The art of videogames

Malden, MA: Wiley-Blackwell (2009)
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Abstract

The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- What are the rules of this game? -- Playing, cheating, fragging, and griefing -- Videogames and narrative -- The stories games tell -- Would you kindly put down that wrench? -- Reconciling games and narratives -- Emotion in videogaming -- How can we be moved by the fate of Niko Bellic? -- My fear of mutants -- The role of the emotions in gaming -- The morality of videogames -- The problem with crime simulators -- Are games bad for you? -- On being offensive -- Sticking up for videogames -- Videogames as art -- Are videogames art? -- A cluster theory of art -- The art in videogames -- New art from old bottles.

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What Are Videogames Anyway?Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 15–33.
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Author's Profile

Grant Tavinor
Lincoln University

Citations of this work

Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
The arts of action.C. Thi Nguyen - 2020 - Philosophers' Imprint 20 (14):1-27.
The video gamer’s dilemmas.Rami Ali - 2022 - Ethics and Information Technology 24 (2).

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