Results for 'Wayne D. Gray'

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  1.  21
    An integrated model of cognitive control in task switching.Erik M. Altmann & Wayne D. Gray - 2008 - Psychological Review 115 (3):602-639.
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  2.  31
    The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior.Wayne D. Gray, Chris R. Sims, Wai-Tat Fu & Michael J. Schoelles - 2006 - Psychological Review 113 (3):461-482.
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  3.  8
    Welcome to Cognitive Science: The Once and Future Multidisciplinary Society.Wayne D. Gray - 2019 - Topics in Cognitive Science 11 (4):838-844.
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  4. Editors' introduction to tasks, tools, and techniques.Wayne D. Gray, François Osiurak & Richard Heersmink - 2021 - Topics in Cognitive Science 13 (4):1-8.
    Tasks, tools, and techniques that we perform, use, and acquire, define the elements of expertise which we value as the hallmarks of goal-driven behavior. Somehow, the creation of tools enables us to define new tasks, or is it that the envisioning of new tasks drives us to invent new tools? Or maybe it is that new tools engender new techniques which then result in new tasks? This jumble of issues will be explored and discussed in this diverse collection of papers. (...)
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  5.  70
    Soft constraints in interactive behavior: the case of ignoring perfect knowledge in‐the‐world for imperfect knowledge in‐the‐head*,*.Wayne D. Gray & Wai-Tat Fu - 2004 - Cognitive Science 28 (3):359-382.
    Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies are possible. Soft constraints determine which of the possible microstrategies are most likely to be selected. When selection is non‐deliberate or automatic the least effort microstrategy is chosen. In calculating the effort required to execute a microstrategy each of the three types of operations, memory retrieval, perception, and action, are given equal weight; that is, perceptual‐motor activity does not have (...)
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  6.  18
    Plateaus, Dips, and Leaps: Where to Look for Inventions and Discoveries During Skilled Performance.Wayne D. Gray & John K. Lindstedt - 2017 - Cognitive Science 41 (7):1838-1870.
    The framework of plateaus, dips, and leaps shines light on periods when individuals may be inventing new methods of skilled performance. We begin with a review of the role performance plateaus have played in experimental psychology, human–computer interaction, and cognitive science. We then reanalyze two classic studies of individual performance to show plateaus and dips which resulted in performance leaps. For a third study, we show how the statistical methods of Changepoint Analysis plus a few simple heuristics may direct our (...)
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  7.  15
    Constructing Expertise: Surmounting Performance Plateaus by Tasks, by Tools, and by Techniques.Wayne D. Gray & Sounak Banerjee - 2021 - Topics in Cognitive Science 13 (4):610-665.
    Acquiring expertise in a task is often thought of as an automatic process that follows inevitably with practice according to the log‐log law (aka: power law) of learning. However, as Ericsson, Chase, and Faloon (1980) showed, this is not true for digit‐span experts and, as we show, it is certainly not true for Tetris players at any level of expertise. Although some people may simply “twitch” faster than others, the limit to Tetris expertise is not raw keypress time but the (...)
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  8.  14
    SpotLight on Dynamics of Individual Learning.Roussel Rahman & Wayne D. Gray - 2020 - Topics in Cognitive Science 12 (3):975-991.
    The ability to learn complex tasks is fundamental to being human. Rahman and Gray examine this process in the context of learning to play a simple video game, using a tool called SpotLight to examine the low‐level process of skill and strategy improvements during this process. This paper was awarded the Allen Newell Best Student‐Led Paper Award at ICCM 2019.
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  9.  30
    Introduction to Volume 2, Issue 3 of topiCS.Wayne D. Gray - 2010 - Topics in Cognitive Science 2 (3):321-321.
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  10.  27
    Game‐XP: Action Games as Experimental Paradigms for Cognitive Science.Wayne D. Gray - 2017 - Topics in Cognitive Science 9 (2):289-307.
    Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to “accept a single complex task and do all of it.” More specifically, he told us that rather than taking an “experimental psychology as usual approach,” we should “focus on a series of experimental and theoretical studies around a single complex task” so as to demonstrate that our theories of (...)
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  11.  6
    Introduction to Volume 11, Issue 4 of topiCS.Wayne D. Gray - 2019 - Topics in Cognitive Science 11 (4):590-591.
