The First Interactive Medium : How a Player Can Change a Game & How a Game Can Change a Player

Abstract

This thesis explores the transformative potential of the co-authorship dynamic between game developers and players in The Squared Circle, an abstract video game designed to facilitate personality development. Drawing inspiration from existentialist philosophy, psychotherapy, and game design, the study examines the intricate interplay between gameplay mechanics, narrative depth, and psychological exploration. Employing a research-through-design methodology, the researcher analyzes The Squared Circle’s elements through psychological, philosophical, and ludological literature. The game's initial focus on engaging gameplay mechanics evolved to incorporate textual significance and symbolic play, inspired by Carl Jung's theory of Individuation. Through playtesting, observations, and interviews, the study investigates the psychological and philosophical effects of the game. Players engage in symbolic representation and journaling, delving into their unconscious aspects and exploring personal experiences within the game world. The co-authorship dynamic fosters introspection expands self-understanding, and invites transformative experiences. The findings highlight the significance of journaling and symbolic play as tools for personal growth and self-expression within the game. Players navigate the symbolic landscape, uncover hidden meanings, and co-create their own narrative, leading to increased self-awareness and psychological integration. This research contributes to understanding games as a medium for personal transformation and psychological exploration. The study underscores the importance of co-authorship, journaling, and symbolic representation in designing games that facilitate introspection, meaningful experiences, and the development of the player's personality.

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