Results for 'iterated games'

992 found
Order:
  1.  10
    How to win some simple iteration games.Alessandro Andretta & John Steel - 1997 - Annals of Pure and Applied Logic 83 (2):103-164.
    We introduce two new iteration games: the game , which is a strengthening of the weak iteration game, and the game , which is somewhat stronger than but weaker than the full iteration game of length ω1. For a countable M elementarily embeddable in some Vη, with two players I and II, we can show that II wins and that I does not win.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  2.  4
    Iterative voting and acyclic games.Reshef Meir, Maria Polukarov, Jeffrey S. Rosenschein & Nicholas R. Jennings - 2017 - Artificial Intelligence 252 (C):100-122.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  3.  77
    Iterated n-player prisoner's dilemma games.John W. Carroll - 1988 - Philosophical Studies 53 (3):411 - 415.
  4.  58
    Anton's Game: Deontological Decision Theory for an Iterated Decision Problem.Seth Lazar - 2017 - Utilitas 29 (1):88-109.
    How should deontologists approach decision-making under uncertainty, for an iterated decision problem? In this paper I explore the shortcomings of a simple expected value approach, using a novel example to raise questions about attitudes to risk, the moral significance of tiny probabilities, the independent moral reasons against imposing risks, the morality of sunk costs, and the role of agent-relativity in iterated decision problems.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  5.  37
    Game theory and knowledge by simulation.Adam Morton - 1994 - Ratio 7 (1):14-25.
    I discuss how simulating another agent can be useful in some game-theoretical situations, particularly iterated games such as the centipede game.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  6.  15
    A Computer-Based Method for the Investigation of Human Behavior in the Iterative Chicken Game.Sung-Phil Kim, Minju Kim, Jongmin Lee, Yang Seok Cho & Oh-Sang Kwon - 2021 - Frontiers in Psychology 12.
    The present study develops an artificial agent that plays the iterative chicken game based on a computational model that describes human behavior in competitive social interactions in terms of fairness. The computational model we adopted in this study, named as the self-concept fairness model, decides the agent’s action according to the evaluation of fairness of both opponent and self. We implemented the artificial agent in a computer program with a set of parameters adjustable by researchers. These parameters allow researchers to (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  7. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   78 citations  
  8.  80
    Iterative information update and stability of strategies.Takuya Masuzawa & Koji Hasebe - 2011 - Synthese 179 (1):87 - 102.
    In this paper, we investigate processes involving iterative information updating due to van Benthem (Int Game Theory Rev 9: 13—45, 2007), who characterized existent game-theoretic solution concepts by such processes in the framework of Plaza's public announcement logic. We refine this approach and clarify the relationship between stable strategies and information update processes. After extending Plaza's logic, we then derive the conditions under which a stable outcome is determined independently of the order of the iterative information updates. This result gives (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  9.  18
    The Explanation Game: A Formal Framework for Interpretable Machine Learning.David S. Watson & Luciano Floridi - 2021 - In Josh Cowls & Jessica Morley (eds.), The 2020 Yearbook of the Digital Ethics Lab. Springer Verlag. pp. 109-143.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   10 citations  
  10.  14
    Investigation of context effects in iterated prisoner's dilemma game.Evgenia Hristova & Maurice Grinberg - 2005 - In B. Kokinov A. Dey (ed.), Modeling and Using Context. Springer. pp. 183--196.
  11.  26
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  12.  32
    Projective Games on the Reals.Juan P. Aguilera & Sandra Müller - 2020 - Notre Dame Journal of Formal Logic 61 (4):573-589.
    Let Mn♯ denote the minimal active iterable extender model which has n Woodin cardinals and contains all reals, if it exists, in which case we denote by Mn the class-sized model obtained by iterating the topmost measure of Mn class-many times. We characterize the sets of reals which are Σ1-definable from R over Mn, under the assumption that projective games on reals are determined:1. for even n, Σ1Mn=⅁RΠn+11;2. for odd n, Σ1Mn=⅁RΣn+11.This generalizes a theorem of Martin and Steel for (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  13.  60
    Scalar implicatures and iterated admissibility.Sascia Pavan - 2013 - Linguistics and Philosophy 36 (4):261-290.
    Paul Grice has given an account of conversational implicatures that hinges on the hypothesis that communication is a cooperative activity performed by rational agents which pursue a common goal. The attempt to derive Grice’s principles from game theory is a natural step, since its aim is to predict the behaviour of rational agents in situations where the outcome of one agent’s choice depends also on the choices of others. Generalised conversational implicatures, and in particular scalar ones, offer an ideal test (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  14. Iterated backward inference: An algorithm for proper rationalizability.Oliver Schulte - unknown
    An important approach to game theory is to examine the consequences of beliefs that agents may have about each other. This paper investigates respect for public preferences. Consider an agent A who believes that B strictly prefers an option a to an option b. Then A respects B’s preference if A assigns probability 1 to the choice of a given that B chooses a or b. Respect for public preferences requires that if it is common belief that B prefers a (...)
     
