Results for ' Dungeons Dragons (DD)'

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  1.  10
    Imagination and Creation.Robert A. Delfino & Jerome C. Hillock - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 93–105.
    This chapter examines traditionalists’ arguments why Dungeons Dragons (DD) is good for us first, and then discusses the cases where it could be bad for us. The irony for Christian critics of DD, such as Schnoebelen, is that the philosophical and theological arguments of Christian traditionalists, such as Thomas Aquinas and J.R.R. Tolkien, provide some of the strongest arguments in favor of DD role‐playing. However, to be fair, these same arguments can be used to argue that a particular (...)
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  2.  10
    Berserker in a Skirt.Shannon M. Mussett - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 189–201.
    The deeply imaginative structure of Dungeons Dragons (DD) can allow for players to explore the intricacies of gender and sexuality in creative and potentially radical ways. One would be hard pressed to argue that cartoonishly large breasts and skin‐tight leather skirts really allow for dexterous swordplay or quick getaways. DD liberates us from the limitations of our sex by making male and female characters equal in terms of abilities. The shyest of men can be the most outspoken of (...)
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  3.  1
    Save vs. Death.Christopher Robichaud - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 61–71.
    For some Dungeons Dragons (DD) players, the death of a beloved character, especially if that death isn't heroic, is like losing a dear friend. That might make some people squirm and worry about gamers. In DD, unlike video games, it typically takes years and years to advance a character to levels of significance. According to Socrates, the life of philosophy is a life of the mind. Or as he would likely put it, a life of the soul. Death, (...)
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  4.  4
    Who Is Raistlin Majere?Kevin McCain - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 132–144.
    Dungeons Dragons is full of great heroes and villains. The many worlds of the DD multiverse are overflowing with them – from heroes such as the twin‐scimitar‐wielding drow Drizzt Do'Urden and the self‐sacrificing knight Sturm Brightblade to villains such as the lord of Barovia, the vampire Count Strahd Von Zorovich, Vecna, the lich who rose to demi‐godhood, and countless others. However, there is one that stands above all others. It is the Master of Past and Present, Raistlin Majere. (...)
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  5.  3
    Expediency and Expendability.Matthew Jones & Ashley Brown - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 145–162.
    This chapter focuses on the archetypal image of the necromancer: the black‐robed creator and master of the undead. The necromancer is often depicted as a mere cackling villain, using her power over death to forward her evil agenda. In this way, necromancy has been philosophically maligned. Although necromancers were traditionally considered to be evil in Dungeons Dragons (DD), the game came to accommodate the idea that necromancers, in theory, could be neutral, or even good‐aligned, with their powers used (...)
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  6.  10
    Paragons and Knaves.J. K. Miles & Karington Hess - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 23–34.
    This chapter clarifies important component of alignment in character creation and development. It demonstrates an application of moral philosophy and introduces ethical dilemmas that allow players to make meaningful moral choices leads to a more rewarding gaming experience. The chapter highlights philosophy's most enduring and frustrating questions. According to Dungeons Dragons (DD), the alignment is an element of the player's character sheet that clarifies their worldview and moral outlook. It is also a category that can limit character class (...)
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  7.  11
    By Friendship or Force.Samantha Noll - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 163–171.
    The skill of calling animals to fight brings up unique ethical questions. Mages usually interact with animals in two ways: First, the author can summon animals by using animal‐summoning or monster‐summoning spells. Second, a mage can summon animals to be familiar. A familiar was once a normal animal that has been transformed into magical beast with unique powers and abilities. Bats, cats, hawks, and rats are examples of common familiar companions. The rights ethicist Tom Regan argues that animals have particular (...)
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  8.  2
    Sympathy for the Devils.Greg Littmann - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 5–22.
    The fundamental conflict underlying the worlds of Dungeons Dragons is that between good and evil. Many philosophers have denied that there is any incompatibility between having free will and our actions being determined. Thorin Axebeard is nothing but a puppet controlled by Dwarven Culture and Psychology tables, dancing along to the dice. What makes the evil monsters of DD philosophically interesting is how obvious the connection often is between their evil behavior and factors entirely outside of their control.
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  9.  9
    To My Other Self.Rob Crandall & Charles Taliaferro - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 72–81.
    This chapter talks about to my other self reflection and existentialism in dungeons dragons. The 3.5 Dungeon Master's Guide II sourcebook discusses player motivations such as these, recognizing that, for many, they are one of the main reasons to play DD. The actor plays a character that someone else has envisioned and written: a figment of someone else's imagination. The author's task looks at the other side of this coin: an author conceives of a world and characters, and (...)
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  10.  6
    Kill her, kill her! Oh God, I'm sorry!Esther MacCallum-Stewart - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 173–188.
    This chapter begins with narration of episode 31 of Dungeons Dragons Part 2, where the player Chris Lovasz, or Sips, decides he is going to passive‐aggressively grief the rest of his party. In frustration, they methodically kill, threaten, and chase away any quest‐givers that approach them. The chapter looks at early adventure games based on DD, asking why they avoid many aspects of the game, especially those that involve role‐playing and moral decisions by players. It then discusses how (...)
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  11.  8
    Is Anyone Actually Chaotic Evil?Neil Mussett - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 35–59.
    As it turns out, accounting for the mechanics of willful wrongdoing has been a major problem for ethics from the beginning, and it has led to some very strange theories. Socrates and Plato simply deny the possibility. What does this mean for DungeonsDragons (DD)? First of all, it means that nobody chooses evil for the sake of evil, what some people call diabolic evil. The primary sources of evil are indifference and self‐deception. Both lead me to a life of convention, (...)
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