Authors
Karl Egerton
Nottingham University
Abstract
Alongside the direct parallels and contrasts between traditional narrative fiction and games, there lie certain partial analogies that provide their own insights. This article begins by examining a direct parallel between narrative fiction and games—the role of fictional reliefs and reality checks in shaping aesthetic engagement—before arguing that from this a partial analogy can be developed stemming from a feature that distinguishes most games from most traditional fictions: the presence of rules. The relation between rules and fiction in games has heretofore been acknowledged but not examined in detail, giving an impression of a tension that is constant. However, the paired concepts of formal reliefs and representation checks, once introduced, allow us to explain how rules and fiction interact to alter the ways in which players engage with games in a dynamic but limited way.
Keywords Games  Engagement  Fictional relief  Fiction  Video games  Board games
Categories (categorize this paper)
DOI 10.1093/jaac/kpab058
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

 PhilArchive page | Other versions
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

The Nature of Fiction.Gregory Currie - 1990 - Cambridge University Press.
The Puzzle of Imaginative Resistance.Tamar Szabo Gendler - 2000 - Journal of Philosophy 97 (2):55-81.

View all 23 references / Add more references

Citations of this work BETA

No citations found.

Add more citations

Similar books and articles

Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
The Art of Videogames.Grant Tavinor - 2009 - Wiley-Blackwell.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Locating the Wrongness in Ultra-Violent Video Games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Ontology and Transmedial Games.Christopher Bartel - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. New York, NY, USA: pp. 9-23.

Analytics

Added to PP index
2022-01-16

Total views
64 ( #178,462 of 2,504,871 )

Recent downloads (6 months)
64 ( #12,816 of 2,504,871 )

How can I increase my downloads?

Downloads

My notes