    Export citation  
     
    Bookmark  
  15.  22
    Focus games.Jon Scott Stevens - 2016 - Linguistics and Philosophy 39 (5):395-441.
    This paper provides a game-theoretic analysis of contrastive focus, extending insights from recent work on the role of noisy communication in prosodic accent placement to account for focus within sentences, sub-sentential phrases and words. The shared insight behind these models is that languages with prosodic focus marking assign prosodic prominence only within elements which constitute material critical for successful interpretation. We first take care to distinguish the information-structural notion of focus from an ontologically distinct notion of givenness marking, and then (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  16. The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   16 citations  
  17.  39
    A game-theoretic analysis on the use of indirect speech acts.M. Zhao - 2018 - Journal of Applied Non-Classical Logics 28 (2-3):280-296.
    In this paper, I will discuss why in some circumstances people express their intentions indirectly: the use of Indirect Speech Acts. Based on Parikh’s games of partial information and Franke’s IBR model, I develop game-theoretic models of ISAs, which are divided into two categories, namely non-conventional ISAs and conventional ISAs. I assume that non-conventional ISAs involve two types of communication situations: communication under certain cooperation and that under uncertain cooperation. I will analyse the cases of ironical request and implicit (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  18.  67
    Provably games.J. P. Aguilera & D. W. Blue - forthcoming - Journal of Symbolic Logic:1-22.
    We isolate two abstract determinacy theorems for games of length $\omega_1$ from work of Neeman and use them to conclude, from large-cardinal assumptions and an iterability hypothesis in the region of measurable Woodin cardinals thatif the Continuum Hypothesis holds, then all games of length $\omega_1$ which are provably $\Delta_1$ -definable from a universally Baire parameter are determined;all games of length $\omega_1$ with payoff constructible relative to the play are determined; andif the Continuum Hypothesis holds, then there is (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  19.  47
    The potential of iterative voting to solve the separability problem in referendum elections.Clark Bowman, Jonathan K. Hodge & Ada Yu - 2014 - Theory and Decision 77 (1):111-124.
    In referendum elections, voters are often required to register simultaneous votes on multiple proposals. The separability problem occurs when a voter’s preferred outcome on one proposal depends on the outcomes of other proposals. This type of interdependence can lead to unsatisfactory or even paradoxical election outcomes, such as a winning outcome that is the last choice of every voter. Here we propose an iterative voting scheme that allows voters to revise their voting strategies based on the outcomes of previous iterations. (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  20.  86
    Divide-the-Dollar Game Revisited.Nejat Anbarci - 2001 - Theory and Decision 50 (4):295-303.
    In the Divide-the-Dollar (DD) game, two players simultaneously make demands to divide a dollar. Each player receives his demand if the sum of the demands does not exceed one, a payoff of zero otherwise. Note that, in the latter case, both parties are punished severely. A major setback of DD is that each division of the dollar is a Nash equilibrium outcome. Observe that, when the sum of the two demands x and y exceeds one, it is as if Player (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  21.  12
    Games of length ω1.Itay Neeman - 2007 - Journal of Mathematical Logic 7 (1):83-124.
    We prove determinacy for open length ω1 games. Going further we introduce, and prove determinacy for, a stronger class of games of length ω1, with payoff conditions involving the entire run, the club filter on ω1, and a sequence of ω1 disjoint stationary subsets of ω1. The determinacy proofs use an iterable model with a class of indiscernible Woodin cardinals, and we show that the games precisely capture the theory of the minimal model for this assumption.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  22. Determined game logic is complete.Jan van Eijck - unknown
    Non-determined game logic is the logic of two player board games where the game may end in a draw: unlike the case with determined games, a loss of one player does not necessarily constitute of a win of the other player. A calculus for non-determined game logic is given in [4] and shown to be complete. The calculus adds a new rule for the treatment of greatest fixpoints, and a new unfolding axiom for iterations of the universal player. (...)
     
