What FarmVille can teach us about cooperative workflows and architectures

Acm Sigcas Computers and Society 41 (2):18-31 (2011)
  Copy   BIBTEX

Abstract

An earlier version of this paper was presented at the 2011 IEEE International Symposium on Technology and Society at Saint Xavier University in Chicago, Illinois. Perhaps the most remarkable characteristic of digital social games such as Zynga's FarmVille is that they are designed in such a way that any user, regardless of their skills and experience, can familiarise themselves in a matter of moments with the object of the game, the interface, and the tools and options involved in playing them. In contrast, developers of collaborative platforms for teaching and research have been struggling for the last 15 to 20 years to gain a wide acceptance among users, and with very limited success. Although simple and intuitive usability has long been recognised as a key design goal, no-one has, apparently, yet succeeded in integrating all the tools and functions required for academic work into a platform with an intuitive interface that target groups make enthusiastic use of. This paper investigates which principles and features may be adopted to make the use of these platforms easier and more intuitive. This electronic document is a "live" template. The various components of your paper [title, text, heads, etc.] are already defined on the style sheet, as illustrated by the portions given in this document.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,853

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

V. is the prisoners' dilemma all of sociology?Arthur L. Stinchcombe - 1980 - Inquiry: An Interdisciplinary Journal of Philosophy 23 (2):187 – 192.
Generalized externality games.Paula Corcho & José Luis Ferreira - 2003 - Theory and Decision 54 (2):163-184.
A Non-cooperative Axiomatization of the Core.Akira Okada & Eyal Winter - 2002 - Theory and Decision 53 (1):1-28.
Digraph Competitions and Cooperative Games.René van Den Brink & Peter Borm - 2002 - Theory and Decision 53 (4):327-342.
Cooperative naturalism.Wang Huaping & Sheng Xiaoming - 2007 - Frontiers of Philosophy in China 2 (4):601-613.
What niche did human cooperativeness evolve in?Hannes Rusch - 2013 - Ethics and Politics 15 (2):82-100.

Analytics

Added to PP
2013-12-18

Downloads
32 (#499,124)

6 months
3 (#973,855)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references