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  12.  28
    The Nature and Processing of Errors in Interactive Behavior.Wayne D. Gray - 2000 - Cognitive Science 24 (2):205-248.
    Understanding the nature of errors in a simple, rule‐based task—programming a VCR—required analyzing the interactions among human cognition, the artifact, and the task. This analysis was guided by least‐effort principles and yielded a control structure that combined a rule hierarchy task‐to‐device with display‐based difference‐reduction. A model based on this analysis was used to trace action protocols collected from participants as they programmed a simulated VCR. Trials that ended without success (the show was not correctly programmed) were interrogated to yield insights (...)
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  13.  14
    Constructing Expertise: Surmounting Performance Plateaus by Tasks, by Tools, and by Techniques.Wayne D. Gray & Sounak Banerjee - 2021 - Topics in Cognitive Science 13 (4):610-665.
    Acquiring expertise in a task is often thought of as an automatic process that follows inevitably with practice according to the log‐log law (aka: power law) of learning. However, as Ericsson, Chase, and Faloon (1980) showed, this is not true for digit‐span experts and, as we show, it is certainly not true for Tetris players at any level of expertise. Although some people may simply “twitch” faster than others, the limit to Tetris expertise is not raw keypress time but the (...)
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  14.  6
    Introduction to Volume 12, Issue 4 of topiCS.Wayne D. Gray - 2020 - Topics in Cognitive Science 12 (4):1050-1052.
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  15.  38
    Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task.Catherine Sibert, Wayne D. Gray & John K. Lindstedt - 2017 - Topics in Cognitive Science 9 (2):374-394.
    Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, choosing the goal or objective function that will maximize performance and a feature-based analysis of the current game board to determine where to place the currently falling zoid so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning models to determine whether different goals result in (...)
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  16.  36
    Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task.Catherine Sibert, Wayne D. Gray & John K. Lindstedt - 2016 - Topics in Cognitive Science 8 (4).
    Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, choosing the goal or objective function that will maximize performance and a feature-based analysis of the current game board to determine where to place the currently falling zoid so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning models to determine whether different goals result in (...)
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  17. Cognitive modeling for cognitive engineering.Wayne D. Gray - 2008 - In Ron Sun (ed.), The Cambridge Handbook of Computational Psychology. Cambridge University Press. pp. 565--588.
  18.  12
    Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*1, *2.Wayne D. Gray & Wai-Tat Fu - 2004 - Cognitive Science 28 (3):359-382.
    Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies are possible. Soft constraints determine which of the possible microstrategies are most likely to be selected. When selection is non-deliberate or automatic the least effort microstrategy is chosen. In calculating the effort required to execute a microstrategy each of the three types of operations, memory retrieval, perception, and action, are given equal weight; that is, perceptual-motor activity does not have (...)
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  19. When, What, and How Much to Reward in Reinforcement Learning-Based Models of Cognition.Christian P. Janssen & Wayne D. Gray - 2012 - Cognitive Science 36 (2):333-358.
    Reinforcement learning approaches to cognitive modeling represent task acquisition as learning to choose the sequence of steps that accomplishes the task while maximizing a reward. However, an apparently unrecognized problem for modelers is choosing when, what, and how much to reward; that is, when (the moment: end of trial, subtask, or some other interval of task performance), what (the objective function: e.g., performance time or performance accuracy), and how much (the magnitude: with binary, categorical, or continuous values). In this article, (...)
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  20.  12
    Introduction to Volume 9, Issue 2 of topiCS.Wayne D. Gray - 2017 - Topics in Cognitive Science 9 (2):258-259.
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  21.  31
    Resolving the paradox of the active user: stable suboptimal performance in interactive tasks.Wai-Tat Fu & Wayne D. Gray - 2004 - Cognitive Science 28 (6):901-935.
    This paper brings the intellectual tools of cognitive science to bear on resolving the “paradox of the active user” [Interfacing Thought: Cognitive Aspects of Human–Computer Interaction, Cambridge, MIT Press, MA, USA]—the persistent use of inefficient procedures in interactive tasks by experienced or even expert users when demonstrably more efficient procedures exist. The goal of this paper is to understand the roots of this paradox by finding regularities in these inefficient procedures. We examine three very different data sets. For each data (...)
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  22.  29
    Introduction to Volume 5, Issue 4 of topi CS .Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (4):671-671.
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  23. Introduction to Volume 5, Issue 2 of topiCS.Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (2):223-223.
