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  1. Improving heuristic mini-max search by supervised learning.Michael Buro - 2002 - Artificial Intelligence 134 (1-2):85-99.
  • Computer Go: An AI oriented survey.Bruno Bouzy & Tristan Cazenave - 2001 - Artificial Intelligence 132 (1):39-103.
  • Introduction.Hans J. Berliner & Don F. Beal - 1990 - Artificial Intelligence 43 (1):1-5.
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  • B∗ probability based search.Hans J. Berliner & Chris McConnell - 1996 - Artificial Intelligence 86 (1):97-156.
  • A Bayesian approach to relevance in game playing.Eric B. Baum & Warren D. Smith - 1997 - Artificial Intelligence 97 (1-2):195-242.
  • Singular extensions.Thomas Anantharaman, Murray S. Campbell & Feng-Hsiung Hsu - 1990 - Artificial Intelligence 43 (1):99-109.
  • Proof-number search.L. Victor Allis, Maarten van der Meulen & H. Jaap van den Herik - 1994 - Artificial Intelligence 66 (1):91-124.
  • Games solved: Now and in the future.H. Jaap van den Herik, Jos W. H. M. Uiterwijk & Jack van Rijswijck - 2002 - Artificial Intelligence 134 (1-2):277-311.
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  • The PN∗-search algorithm: Application to tsume-shogi.Masahiro Seo, Hiroyuki Iida & Jos W. H. M. Uiterwijk - 2001 - Artificial Intelligence 129 (1-2):253-277.
  • Games, computers, and artificial intelligence.Jonathan Schaeffer & H. Jaap van den Herik - 2002 - Artificial Intelligence 134 (1-2):1-7.
  • Conspiracy numbers.Jonathan Schaeffer - 1990 - Artificial Intelligence 43 (1):67-84.
  • Principles of metareasoning.Stuart Russell & Eric Wefald - 1991 - Artificial Intelligence 49 (1-3):361-395.
  • Best-first fixed-depth minimax algorithms.Aske Plaat, Jonathan Schaeffer, Wim Pijls & Arie de Bruin - 1996 - Artificial Intelligence 87 (1-2):255-293.
  • Best-first minimax search.Richard E. Korf & David Maxwell Chickering - 1996 - Artificial Intelligence 84 (1-2):299-337.