Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions

Frontiers in Psychology 12 (2021)
  Copy   BIBTEX

Abstract

An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents and with adults, showed that VVGE was negatively related to accurate recognition of negative emotion expressions, even if controlled for age, gender, and trait empathy, but no causal direction could be assessed. In line with the violent media desensitization model, our findings suggest that higher self-reported VVGE relates to lower recognition of negative emotional expressions of other people. On the one hand, such lower recognition of negative emotions may underlie inaccurate reactions in real-life social situations. On the other hand, lower sensitivity to social cues may help players to better focus on their performance in a violent game.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,532

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Sex, Lies, and Video Games: Moral Panics or Uses and Gratifications.Rudy Pugliese & Kunal Puri - 2012 - Bulletin of Science, Technology and Society 32 (5):345-352.
Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Locating the wrongness in ultra-violent video games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.

Analytics

Added to PP
2021-05-21

Downloads
7 (#1,379,256)

6 months
2 (#1,193,798)

Historical graph of downloads
How can I increase my downloads?