    Export citation  
     
    Bookmark  
  23. The referee’s dilemma. The ethics of scientific communities and game theory.Tomislav Bracanovic - 2002 - Prolegomena 1 (1):55-74.
    This article argues that various deviations from the basic principles of the scientific ethos – primarily the appearance of pseudoscience in scientific communities – can be formulated and explained using specific models of game theory, such as the prisoner’s dilemma and the iterated prisoner’s dilemma. The article indirectly tackles the deontology of scientific work as well, in which it is assumed that there is no room for moral skepticism, let alone moral anti-realism, in the ethics of scientific communities. Namely, (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  24.  27
    The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2021 - Synthese 198 (10):9211-9242.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealisedexplanation gamein which players collaborate to find the best explanation(s) for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal patterns of (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   14 citations  
  25.  26
    Stable Cooperation in Iterated Prisoners' Dilemmas.Elliott Sober - 1992 - Economics and Philosophy 8 (1):127.
    When does self-interest counsel cooperation? This question pertains both to the labile behaviors produced by rational deliberation and to the more instinctive and fixed behaviors produced by natural selection. In both cases, a standard starting point for the investigation is the one-shot prisoners' dilemma. In this game, each player has the option of producing one or the other of two behaviors. The pay-offs to the row player are as follows.
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  26.  42
    Common knowledge logic and game logic.Mamoru Kaneko - 1999 - Journal of Symbolic Logic 64 (2):685-700.
    We show the faithful embedding of common knowledge logic CKL into game logic GL, that is, CKL is embedded into GL and GL is a conservative extension of the fragment obtained by this embedding. Then many results in GL are available in CKL, and vice versa. For example, an epistemic consideration of Nash equilibrium for a game with pure strategies in GL is carried over to CKL. Another important application is to obtain a Gentzen-style sequent calculus formulation of CKL and (...)
    Direct download (8 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  27.  17
    Determinacy for Games Ending at the First Admissible Relative to the Play.Itay Neeman - 2006 - Journal of Symbolic Logic 71 (2):425 - 459.
    Let o(κ) denote the Mitchell order of κ. We show how to reduce long games which run to the first ordinal admissible in the play, to iteration games on models with a cardinal κ so that (1) κ is a limit of Woodin cardinals: and (2) o(κ) = κ⁺⁺. We use the reduction to derive several optimal determinacy results on games which run to the first admissible in the play.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  28.  14
    Many countable support iterations of proper forcings preserve Souslin trees.Heike Mildenberger & Saharon Shelah - 2014 - Annals of Pure and Applied Logic 165 (2):573-608.
    We show that many countable support iterations of proper forcings preserve Souslin trees. We establish sufficient conditions in terms of games and we draw connections to other preservation properties. We present a proof of preservation properties in countable support iterations in the so-called Case A that does not need a division into forcings that add reals and those who do not.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  29. Oyun: A New, Free Program for Iterated Prisoner’s Dilemma Tournaments in the Classroom.Charles H. Pence & Lara Buchak - 2012 - Evolution Education and Outreach 5 (3):467-476.
    Evolutionary applications of game theory present one of the most pedagogically accessible varieties of genuine, contemporary theoretical biology. We present here Oyun (OY-oon, http://charlespence.net/oyun), a program designed to run iterated prisoner’s dilemma tournaments, competitions between prisoner’s dilemma strategies developed by the students themselves. Using this software, students are able to readily design and tweak their own strategies, and to see how they fare both in round-robin tournaments and in “evolutionary” tournaments, where the scores in a given “generation” directly determine (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark  
  30.  52
    On the Epistemic Foundation for Iterated Weak Dominance: An Analysis in a Logic of Individual and Collective attitudes.Emiliano Lorini - 2013 - Journal of Philosophical Logic 42 (6):863-904.
