Andrew Kania
Trinity University
I argue that even if video games are interactive artworks, typical video games are not works for performance and players of video games do not perform these games in the sense in which a musician performs a musical composition (or actors a play, dancers a ballet, and so on). Even expert playings of video games for an audience fail to qualify as performances of those works. Some exemplary playings may qualify as independent “performance-works,” but this tells us nothing about the ontology of video games or playings of them. The argument proceeds by clarifying the concepts of interactivity and work-performance, drawing particularly on recent work by Dominic Lopes, Berys Gaut, and David Davies.
Keywords videogames  performance  ontology of art
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DOI 10.1111/jaac.12451
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References found in this work BETA

Art as Performance.David Davies - 2005 - Philosophical Quarterly 55 (221):694-696.
Philosophy of Games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
Performing Works of Music Authentically.Julian Dodd - 2015 - European Journal of Philosophy 23 (3):485-508.
All Play and No Work: An Ontology of Jazz.Andrew Kania - 2011 - Journal of Aesthetics and Art Criticism 69 (4):391-403.

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Citations of this work BETA

The Argument From Extreme Difficulty in Video Games.Aderemi Artis - 2021 - Journal of Aesthetics and Art Criticism 79 (1):64-75.
What Does the Gamer Do?Rebecca Davnall - 2020 - Ethics and Information Technology 23 (3):225-237.
On Experiencing Installation Art.Elisa Caldarola - 2020 - Journal of Aesthetics and Art Criticism 78 (3):339-343.
Ready Player One? A Response to Ricksand.Andrew Kania - 2021 - Journal of Aesthetics and Art Criticism 79 (3):388-391.

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