In Noël Carroll, Laura T. Di Summa & Shawn Loht (eds.), The Palgrave Handbook of the Philosophy of Film and Motion Pictures. Springer. pp. 971-994 (2019)

Authors
Jon Robson
Nottingham University
Aaron Meskin
University of Georgia
Abstract
This chapter explores a range of significant similarities and differences between videogames and films. It also examines the relationship between the philosophies of each. We begin by addressing the definition of videogames and the question of whether they count as a subcategory of some other artistic kind, namely, film or the moving image. We then turn to the debate about the art status of videogames and compare this to the debate concerning the art status of films. We go on to explore the nature of interactivity in videogames and ask whether videogame interactivity differs from the kind of interactivity that one can find in other artistic domains. We conclude by exploring various ethical issues relating to videogames and, again, compare these to related issues which arise with respect to film.
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DOI 10.1007/978-3-030-19601-1_41
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