    This paper proposes a logical framework for representing static and dynamic properties of different kinds of individual and collective attitudes. A complete axiomatization as well as a decidability result for the logic are given. The logic is applied to game theory by providing a formal analysis of the epistemic conditions of iterated deletion of weakly dominated strategies (IDWDS), or iterated weak dominance for short. The main difference between the analysis of the epistemic conditions of iterated weak dominance (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  31.  18
    Reasonable Nash demand games.Shiran Rachmilevitch - 2021 - Theory and Decision 93 (2):319-330.
    In the Nash demand game n players announce utility demands, the demands are implemented if they are jointly feasible, and otherwise no one gets anything. If the utilities set is the simplex, the game is called “divide-the-dollar”. Brams and Taylor studied variants of divide-the-dollar, on which they imposed reasonableness conditions. I explore the implications of these conditions on general NDGs. In any reasonable NDG, the egalitarian demand profile cannot be obtained via iterated elimination of weakly dominated strategies. Further, a (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  32.  32
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex, rule-following, and language games. This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, this paper clarifies to at least (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  33.  8
    Possibilistic beliefs in strategic games.Jaeok Park & Doo Hyung Yun - 2023 - Theory and Decision 95 (2):205-228.
    We introduce possibilistic beliefs into strategic games, describing a player’s belief about his opponents’ strategies as the set of their strategies he regards as possible. We formulate possibilistic strategic games where each player has preferences over his own strategies conditional on his possibilistic belief about his opponents’ strategies. We define several solution concepts for possibilistic strategic games such as (strict) equilibria, rationalizable sets, iterated elimination of never-best responses, and iterated elimination of strictly dominated strategies, and (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  34.  33
    On admissibility in game theoretic pragmatics: A Reply to Pavan.Michael Franke - 2014 - Linguistics and Philosophy 37 (3):249-256.
    In a recent contribution in this journal, Sascia Pavan proposed a new game theoretic approach to explain generalized conversational implicatures in terms of general principles of rational behavior. His approach is based on refining Nash equilibrium by a procedure called iterated admissibility. I would like to strengthen Pavan’s case by sketching an epistemic interpretation of iterated admissibility, so as to further our understanding of why iterated admissibility might be a good approximation of pragmatic reasoning. But the explicit (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  35.  86
    A syntactic approach to rationality in games with ordinal payoffs.Giacomo Bonanno - 2008 - In Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge (eds.), Logic and the Foundations of Game and Decision Theory. Amsterdam University Press.
    We consider strategic-form games with ordinal payoffs and provide a syntactic analysis of common belief/knowledge of rationality, which we define axiomatically. Two axioms are considered. The first says that a player is irrational if she chooses a particular strategy while believing that another strategy is better. We show that common belief of this weak notion of rationality characterizes the iterated deletion of pure strategies that are strictly dominated by pure strategies. The second axiom says that a player is (...)
    Direct download  
     
    Export citation  
     
    Bookmark   7 citations  
  36. Rational Dynamics and Epistemic Logic in Games.Johan van Benthem - unknown
    Game-theoretic solution concepts describe sets of strategy profiles that are optimal for all players in some plausible sense. Such sets are often found by recursive algorithms like iterated removal of strictly dominated strategies in strategic games, or backward induction in extensive games. Standard logical analyses of solution sets use assumptions about players in fixed epistemic models for a given game, such as mutual knowledge of rationality. In this paper, we propose a different perspective, analyzing solution algorithms as (...)
    Direct download  
     
