10 found
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  1. The theory of event coding (TEC): A framework for perception and action planning.Bernhard Hommel, Jochen Müsseler, Gisa Aschersleben & Wolfgang Prinz - 2001 - Behavioral and Brain Sciences 24 (5):849-878.
    Traditional approaches to human information processing tend to deal with perception and action planning in isolation, so that an adequate account of the perception-action interface is still missing. On the perceptual side, the dominant cognitive view largely underestimates, and thus fails to account for, the impact of action-related processes on both the processing of perceptual information and on perceptual learning. On the action side, most approaches conceive of action planning as a mere continuation of stimulus processing, thus failing to account (...)
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  2. Codes and their vicissitudes.Bernhard Hommel, Jochen Müsseler, Gisa Aschersleben & Wolfgang Prinz - 2001 - Behavioral and Brain Sciences 24 (5):910-926.
    First, we discuss issues raised with respect to the Theory of Event Coding (TEC)'s scope, that is, its limitations and possible extensions. Then, we address the issue of specificity, that is, the widespread concern that TEC is too unspecified and, therefore, too vague in a number of important respects. Finally, we elaborate on our views about TEC's relations to other important frameworks and approaches in the field like stages models, ecological approaches, and the two-visual-pathways model. Footnotes1 We acknowledge the precedence (...)
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  3.  22
    Perceived Ownership of Avatars Influences Visual Perspective Taking.Christian Böffel & Jochen Müsseler - 2018 - Frontiers in Psychology 9:350620.
    Modern computer-based applications often require the user to interact with avatars. Depending on the task at hand, spatial dissociation between the orientations of the user and the avatars might arise. As a consequence, the user has to adopt the avatar's perspective and identify herself/himself with the avatar, possibly changing the user's self-representation in the process. The present study aims to identify the conditions that benefit this change of perspective with objective performance measures and subjective self-estimations by integrating the idea of (...)
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  4.  58
    Perceiving one’s own movements when using a tool.Jochen Müsseler & Christine Sutter - 2009 - Consciousness and Cognition 18 (2):359-365.
    The present study examined what participants perceive of their hand movements when using a tool. In the experiments different gains for either the x-axis or the y-axis perturbed the relation between hand movements on a digitizer tablet and cursor movements on a display. As a consequence of the perturbation participants drew circles on the display while their covered hand movements followed either vertical or horizontal ellipses on the digitizer tablet. When asked to evaluate their hand movements, participants were extremely uncertain (...)
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  5.  6
    Object affordances from the perspective of an avatar.Matthias G. Arend & Jochen Müsseler - 2021 - Consciousness and Cognition 92:103133.
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  6. Perspective Taking and Avatar-Self Merging.Jochen Müsseler, Sophia von Salm-Hoogstraeten & Christian Böffel - 2022 - Frontiers in Psychology 13.
    Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes that they are the avatar, but the avatar is also the user—meaning that avatar’s appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self (...)
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  7.  20
    Age Effects on Controlling Tools with Sensorimotor Transformations.Christine Sutter, Stefan Ladwig, Michael Oehl & Jochen Müsseler - 2012 - Frontiers in Psychology 3.
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  8.  4
    Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance.Christian Böffel, Sophie Würger, Jochen Müsseler & Sabine J. Schlittmeier - 2022 - Frontiers in Psychology 12.
    Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players’ perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. Each participant performed (...)
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  9.  27
    Mental and sensorimotor extrapolation fare better than motion extrapolation in the offset condition.Dirk Kerzel & Jochen Müsseler - 2008 - Behavioral and Brain Sciences 31 (2):206-207.
    Evidence for motion extrapolation at motion offset is scarce. In contrast, there is abundant evidence that subjects mentally extrapolate the future trajectory of weak motion signals at motion offset. Further, pointing movements overshoot at motion offset. We believe that mental and sensorimotor extrapolation is sufficient to solve the problem of perceptual latencies. Both present the advantage of being much more flexible than motion extrapolation.
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  10.  19
    Multisensory integration in action control.Christine Sutter, Knut Drewing & Jochen Müsseler - 2014 - Frontiers in Psychology 5:101858.
    The integration of multisensory information is an essential mechanism in perception and action control. Research in multisensory integration is concerned with how the information from the different sensory modalities, such as the senses of vision, hearing, smell, taste, touch, and proprioception, are integrated to a coherent representation of objects (for an overview, see e.g., Calvert, Spence and Stein, 2004). The combination of information from the different senses is central for action control. For instance, when you grasp for a rubber duck, (...)
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