The Value of Calculations: The Coproduction of Theorycraft and Player Practices

Bulletin of Science, Technology and Society 36 (3):190-200 (2016)
  Copy   BIBTEX

Abstract

This article investigates the use and effect of optimizing strategies in the online game World of Warcraft. Specifically, it looks at the phenomenon known as “theorycrafting,” wherein expert players reverse engineer the game and use its underlying algorithms to calculate maximized play strategies. Play from a theorycrafting perspective is about the correct input and output of numbers, challenging the narrative of play as something free and frivolous. Seeking to understand how play and knowledge relate to each other, the article discusses how theorycrafting’s seemingly abstract, objective, and neutral information about the game is also embedded with values, ideas, and norms. Based on a 1-year ethnographic study, the article uses Jasanoff’s idiom of coproduction to discuss how abstract calculations are rendered meaningful and valuable by players, and the consequences of this in stabilizing particular ways of playing World of Warcraft.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,672

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Westworld and the Pursuit of Meaningful Play.Andra Ivănescu - 2019 - In Alex Goody & Antonia Mackay (eds.), Reading Westworld. Springer Verlag. pp. 79-96.
Effect of game motivation on flow experience and companionship.Elena Carolina Li & Ding-Bang Luh - 2017 - Latest Issue of Interaction Studies 18 (1):95-115.
Game-players and game-playing: a response to kreider.Richard Royce - 2013 - Journal of the Philosophy of Sport 40 (2):225-239.
Omniscience and omnipotence: How they may help - or hurt - in a game.Steven J. Brams - 1982 - Inquiry: An Interdisciplinary Journal of Philosophy 25 (2):217 – 231.
Does Game Playing Experience Have an Impact on the Player-PNPC Relationship?Christine Daviault - 2012 - Bulletin of Science, Technology and Society 32 (6):441-446.
What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.
Cultural Coproduction of Four States of Knowledge.Brendon Swedlow - 2012 - Science, Technology, and Human Values 37 (3):151-179.
Only a game? Player misery across game boundaries.Nele Van de Mosselaer - 2019 - Journal of the Philosophy of Sport 46 (2):191-207.
Video Games, Identity, and the Constellation of Information.Crystle Martin - 2012 - Bulletin of Science, Technology and Society 32 (5):384-392.

Analytics

Added to PP
2020-11-27

Downloads
10 (#1,188,669)

6 months
5 (#626,659)

Historical graph of downloads
How can I increase my downloads?