Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance

Frontiers in Psychology 12 (2022)
  Copy   BIBTEX

Abstract

Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players’ perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. Each participant performed this game-based task in two different conditions: With a character that was customized using a provided set of cosmetic microtransactions and with a default character. Results showed that customization increased subjective identification with the player character. However, objective performance measures were unaffected by this manipulation although the novel experimental approach provided reliable performance results. Additionally, identification was positively related to perceived competence, fun, and self-estimated performance. Implications for the design of cosmetic microtransactions and their influence on competitive gaming are discussed.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 92,705

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Naturalizing Subjective Character.Uriah Kriegel - 2005 - Philosophy and Phenomenological Research 71 (1):23-57.
Objective Phenomenology.Andrew Y. Lee - 2024 - Erkenntnis 89 (3):1197–1216.
What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.
Subjective experience and points of view.Robert M. Francescotti - 1993 - Journal of Philosophical Research 18:25-36.
Exploring Subjective Representationalism.Neil Mehta - 2012 - Pacific Philosophical Quarterly 93 (4):570-594.
Subjective Experience and Points of View.Robert M. Francescotti - 1993 - Journal of Philosophical Research 18:25-36.
An Objectivist’s Guide to Subjective Reasons.Daniel Wodak - 2019 - Res Philosophica 96 (2):229-244.
“Do You Have a Healthy Smile?”.Jos V. M. Welie - 1999 - Medicine, Health Care and Philosophy 2 (2):169-180.
Objective or subjective 'ought'?Sven Ove Hansson - 2010 - Utilitas 22 (1):33-35.

Analytics

Added to PP
2022-04-08

Downloads
4 (#1,636,667)

6 months
3 (#1,027,592)

Historical graph of downloads
How can I increase my downloads?