Video game training and the reward system

Frontiers in Human Neuroscience 9 (2015)
  Copy   BIBTEX

Abstract

This article has no associated abstract. (fix it)

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,709

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Is the learner a computer peripheral?Julian Hilton - 1987 - AI and Society 1 (2):127-136.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Locating the wrongness in ultra-violent video games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
Racing the Beam: uma história das Materialidades do videogame Atari.Letícia Perani - 2009 - Logos: Comuniação e Univerisdade 16 (1):125-129.
Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.

Analytics

Added to PP
2016-06-30

Downloads
24 (#653,725)

6 months
3 (#962,988)

Historical graph of downloads
How can I increase my downloads?