Results for 'supergames'

12 found
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  1.  49
    Multistage Game Models and Delay Supergames.Reinhard Selten - 1998 - Theory and Decision 44 (1):1-36.
    The order of stages in a multistage game is often interpreted by looking at earlier stages as involving more long term decisions. For the purpose of making this interpretation precise, the notion of a delay supergame of a bounded multistage game is introduced. A multistage game is bounded if the length of play has an upper bound. A delay supergame is played over many periods. Decisions on all stages are made simultaneously, but with different delays until they become effective. The (...)
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  2. Trust, Reputation, and Exit in Exchange Relationships.Bernd Lahno - 1995 - Journal of Conflict Resolution 39 (3):495-510.
    Unlike the supergame model assumes agents in exchange situations will normally not be perfectly informed on past behaviour of their partners. Also, they will be able to choose their partners to a certain extend. A formal model is presented that attempts to take account of these facts. It is supposed that for any actor the probability of finding a partner for a lucrative exchange depends on his past behaviour. A model of reputation formation is presented as a formal description of (...)
     
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  3. Trust and Strategic Rationality.Bernd Lahno - 1995 - Rationality and Society 7 (4):442-464.
    The extent to which trust prevails can be measured by the subjective probability with which an agent expects another one to act in desired ways. An agent´s trust in other agents forms in repeated social interactions which typically have the structure of an elementary game of trust. The process of trust formation in such interactions may be described by a reputation function. It is argued that in view of real world processes of trust formation any adequate reputation function must satisfy (...)
     
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  4.  82
    The Possibility of Cooperation.Michael Taylor - 1987 - Cambridge University Press.
    This 1987 book offers a critique of the liberal theory of the state, focusing on a detailed study of cooperation in the absence of the state and of other kinds of coercion. The discussion includes an analysis of collective action and of the Prisoners' Dilemma supergame. It is a revised and expanded edition of the author's classic work of rational choice theory Anarchy and Cooperation, originally published with John Wiley in 1976. The analysis has been recast and developed here to (...)
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  5.  9
    The Economic Theory of Social Institutions.Andrew Schotter - 2008 - Cambridge University Press.
    This book uses game theory to analyse the creation, evolution and function of economic and social institutions. The author illustrates his analysis by describing the organic or unplanned evolution of institutions such as the conventions of war, the use of money, property rights and oligopolistic pricing conventions. Professor Schotter begins by linking his work with the ideas of the philosophers Rawls, Nozick and Lewis. Institutions are regarded as regularities in the behaviour of social agents, which the agents themselves tacitly create (...)
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  6.  53
    Infinity in the lab. How do people play repeated games?Lisa Bruttel & Ulrich Kamecke - 2012 - Theory and Decision 72 (2):205-219.
    We introduce a novel mechanism to eliminate endgame effects in repeated prisoner’s dilemma experiments. In the main phase of a supergame our mechanism generates more persistent cooperation than finite horizon or random continuation rules. Moreover, we find evidence for cooperation-enhancing “active/reactive” strategies which concentrate in the initial phase of a supergame as subjects gain experience.
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  7.  93
    Multiple Prisoner's Dilemma Games with(out) an Outside Option: an Experimental Study.Esther Hauk - 2003 - Theory and Decision 54 (3):207-229.
    Experiments in which subjects play simultaneously several finite two-person prisoner's dilemma supergames with and without an outside option reveal that: an attractive outside option enhances cooperation in the prisoner's dilemma game, if the payoff for mutual defection is negative, subjects' tendency to avoid losses leads them to cooperate; while this tendency makes them stick to mutual defection if its payoff is positive, subjects use probabilistic start and endeffect behavior.
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  8.  11
    Zu M. T Aylors Analysen des Gefangenendilemmas.Hartmut Kliemt & Bernd Schauenberg - 1982 - Analyse & Kritik 4 (1):71-96.
    The theory of games, though at first greeted with great expectations by some social scientists, soon became a source of frustrated hopes to many of them. Too much of the theory seemed to be devoted to “zero-sum” and “one-shot” games. But most social contexts are not zero-sum and involve repeated interaction too. There was a certain lack of such game theoretic models which could be successfully adapted to social phenomena as were apt to appear in reality. Recently the theory of (...)
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  9. In Defense of Moderate Envy.Bernd Lahno - 2000 - Analyse & Kritik 22 (1):98-113.
    In contrast to Axelrod’s advice “don’t be envious” it is argued that the emotion of envy may enhance cooperation. TIT FOR TAT does exhibit a certain degree of envy. But, it does so in inconsistent ways. Two variants of TIT FOR TAT are introduced and their strategic properties are analyzed. Both generate the very same actual play as TIT FOR TAT in a computer tournament without noise. However, if noise is introduced they display some greater degree of stability. This is (...)
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  10.  66
    Correlated strategies as Institutions.Daniel G. M. Arce - 1997 - Theory and Decision 42 (3):271-285.
    Two institutions that are often implicit or overlooked in noncooperative games are the assumption of Nash behavior to solve a game, and the ability to correlate strategies. We consider two behavioral paradoxes; one in which maximin behavior rules out all Nash equilibria (‘Chicken’), and another in which minimax supergame behavior leads to an ‘inefficient’ outcome in comparison to the unique stage game equilibrium (asymmetric ‘Deadlock’). Nash outcomes are achieved in both paradoxes by allowing for correlated strategies, even when individual behavior (...)
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  11.  1
    Correlated strategies as Institutions.Daniel G. M. Arce - 1997 - Theory and Decision 42 (3):271-285.
    Two institutions that are often implicit or overlooked in noncooperative games are the assumption of Nash behavior to solve a game, and the ability to correlate strategies. We consider two behavioral paradoxes; one in which maximin behavior rules out all Nash equilibria (‘Chicken’), and another in which minimax supergame behavior leads to an ‘inefficient’ outcome in comparison to the unique stage game equilibrium (asymmetric ‘Deadlock’). Nash outcomes are achieved in both paradoxes by allowing for correlated strategies, even when individual behavior (...)
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  12.  51
    Folk theorems for the observable implications of repeated games.Eric Rasmusen - 1992 - Theory and Decision 32 (2):147-164.