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Knowledge and Art

In M. Sintonen, J. Wolenski & I. Niiniluoto (eds.), Handbook of Epistemology. Kluwer Academic Publishers. pp. 985--1012 (2004)

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  1. Replies to Vendrell Ferran, Piercey, Schechtman, and Collins.Jukka Mikkonen - 2024 - Philosophia 52 (1):49-55.
    i) Íngrid Vendrell Ferran’s defence of the ‘experiential view’ and her related conception of ‘radical neo-cogntivism’, ii) Robert Piercey’s view of the epistemic value of plots and emplotment, iii) Marya Schechtman’s revisionist ideas of self-narration, and, finally, iv) David Collins’s suggestion of the value of an imaginative engagement with the author of an artwork.
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  • Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.
    The aim of this article is to examine and defend videogame cognitivism (VC). According to VC, videogames can be a source of cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility of videogame-based learning has been an extensive topic of discussion in the last decades, the epistemological underpinnings of these debates often remain unclear. I propose that VC is a domain- specific brand of aesthetic cognitivism, which should be carefully distinguished from other views that (...)
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