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  1. Between Fiction, Reality, and Ideality: Virtual Objects as Computationally Grounded Intentional Objects.Bartłomiej Skowron & Paweł Stacewicz - 2023 - Philosophy and Technology 36 (2):1-29.
    Virtual objects, such as online shops, the elements that go to make up virtual life in computer games, virtual maps, e-books, avatars, cryptocurrencies, chatbots, holograms, etc., are a phenomenon we now encounter at every turn: they have become a part of our life and our world. Philosophers—and ontologists in particular—have sought to answer the question of what, exactly, they are. They fall into two camps: some, pointing to the chimerical character of virtuality, hold that virtual objects are like dreams, illusions (...)
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