Videogames and aesthetics

Philosophy Compass 5 (8):624-634 (2010)
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Abstract

Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the issues concerning videogames most likely to interest philosophers of the arts.

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Grant Tavinor
Lincoln University

Citations of this work

Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.

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References found in this work

Art and its objects: with six supplementary essays.Richard Wollheim - 1980 - New York: Cambridge University Press. Edited by Richard Thomas Eldridge.
Art and Its Objects.Jeffrey Wieand - 1981 - Journal of Aesthetics and Art Criticism 40 (1):91-93.
A Philosophy of Mass Art.Noël Carroll - 1997 - Clarendon Press.

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