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  1. Proof and refutation in MALL as a game.Olivier Delande, Dale Miller & Alexis Saurin - 2010 - Annals of Pure and Applied Logic 161 (5):654-672.
    We present a setting in which the search for a proof of B or a refutation of B can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of (...)
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  • Erratum to: Between proof and truth.Julien Boyer & Gabriel Sandu - 2012 - Synthese 187 (3):973-974.
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  • A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
    We present a game semantics in the style of Lorenzen for Girard's linear logic . Lorenzen suggested that the meaning of a proposition should be specified by telling how to conduct a debate between a proponent P who asserts and an opponent O who denies . Thus propositions are interpreted as games, connectives as operations on games, and validity as existence of a winning strategy for P. We propose that the connectives of linear logic can be naturally interpreted as the (...)
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  • Formal reconciliatory dialogue based on shift from forward to backward deliberation†.Hiroyuki Kido & Federico Cerutti - 2016 - Argument and Computation 6 (3):292-309.
    Volume 6, Issue 3, September 2015, Page 292-309.
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  • Handbook of Argumentation Theory.Frans H. van Eemeren, Bart Garssen, Erik C. W. Krabbe, A. Francisca Snoeck Henkemans, Bart Verheij & Jean H. M. Wagemans - 2014 - Dordrecht, Netherland: Springer.
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  • A game semantics for disjunctive logic programming.Thanos Tsouanas - 2013 - Annals of Pure and Applied Logic 164 (11):1144-1175.
    Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the minimal model semantics (...)
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  • Medieval Obligationes as Logical Games of Consistency Maintenance.C. Dutilh Novaes - 2005 - Synthese 145 (3):371-395.
    I argue that the medieval form of dialectical disputation known as obligationes can be viewed as a logical game of consistency maintenance. The game has two participants, Opponent and Respondent. Opponent puts forward a proposition P; Respondent must concede, deny or doubt, on the basis of inferential relations between P and previously accepted or denied propositions, or, in case there is none, on the basis of the common set of beliefs. Respondent loses the game if he concedes a contradictory set (...)
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  • Resource modalities in tensor logic.Paul-André Melliès & Nicolas Tabareau - 2010 - Annals of Pure and Applied Logic 161 (5):632-653.
    The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of the misleading conception that linear logic is more primitive than game semantics. Here, we defend the opposite view, and thus advocate that game semantics is conceptually more primitive than linear logic. This revised point of view leads us to introduce tensor logic, a primitive variant of linear logic where negation is not involutive. After formulating its categorical semantics, we interpret tensor logic (...)
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  • Pragma-Dialectics and the Function of Argumentation.Christoph Lumer - 2010 - Argumentation 24 (1):41-69.
    This contribution discusses some problems of Pragma-Dialectics and explains them by its consensualistic view of the function of argumentation and by its philosophical underpinnings. It is suggested that these problems can be overcome by relying on a better epistemology and on an epistemological theory of argumentation. On the one hand Pragma-Dialectics takes unqualified consensus as the aim of argumentation, which is problematic, (Sect. 2) on the other it includes strong epistemological and rationalistic elements (Sect. 3). The problematic philosophical underpinnings of (...)
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  • A constructive game semantics for the language of linear logic.Giorgi Japaridze - 1997 - Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its soundness and completeness (...)
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  • Dialogue protocols for formal fallacies: A reply to Kacprzak and Yaskorska.Wilfrid Hodges - 2014 - Argumentation 28 (3):371-377.
    This note comments on the paper ‘Dialogue protocols for formal fallacies’ by Kacprzak and Yaskorska (this issue). Points discussed include the use of the notions of ‘claiming’, ‘conceding’ and ‘commitment’, and the role of Lorenzen dialogues as a device for checking whether a proposition is a tautology.
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  • Dialogue foundations: A sceptical look: Wilfrid Hodges.Wilfrid Hodges - 2001 - Aristotelian Society Supplementary Volume 75 (1):17–32.
    During the last forty or so years it has become popular to offer explanations of logical notions in terms of games. There is no doubt that many people find games helpful for understanding various logical phenomena. But we ask whether anything is really 'explained' by these accounts, and we analyse Paul Lorenzen's dialogue foundations for constructive logic as an example. The conclusion is that the value of games lies in their ability to provide helpful metaphors and representations, rather than in (...)
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  • Game-theoretic semantics for non-distributive logics.Chrysafis Hartonas - 2019 - Logic Journal of the IGPL 27 (5):718-742.
    We introduce game-theoretic semantics for systems without the conveniences of either a De Morgan negation, or of distribution of conjunction over disjunction and conversely. Much of game playing rests on challenges issued by one player to the other to satisfy, or refute, a sentence, while forcing him/her to move to some other place in the game’s chessboard-like configuration. Correctness of the game-theoretic semantics is proven for both a training game, corresponding to Positive Lattice Logic and for more advanced games for (...)
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  • Formalizing Medieval Logical Theories: Suppositio, Consequentiae and Obligationes.Catarina Dutilh Novaes - 2007 - Dordrecht, Netherland: Springer.
    This book presents novel formalizations of three of the most important medieval logical theories: supposition, consequence and obligations. In an additional fourth part, an in-depth analysis of the concept of formalization is presented - a crucial concept in the current logical panorama, which as such receives surprisingly little attention.Although formalizations of medieval logical theories have been proposed earlier in the literature, the formalizations presented here are all based on innovative vantage points: supposition theories as algorithmic hermeneutics, theories of consequence analyzed (...)
  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 249--350.
  • Why Play Logical Games?Mathieu Marion - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 3--26.
  • Formalizations après la lettre: Studies in Medieval Logic and Semantics.Catarina Dutilh Novaes - 2006 - Dissertation, Leiden University
    This thesis is on the history and philosophy of logic and semantics. Logic can be described as the ‘science of reasoning’, as it deals primarily with correct patterns of reasoning. However, logic as a discipline has undergone dramatic changes in the last two centuries: while for ancient and medieval philosophers it belonged essentially to the realm of language studies, it has currently become a sub-branch of mathematics. This thesis attempts to establish a dialogue between the modern and the medieval traditions (...)
     
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  • New Concepts for Argument Evaluation.Taeda Jovicic - unknown
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  • Pe'titio principii and argument analysis.Douglas N. Walton - forthcoming - Informal Logic: The First International Symposium.
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