Authors
Andrew Kania
Trinity University
Abstract
I respond to Martin Ricksand’s recommendation that my arguments that current, typical video games are not works for performance be replaced with an argument that no video game could possibly be a work for performance. I cast doubt both on Ricksand’s premise that all video games are games, and on his arguments that no game could be a work for performance.
Keywords videogames  performance
Categories (categorize this paper)
DOI 10.1093/jaac/kpab032
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy


Upload a copy of this paper     Check publisher's policy     Papers currently archived: 65,740
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

A Philosophy of Cinematic Art.Berys Gaut - 2010 - Cambridge: Cambridge University Press.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
The Art of Videogames.Grant Tavinor - 2009 - Wiley-Blackwell.
Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.

View all 8 references / Add more references

Citations of this work BETA

No citations found.

Add more citations

Similar books and articles

The Art of Videogames.Grant Tavinor - 2009 - Wiley-Blackwell.
Why Gamers Are Not Performers.Andrew Kania - 2018 - Journal of Aesthetics and Art Criticism 76 (2):187-199.
Walton, Truth in Fiction, and Video Games: A Rejoinder to WillisDiscussion.Martin Ricksand - 2020 - Journal of Aesthetics and Art Criticism 78 (1):101-105.
What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Free Will and Moral Responsibility in Video Games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.
Only a Game? Player Misery Across Game Boundaries.Nele Van de Mosselaer - 2019 - Journal of the Philosophy of Sport 46 (2):191-207.
Videogames and the Moving Image.Aaron Meskin & Jon Robson - 2010 - Revue Internationale de Philosophie 4:547-564.
Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.Martin Ricksand - 2020 - Wiley: The Journal of Aesthetics and Art Criticism 78 (1):101-105.
Videogames and Aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.
Fiction Is Always (Or Never) Unlimited: A Reply to Wildman and Folde.Martin Ricksand - 2020 - Journal of Aesthetics and Art Criticism 78 (2):235-238.

Analytics

Added to PP index
2021-07-11

Total views
4 ( #1,257,863 of 2,462,951 )

Recent downloads (6 months)
3 ( #223,428 of 2,462,951 )

How can I increase my downloads?

Downloads

My notes