Results for 'Coltan Scrivner'

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  1.  14
    An Infectious Curiosity: Morbid Curiosity and Media Preferences during a Pandemic.Coltan Scrivner - 2021 - Evolutionary Studies in Imaginative Culture 5 (1):1-12.
    In this study conducted during the 2020 Coronavirus pandemic, I explored how trait morbid curiosity was related to interest in 1) factual information about Coronavirus that was specifically morbid; 2) general factual information about Coronavirus; 3) pandemic and virus genres of films and TV shows; and 4) genres of film and TV shows that center around threat more broadly. Participants who scored high in morbid curiosity reported increased interest, compared to usual, in pandemic/virus genres as well as horror and thriller (...)
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  2.  9
    Mathias Clasen. A Very Nervous Person’s Guide to Horror Movies.Coltan Scrivner - 2022 - Evolutionary Studies in Imaginative Culture 6 (2):115-118.
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  3.  8
    Why frightening imaginary worlds? Morbid curiosity and the learning potential of horror.Coltan Scrivner & Mathias Clasen - 2022 - Behavioral and Brain Sciences 45:e297.
    In addition to satisfying a predisposition for exploration, fiction with imaginary worlds may also appeal to morbid curiosity, an adaptive motivation to seek out information about dangerous situations. Most imaginary worlds contain narrative elements of danger, and immersion in such worlds may provide people with information that would be costly to acquire in the real world.
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  4. Unethical Consumption & Obligations to Signal.Holly Lawford-Smith - 2015 - Ethics and International Affairs 29 (3):315-330.
    Many of the items that humans consume are produced in ways that involve serious harms to persons. Familiar examples include the harms involved in the extraction and trade of conflict minerals (e.g. coltan, diamonds), the acquisition and import of non- fair trade produce (e.g. coffee, chocolate, bananas, rice), and the manufacture of goods in sweatshops (e.g. clothing, sporting equipment). In addition, consumption of certain goods (significantly fossil fuels and the products of the agricultural industry) involves harm to the environment, (...)
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  5.  60
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these are of (...)
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  6. [deleted]Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these are of (...)
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  7. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), which (...)
     
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