Helpless Spectators: Suspense in Videogames and Film
Text Technology 1 (1):13-34 (2004)
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Abstract |
The most surprising conclusion of our analysis is that videogames can be most effective in generating suspense not by highlighting their unique ability to be interactive, but, to the contrary, limiting interactivity at key points, thereby turning players into helpless spectators like those that watch films. Discovering this technique in video games allows us to turn our attention back to film, where we are able to highlight a previously ignored feature of viewer film interaction, namely, helplessness.
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Keywords | suspense video games interactivity |
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