Results for 'Sudoku'

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  1.  67
    The psychological puzzle of sudoku.N. Y. Louis Lee, Geoffrey P. Goodwin & P. N. Johnson-Laird - 2008 - Thinking and Reasoning 14 (4):342 – 364.
    Sudoku puzzles, which are popular worldwide, require individuals to infer the missing digits in a 9 9 array according to the general rule that every digit from 1 to 9 must occur once in each row, in each column, and in each of the 3-by-3 boxes in the array. We present a theory of how individuals solve these puzzles. It postulates that they rely solely on pure deductions, and that they spontaneously acquire various deductive tactics, which differ in their (...)
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  2.  51
    The psychological puzzle of Sudoku.P. N. Johnson-Laird, Geoffrey P. Goodwin & N. Y. Louis Lee - 2008 - Thinking and Reasoning 14 (4):342-364.
    Sudoku puzzles, which are popular worldwide, require individuals to infer the missing digits in a 9 9 array according to the general rule that every digit from 1 to 9 must occur once in each row, in each column, and in each of the 3-by-3 boxes in the array. We present a theory of how individuals solve these puzzles. It postulates that they rely solely on pure deductions, and that they spontaneously acquire various deductive tactics, which differ in their (...)
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  3.  15
    Flexible use of tactics in Sudoku.Thea Behrens, Max Räuker, Michelle Kalbfleisch & Frank Jäkel - 2023 - Thinking and Reasoning 29 (4):488-530.
    When we solve problems there are usually a number of different strategies that we can use. It is a hallmark of intelligence that we, as humans, are able to flexibly choose between them. Siegler and...
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  4. Hybrid Computational Methods and New Algorithmic Approaches to Computational Kernels and Applications-A Generic Framework for Local Search: Application to the Sudoku Problem.T. Lambert, E. Monfroy & F. Saubion - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 3991--641.
     
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  5.  19
    Aplicación de técnicas de optimización combinatorial a la solución del Sudoku.Franco Baquero, John Fredy, Oscar Gómez Carmona & Ramón Alfonso Gallego Rendón - forthcoming - Scientia.
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  6.  17
    When is an exercise in logic also a logic game?David Kary & Sheldon Wein - unknown
    This paper looks to Bernard Suits’s analysis of games and game playing for at least a partial answer to the question in its title. It applies Suits’s analysis to Sudoku, a popular logic puzzle, and to Ana-lytical Reasoning, a question type in standardized assessments. The purpose is both to test Suits’s analysis in a novel domain and to give educators and test developers useful insight into the relationship between logic exercises and games.
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  7.  24
    The Pig That Wants to Be Eaten: 100 Experiments for the Armchair Philosopher.Julian Baggini - 2005 - Plume.
    Both entertaining and startling, The Pig That Wants to Be Eaten offers one hundred philosophical puzzles that stimulate thought on a host of moral, social, and personal dilemmas. Taking examples from sources as diverse as Plato and Steven Spielberg, author Julian Baggini presents abstract philosophical issues in concrete terms, suggesting possible solutions while encouraging readers to draw their own conclusions: Lively, clever, and thought-provoking, The Pig That Wants to Be Eaten is a portable feast for the mind that is sure (...)
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