Authors
Aderemi Artis
University of Michigan - Flint
Abstract
Many video games require complex, rapid sequences of skilled bodily movements in order to complete game-world tasks. It is not unreasonable to think that this might interfere with our ability to aesthetically appreciate such video games. I present two versions of this argument from extreme difficulty: a strong version and a weak version. While extant treatments of the aesthetics of video games can be used to rebut the strong version, the weak version remains recalcitrant. I develop a reply to the weak version, use it to clarify key features of reasons used by video-game critics to argue in favor of their critical judgments, and to illuminate the development of video games over time.
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DOI 10.1093/jaac/kpaa010
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References found in this work BETA

Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
Artistic Crimes: The Problem of Forgery in the Arts.Denis Dutton - 1979 - British Journal of Aesthetics 19 (4):302-314.
Why Gamers Are Not Performers.Andrew Kania - 2018 - Journal of Aesthetics and Art Criticism 76 (2):187-199.

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