    Export citation  
     
    Bookmark   29 citations  
  37. An extensive game as a guide for solving a normal game.Ariel Rubinstein - manuscript
    We show that for solvable games, the calculation of the strategies which survive iterative elimination of dominated strategies in normal games is equivalent to the calculation of the backward induction outcome of some extensive game. However, whereas the normal game form does not provide information on how to carry out the elimination, the corresponding extensive game does. As a by-product, we conclude that implementation using a subgame perfect equilibrium of an extensive game with perfect information is equivalent to (...)
     
    Export citation  
     
    Bookmark  
  38. Designing as playing games of make-believe.Michael Poznic, Martin Stacey, Rafaela Hillerbrand & Claudia Eckert - 2020 - Design Science 6:e10.
    Designing complex products involves working with uncertainties as the product, the requirements and the environment in which it is used co-evolve, and designers and external stakeholders make decisions that affect the evolving design. Rather than being held back by uncertainty, designers work, cooperate and communicate with each other notwithstanding these uncertainties by making assumptions to carry out their own tasks. To explain this, the paper proposes an adaptation of Kendall Walton’s make-believe theory to conceptualise designing as playing games of (...)
     
    Export citation  
     
    Bookmark  
  39. An Extensive Game as a Guide for Solving a Normal Game.Jacob Glazer & Ariel Rubinstein - unknown
    We show that for solvable games, the calculation of the strategies which survive iterative elimination of dominated strategies in normal games is equivalent to the calculation of the backward induction outcome of some extensive game. However, whereas the normal game form does not provide information on how to carry out the elimination, the corresponding extensive game does. As a by-product, we conclude that implementation using a subgame perfect equilibrium of an extensive game with perfect information is equivalent to (...)
     
    Export citation  
     
    Bookmark  
  40.  62
    Bidirectional Optimization from Reasoning and Learning in Games.Michael Franke & Gerhard Jäger - 2012 - Journal of Logic, Language and Information 21 (1):117-139.
    We reopen the investigation into the formal and conceptual relationship between bidirectional optimality theory (Blutner in J Semant 15(2):115–162, 1998 , J Semant 17(3):189–216, 2000 ) and game theory. Unlike a likeminded previous endeavor by Dekker and van Rooij (J Semant 17:217–242, 2000 ), we consider signaling games not strategic games, and seek to ground bidirectional optimization once in a model of rational step-by-step reasoning and once in a model of reinforcement learning. We give sufficient conditions for equivalence (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   10 citations  
  41. Respect for public preferences and iterated backward inference.Oliver Schulte - unknown
    An important approach to game theory is to examine the consequences of beliefs that rational agents may have about each other. This paper considers respect for public preferences. Consider an agent A who believes that B strictly prefers an option a to an option b. Then A respects B’s preference if A considers the choice of a “infinitely more likely” than the choice of B; equivalently, if A assigns probability 1 to the choice of a given that B chooses a (...)
     
