Inner Speech Generation in a Video Game Non-Player Character: From Explanation to Self?

International Journal of Machine Consciousness 4 (2):367-381 (2012)
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Abstract

The use of human language is a hallmark of human consciousness, even when it is not used publicly. Inner speech is the way humans consciously communicate with themselves and arguably a key factor contributing to the formation of more self-aware selves. From the perspective of cognitive science and artificial cognitive architectures, inner speech can be also seen as a meta-management system that modulates some cognitive processes of the subject. In this paper, we describe a preliminary version of a computational model of inner speech generation based on the cognitive architecture CERA-CRANIUM. This inner speech generation method is illustrated using a video game non-player character as the subject of the first-person narratives to be produced. We also use this model of inner speech generation to discuss the possibilities of using such a first-person narrative stream as a meta-control input to the artificial cognitive architecture. We argue that this verbal input might be used as an integrated self-explanation of the agent in the world and thus contribute to the formation of self.

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Citations of this work

Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torino

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References found in this work

Consciousness Explained.William G. Lycan - 1993 - Philosophical Review 102 (3):424.
Society of mind.Marvin Minsky - 1991 - Artificial Intelligence 48 (3):371-396.

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