocacy and education. We have seen a wealth of analysis and several theoretical models proposed, but experimental evaluation has been scarce. One of the difficulties lies in the measurement of moral engagement. How do we meaningfully measure whether players are engaging with and affected by the moral choices in the games they play? In this paper, we survey the various standard psychometric instruments from the moral psychology literature and discuss how they might be applied in the evaluation of games.
Keywords moral psychology  ethics  psychometric testing  videogame design
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DOI 10.1007/s10676-019-09515-0
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References found in this work BETA

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Citations of this work BETA

Using Deep Learning to Detect Facial Markers of Complex Decision Making.Gianluca Guglielmo, Irene Font Peradejordi & Michal Klincewicz - forthcoming - Lecture Notes in Computer Science (Advances in Computer Games 2021).

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