Value, violence, and the ethics of gaming

Ethics and Information Technology 19 (2):95-105 (2017)
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Abstract

I argue for two theses. First, many arguments against violent gaming rely on what I call the contamination thesis, drawing their conclusions by claiming that violent gaming contaminates real world interactions. I argue that this thesis is empirically and philosophically problematic. Second, I argue that rejecting the contamination thesis does not entail that all video games are morally unobjectionable. The violence within a game can be evaluated in terms of the values the game cultivates, reinforces, denigrates, or disrespects. Games which present violence in ways that disrespect objects of values are more objectionable than violent games that reinforce or cultivate those values. The resulting analysis evaluates games on a case-by-case basis and pays particular attention to the representational context of the violence.

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Michael Goerger
Central Washington University

References found in this work

A treatise of human nature.David Hume & A. D. Lindsay - 2003 - Mineola, N.Y.: Dover Publications. Edited by Ernest Campbell Mossner.
On Virtue Ethics.Rosalind Hursthouse - 1999 - Oxford: Oxford University Press.
Natural goodness.Philippa Foot - 2001 - New York: Oxford University Press.
Value in ethics and economics.Elizabeth Anderson - 1993 - Cambridge: Harvard University Press.
Virtue Ethics: A Pluralistic View.Christine Swanton - 2003 - Oxford, GB: Clarendon Press.

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