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Michael Goerger
Central Washington University
  1.  77
    Value, Violence, and the Ethics of Gaming.Michael Goerger - 2017 - Ethics and Information Technology 19 (2):95-105.
    I argue for two theses. First, many arguments against violent gaming rely on what I call the contamination thesis, drawing their conclusions by claiming that violent gaming contaminates real world interactions. I argue that this thesis is empirically and philosophically problematic. Second, I argue that rejecting the contamination thesis does not entail that all video games are morally unobjectionable. The violence within a game can be evaluated in terms of the values the game cultivates, reinforces, denigrates, or disrespects. Games which (...)
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    Justice and Honour - P. Woodruff the Ajax Dilemma. Justice, Fairness, and Rewards. Pp. XIV + 251. New York: Oxford University Press, 2011. Cased, £12.99, Us$19.95. Isbn: 978-0-19-976861-5. [REVIEW]Michael Goerger - 2013 - The Classical Review 63 (1):31-32.
  3.  42
    Moral Practice in Late Stoicism and Buddhist Meditation.Michael Goerger - 2017 - Comparative Philosophy 8 (1).
    I argue in this essay that Stoic philosophers in the late Greco-Roman period utilized philosophical exercises and spiritual technologies similar in form to a meditative exercise currently practiced in Buddhism. I begin with an in-depth discussion of moral development in the late Stoa, focusing particularly on their theories of cosmopolitanism and oikeiōsis. These theoretical commitments, I argue, necessitated the adoption of exercises and practices designed to guide practitioners toward the goal of universal moral concern. Using insights gained from Buddhist practice, (...)
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    Only a Game?Michael Goerger - 2017 - Philosophy in the Contemporary World 24 (1):63-74.
    Many are disturbed by acts of simulated violent portrayed in contemporary video games. In this essay, I ask if violent gameplay is meaningful or significant outside of the gaming context. Following a recent discussion of the meaning of actions by T.M. Scanlon, I argue for two interrelated theses. First, I claim that in-game actions are only meaningful when the considerations and reasons that drive in-game actions are the same as those that drive analogous actions outside of the game-world. Second, I (...)
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