Journal of the Philosophy of Sport 46 (2):191-207 (2019)
Abstract |
ABSTRACTVideogames often confront players with frustratingly difficult challenges, fearsome enemies, and tragic stories. As such, they can evoke feelings of failure, sadness, anger, and fear. Although these feelings are usually regarded as undesirable, many players seem to enjoy videogames which cause them. In this paper, I argue that player misery often originates from a fictional or lusory attitude which brackets game events from real-life, making the player’s emotions solely relevant within the game context. As they are part of the game themselves, these negative emotions can be enjoyed and easily relativized, since players can acknowledge that their cause is ‘only a game’. However, there are feelings of misery associated with the playing of videogames which are not caused by either the game’s fiction or challenge. In the last part of this paper, I describe a qualitatively different kind of player misery: one that is caused by elements that are not perceived as part of the game by the player, and is no...
|
Keywords | No keywords specified (fix it) |
Categories | (categorize this paper) |
ISBN(s) | |
DOI | 10.1080/00948705.2019.1613411 |
Options |
![]() ![]() ![]() ![]() |
Download options
References found in this work BETA
Upheavals of Thought: The Intelligence of Emotions.Martha C. Nussbaum - 2001 - Cambridge University Press.
Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.
Upheavals of Thought: The Intelligence of Emotions.Martha C. Nussbaum - 2004 - Philosophy and Phenomenological Research 68 (2):458-464.
View all 24 references / Add more references
Citations of this work BETA
Glitches as Fictional (Mis)Communication.Nele Van de Mosselear & Nathan Wildman - 2021 - In Timothy Barker & Maria Korolkova (eds.), Miscommunication: Error, mistakes, media. Bloomsbury. pp. 300-315.
Similar books and articles
An N -Player Semantic Game for an N + 1-Valued Logic.Shier Ju & Xuefeng Wen - 2008 - Studia Logica 90 (1):17-23.
Variations on a Game of Gale (I): Coding Strategies.Marion Scheepers - 1993 - Journal of Symbolic Logic 58 (3):1035-1043.
More on the Pressing Down Game.Jakob Kellner & Saharon Shelah - 2011 - Archive for Mathematical Logic 50 (3-4):477-501.
Game-Players and Game-Playing: A Response to Kreider.Richard Royce - 2013 - Journal of the Philosophy of Sport 40 (2):225 - 239.
The Logic Game: A Two-Player Game of Propositional Logic.Daniel J. Hicks & John Milanese - 2015 - Teaching Philosophy 38 (1):77-93.
KâPlayer Additive Extension of Two-Player Games with an Application to the Borda Electoral Competition Game.Gilbert Laffond, Jean-François Laslier & Michel Le Breton - 2000 - Theory and Decision 48 (2):129-137.
What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.
Proof and Refutation in MALL as a Game.Olivier Delande, Dale Miller & Alexis Saurin - 2010 - Annals of Pure and Applied Logic 161 (5):654-672.
Game Sentences and Ultrapowers.Renling Jin & H. Jerome Keisler - 1993 - Annals of Pure and Applied Logic 60 (3):261-274.
Games, Rules, and Practices.Yuval Eylon & Amir Horowitz - 2018 - Sport, Ethics and Philosophy 12 (3):241-254.
Understanding Games as Played:Sketch for a First-Person Perspective for Computer Game Analysis.Olli Tapio Leino - 2009 - Philosophy of Computer Games 2009 Proceedings.
A Characterization of Von Neumann Games in Terms of Memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
Analytics
Added to PP index
2019-05-14
Total views
18 ( #605,634 of 2,499,697 )
Recent downloads (6 months)
3 ( #209,789 of 2,499,697 )
2019-05-14
Total views
18 ( #605,634 of 2,499,697 )
Recent downloads (6 months)
3 ( #209,789 of 2,499,697 )
How can I increase my downloads?
Downloads