In R. Pouivet & V. Granata (eds.), Épistémologie de l'esthétique : perspectives et débats. Rennes, France: Presses Universitaires de Rennes. pp. 195-219 (2020)

Alexandre Declos
College de France
This paper considers the medium of videogames from a goodmanian standpoint. After some preliminary clarifications and definitions, I examine the ontological status of videogames. Against several existing accounts, I hold that what grounds their identity qua work types is code. The rest of the paper is dedicated to the epistemology of videogaming. Drawing on Nelson Goodman and Catherine Elgin's works, I suggest that the best model to defend videogame cognitivism appeals to the notion of understanding.
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References found in this work BETA

Languages of Art.Nelson Goodman - 1970 - Philosophy and Rhetoric 3 (1):62-63.
Mimesis as Make-Believe.Kendall L. Walton - 1996 - Synthese 109 (3):413-434.
The Art of Videogames.Grant Tavinor - 2009 - Wiley-Blackwell.

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Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.

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