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  24.  86
    Great Debate on the Complex Systems Approach to Cognitive Science.Wayne D. Gray - 2012 - Topics in Cognitive Science 4 (1):2-2.
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  25.  38
    Introduction to Volume 4, Issue 3 of topiCS.Wayne D. Gray - 2012 - Topics in Cognitive Science 4 (3):331-331.
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  26. Introduction to Volume 5, Issue 1 of topiCS.Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (1):1-2.
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  27.  48
    Does Cognition Deteriorate With Age or Is It Enhanced by Experience?Wayne D. Gray & Thomas Hills - 2014 - Topics in Cognitive Science 6 (1):2-4.
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  28.  11
    Introduction to Michelene Chi's Rumelhart Paper.Wayne D. Gray - 2021 - Topics in Cognitive Science 13 (3):438-440.
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  29.  70
    Introduction to Volume 2, Issue 4 of topiCS.Wayne D. Gray - 2010 - Topics in Cognitive Science 2 (4):597-597.
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  30.  84
    Introduction to Volume 5, Issue 3 of topiCS.Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (3):387-387.
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  31.  62
    Introduction to Volume 5, Issue 4 of topiCS.Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (4):671-671.
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  32.  50
    Introduction to Volume 2, Issue 2 of topiCS.Wayne D. Gray - 2010 - Topics in Cognitive Science 2 (2):181-181.
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  33.  63
    Introduction to Volume 1, Issue 4 of topiCS.Wayne D. Gray - 2009 - Topics in Cognitive Science 1 (4):597-597.
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  34.  56
    Introduction to Volume 1, Issue 3 of topiCS.Wayne D. Gray - 2009 - Topics in Cognitive Science 1 (3):411-411.
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  35.  85
    Introduction to Volume 4, Issue 4 of topiCS.Wayne D. Gray - 2012 - Topics in Cognitive Science 4 (4):467-467.
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  36.  39
    Introduction to Volume 2, Issue 1 of topiCS.Wayne D. Gray - 2010 - Topics in Cognitive Science 2 (1):1-2.
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  37.  62
    Introduction to Volume 3, Issue 1 of topiCS.Wayne D. Gray - 2011 - Topics in Cognitive Science 3 (1):1-2.
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  38.  20
    Introduction to Volume 5, Issue 1 of topiCS.Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (1):1-2.
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  39.  23
    Introduction to Volume 5, Issue 2 of topi CS .Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (2):223-223.
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  40.  22
    Introduction to Volume 5, Issue 3 of topi CS .Wayne D. Gray - 2013 - Topics in Cognitive Science 5 (3):387-387.
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  41.  26
    Introduction to Volume 2, Issue 2 of topiCS.Wayne D. Gray - 2010 - Topics in Cognitive Science 2 (2):181-181.
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  42.  27
    Introduction to Volume 4, Issue 4 of topiCS.Wayne D. Gray - 2012 - Topics in Cognitive Science 4 (4):467-467.
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  43.  46
    Introduction to Volume 6, Issue 1 of topiCS.Wayne D. Gray - 2014 - Topics in Cognitive Science 6 (1):1-1.
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  44.  36
    Introduction to Volume 6, Issue 2 of topiCS.Wayne D. Gray - 2014 - Topics in Cognitive Science 6 (2):197-197.
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  45.  36
    Introduction to Volume 6, Issue 3 of topiCS.Wayne D. Gray - 2014 - Topics in Cognitive Science 6 (3):343-343.
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  46.  38
    Introduction to Volume 6, Issue 4 of topiCS.Wayne D. Gray - 2014 - Topics in Cognitive Science 6 (4):559-559.
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  47.  28
    Introduction to Volume 3, Issue 2 of topiCS.Wayne D. Gray - 2011 - Topics in Cognitive Science 3 (2):207-207.
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  48.  38
    Introduction to Volume 7, Issue 1 of topiCS.Wayne D. Gray - 2015 - Topics in Cognitive Science 7 (1):1-1.
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  49.  17
    Introduction to Volume 7, Issue 1 of topiCS.Wayne D. Gray - 2015 - Topics in Cognitive Science 7 (1):1-1.
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  50.  25
    Introduction to Volume 6, Issue 4 of topi CS .Wayne D. Gray - 2014 - Topics in Cognitive Science 6 (4):559-559.
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