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Shawn Betts [4]Shawn A. Betts [1]
  1.  13
    An Integrated Model of Collaborative Skill Acquisition: Anticipation, Control Tuning, and Role Adoption.Cvetomir M. Dimov, John R. Anderson, Shawn A. Betts & Dan Bothell - 2023 - Cognitive Science 47 (7):e13303.
    We studied collaborative skill acquisition in a dynamic setting with the game Co-op Space Fortress. While gaining expertise, the majority of subjects became increasingly consistent in the role they adopted without being able to communicate. Moreover, they acted in anticipation of the future task state. We constructed a collaborative skill acquisition model in the cognitive architecture ACT-R that reproduced subject skill acquisition trajectory. It modeled role adoption through reinforcement learning and predictive processes through motion extrapolation and learned relevant control parameters (...)
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  2.  25
    Learning rapid and precise skills.John R. Anderson, Shawn Betts, Daniel Bothell, Ryan Hope & Christian Lebiere - 2019 - Psychological Review 126 (5):727-760.
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  3.  30
    The environmental basis of memory.John R. Anderson, Shawn Betts, Michael D. Byrne, Lael J. Schooler & Clayton Stanley - 2023 - Psychological Review 130 (5):1137-1166.
    Memory should make more available things that are more likely to be needed. Across multiple environmental domains, it has been shown that such a system would match qualitatively the memory effects involving repetition, delay, and spacing (Schooler & Anderson, 2017). To obtain data of sufficient size to study how detailed patterns of past appearance predict probability of being needed again, we examined the patterns with which words appear in large two data sets: tweets from popular sources and comments on popular (...)
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    Tracking the Cognitive Band in an Open‐Ended Task.John R. Anderson, Shawn Betts, Daniel Bothell, Cvetomir M. Dimov & Jon M. Fincham - 2024 - Cognitive Science 48 (5):e13454.
    Open‐ended tasks can be decomposed into the three levels of Newell's Cognitive Band: the Unit‐Task level, the Operation level, and the Deliberate‐Act level. We analyzed the video game Co‐op Space Fortress at these levels, reporting both the match of a cognitive model to subject behavior and the use of electroencephalogram (EEG) to track subject cognition. The Unit Task level in this game involves coordinating with a partner to kill a fortress. At this highest level of the Cognitive Band, there is (...)
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  5.  39
    Learning Problem‐Solving Rules as Search Through a Hypothesis Space.Hee Seung Lee, Shawn Betts & John R. Anderson - 2016 - Cognitive Science 40 (5):1036-1079.
    Learning to solve a class of problems can be characterized as a search through a space of hypotheses about the rules for solving these problems. A series of four experiments studied how different learning conditions affected the search among hypotheses about the solution rule for a simple computational problem. Experiment 1 showed that a problem property such as computational difficulty of the rules biased the search process and so affected learning. Experiment 2 examined the impact of examples as instructional tools (...)
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