Ethics and Information Technology 19 (2):95-105 (2017)

Michael Goerger
Central Washington University
I argue for two theses. First, many arguments against violent gaming rely on what I call the contamination thesis, drawing their conclusions by claiming that violent gaming contaminates real world interactions. I argue that this thesis is empirically and philosophically problematic. Second, I argue that rejecting the contamination thesis does not entail that all video games are morally unobjectionable. The violence within a game can be evaluated in terms of the values the game cultivates, reinforces, denigrates, or disrespects. Games which present violence in ways that disrespect objects of values are more objectionable than violent games that reinforce or cultivate those values. The resulting analysis evaluates games on a case-by-case basis and pays particular attention to the representational context of the violence.
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DOI 10.1007/s10676-017-9417-5
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References found in this work BETA

On Virtue Ethics.Rosalind Hursthouse - 1999 - Oxford University Press.
Value in Ethics and Economics.Elizabeth Anderson - 1993 - Harvard University Press.
Natural Goodness.Philippa Foot - 2001 - Oxford University Press.
Natural Goodness.Philippa Foot & Peter Geach - 2002 - Philosophical Quarterly 52 (209):621-631.
Virtues and Vices.Philippa Foot - 1983 - Noûs 17 (1):117-121.

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Free Will, the Self, and Video Game Actions.Andrew Kissel - 2020 - Ethics and Information Technology 23 (3):177-183.

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