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  1.  48
    How players manage moral concerns to make video game violence enjoyable.Peter Vorderer, Tilo Hartmann, Andreas Nosper, Hannah Schmid & Christoph Klimmt - 2006 - Communications 31 (3):309-328.
    Research on video game violence has focused on the impact of aggression, but has so far neglected the processes and mechanisms underlying the enjoyment of video game violence. The present contribution examines a specific process in this context, namely players' strategies to cope with moral concern that would arise from violent actions. Based on Bandura's theory of moral disengagement, we argue that in order to maintain their enjoyment of game violence, players find effective strategies to avoid or cope with the (...)
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  2.  37
    The PSI-Process Scales. A new measure to assess the intensity and breadth of parasocial processes.Tilo Hartmann & Holger Schramm - 2008 - Communications 33 (4):385-401.
    Research on parasocial interactions and parasocial relationships refers back to a tradition of 50 years. However, research on both phenomena still suffers from overlapping definitions and resulting measurements that do not distinguish between PSI and PSR. The present study presents a post-exposure measurement tool that aims to measure PSI instead of PSR. It is derived from a theoretical model that specifically focuses on PSI. Psychometric analyses indicate the tool's high usability. It is capable of displaying both the intensity and the (...)
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