    Export citation  
     
    Bookmark  
  42.  72
    On Stalnaker's Notion of Strong Rationalizability and Nash Equilibrium in Perfect Information Games.Giacomo Bonanno & Klaus Nehring - 1998 - Theory and Decision 45 (3):291-295.
    Counterexamples to two results by Stalnaker (Theory and Decision, 1994) are given and a corrected version of one of the two results is proved. Stalnaker's proposed results are: (1) if at the true state of an epistemic model of a perfect information game there is common belief in the rationality of every player and common belief that no player has false beliefs (he calls this joint condition ‘strong rationalizability’), then the true (or actual) strategy profile is path equivalent to a (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  43.  32
    A classification of weakly acyclic games.Krzysztof R. Apt & Sunil Simon - 2015 - Theory and Decision 78 (4):501-524.
    Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property. In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify weakly acyclic games using the concept of a scheduler introduced in Simon and Apt. We also show that finite games that can be solved by the iterated elimination of never best response strategies are weakly acyclic. Finally, we explain (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  44. Why Hobbes' State of Nature is Best Modeled by an Assurance Game.Michael Moehler - 2009 - Utilitas 21 (3):297-326.
    In this article, I argue that if one closely follows Hobbes' line of reasoning in Leviathan, in particular his distinction between the second and the third law of nature, and the logic of his contractarian theory, then Hobbes' state of nature is best translated into the language of game theory by an assurance game, and not by a one-shot or iterated prisoner's dilemma game, nor by an assurance dilemma game. Further, I support Hobbes' conclusion that the sovereign must always (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   14 citations  
  45.  8
    Recenzentova dilema. Etika znanstvenih zajednica i teorija igara: The referee’s dilemma. The ethics of scientific communities and game theory.Tomislav Bracanovic - 2002 - Prolegomena 1 (1):55-74.
    This article argues that various deviations from the basic principles of the scientific ethos – primarily the appearance of pseudoscience in scientific communities – can be formulated and explained using specific modelsof game theory, such as the prisoner’s dilemma and the iterated prisoner’s dilemma. The article indirectly tackles the deontology of scientific work as well, in which it is assumed that there is no room for moral skepticism, let alone moral anti-realism, in the ethics of scientific communities. Namely, on (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  46. Perspective-Taking and Depth of Theory-of-Mind Reasoning in Sequential-Move Games.Jun Zhang, Trey Hedden & Adrian Chia - 2012 - Cognitive Science 36 (3):560-573.
    Theory-of-mind (ToM) involves modeling an individual’s mental states to plan one’s action and to anticipate others’ actions through recursive reasoning that may be myopic (with limited recursion) or predictive (with full recursion). ToM recursion was examined using a series of two-player, sequential-move matrix games with a maximum of three steps. Participants were assigned the role of Player I, controlling the initial and the last step, or of Player II, controlling the second step. Appropriate for the assigned role, participants either (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  47. Common Knowledge of Payoff Uncertainty in Games.Boudewijn de Bruin - 2008 - Synthese 163 (1):79-97.
    Using epistemic logic, we provide a non-probabilistic way to formalise payoff uncertainty, that is, statements such as ‘player i has approximate knowledge about the utility functions of player j.’ We show that on the basis of this formalisation common knowledge of payoff uncertainty and rationality (in the sense of excluding weakly dominated strategies, due to Dekel and Fudenberg (1990)) characterises a new solution concept we have called ‘mixed iterated strict weak dominance.’.
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  48.  49
    Anti-Christ : Tragedy, Farce or Game?Jan Simons - 2015 - Film-Philosophy 19 (1):1-15.
    Lars von Trier's movies can be seen as a series of iterations in an infinitely repeated prisoner's dilemma. After testing the logic of this game, at the core of which is the dilemma of cooperation or conflict, at the middle level at which an individual confronts a community up till Dogville, he has transposed the game to the level of social systems in Manderlay and the level of the minimal social unit, the couple in Anti-Christ. The story is the Oedipus (...)
    Direct download (10 more)  
     
    Export citation  
     
    Bookmark  
  49.  40
    Learning to cooperate with Pavlov an adaptive strategy for the iterated Prisoner's Dilemma with noise.David Kraines & Vivian Kraines - 1993 - Theory and Decision 35 (2):107-150.
  50.  12
    People’s dispositional cooperative tendencies towards robots are unaffected by robots’ negative emotional displays in prisoner’s dilemma games.Te-Yi Hsieh & Emily S. Cross - 2022 - Cognition and Emotion 36 (5):995-1019.
    The study explores the impact of robots’ emotional displays on people’s tendency to cooperate with a robot opponent in prisoner’s dilemma games. Participants played iterated prisoner’s dilemma games with a non-expressive robot (as a measure of cooperative baseline), followed by an angry, and a sad robot, in turn. Based on the Emotion as Social Information model, we expected participants with higher cooperative predispositions to cooperate less when a robot displayed anger, and cooperate more when the robot displayed (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
1 — 50 / 992