Results for 'centipede game'

993 found
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  1. Backwards induction in the centipede game.John Broome & Wlodek Rabinowicz - 1999 - Analysis 59 (4):237-242.
    The standard backward-induction reasoning in a game like the centipede assumes that the players maintain a common belief in rationality throughout the game. But that is a dubious assumption. Suppose the first player X didn't terminate the game in the first round; what would the second player Y think then? Since the backwards-induction argument says X should terminate the game, and it is supposed to be a sound argument, Y might be entitled to doubt X's (...)
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  2.  34
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
    Normative game theory unsatisfactorily explains rational behavior. Real people do not behave as predicted, and what is prescribed as rational behavior is normally unattainable in real-life. The problem is that current normative analysis does not account for people's cognitive limitations – their bounded rationality. However, this paper develops an account of bounded rationality that explains the rationality of more realistic behavior. I focus on the Centipede Game, in which boundedly rational players explore and test others' immediate behavior, (...)
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  3.  4
    Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both represent (...)
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  4.  27
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
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  5.  87
    The evolution of cooperation in the centipede game with finite populations.Rory Smead - 2008 - Philosophy of Science 75 (2):157-177.
    The partial cooperation displayed by subjects in the Centipede Game deviates radically from the predictions of traditional game theory. Even standard, infinite population, evolutionary settings have failed to provide an explanation for this behavior. However, recent work in finite population evolutionary models has shown that such settings can produce radically different results from the standard models. This paper examines the evolution of partial cooperation in finite populations. The results reveal a new possible explanation that is not open (...)
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  6.  73
    Grappling With the Centipede: Defence of Backward Induction for BI-Terminating Games.Wlodek Rabinowicz - 1998 - Economics and Philosophy 14 (1):95-126.
    According to the standard objection to backward induction in games, its application depends on highly questionable assumptions about the players' expectations as regards future counterfactual game developments. It seems that, in order to make predictions needed for backward reasoning, the players must expect each player to act rationally at each node that in principle could be reached in the game, and also to expect that this confidence in the future rationality of the players would be kept by each (...)
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  7. Games: centipede.Amnon Rapoport - 2003 - In L. Nadel (ed.), Encyclopedia of Cognitive Science. Nature Publishing Group.
     
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  8. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also (...)
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  9.  60
    Reasoning About Games.Melvin Fitting - 2011 - Studia Logica 99 (1-3):143-169.
    is used to give a formalization of Artemov’s knowledge based reasoning approach to game theory, (KBR), [ 4 , 5 ]. Epistemic states of players are represented explicitly and reasoned about formally. We give a detailed analysis of the Centipede game using both proof theoretic and semantic machinery. This helps make the case that PDL + E can be a useful basis for the logical investigation of game theory.
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  10.  37
    The Soritical Centipede.Terry Horgan, Nathan Ballantyne & Brian Fiala - 2017 - Noûs 53 (2):491-510.
    Two philosophical questions arise about rationality in centipede games that are logically prior to attempts to apply the formal tools of game theory to this topic. First, given that the players have common knowledge of mutual rationality and common knowledge that they are each motivated solely to maximize their own profits, is there a backwards-induction argument that employs only familiar non-technical concepts about rationality, leads to the conclusion that the first player is rationally obligated to end the (...) at the first step, is deductively valid, employs premises all of which are prima facie highly plausible, and is prima facie sound and )? Second, if there is such an argument, then is it actually sound, or is it instead defective somehow despite being prima facie sound? Addressing these two questions is our project. We present a backwards-induction argument that is prima facie sound; we argue that it is an instance of the notorious sorites paradox, and hence that the concepts of rational obligatoriness and rational permissibility are vague; and we briefly address the potential consequences of all this for the foundations of game theory and decision theory. (shrink)
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  11.  37
    Game theory and knowledge by simulation.Adam Morton - 1994 - Ratio 7 (1):14-25.
    I discuss how simulating another agent can be useful in some game-theoretical situations, particularly iterated games such as the centipede game.
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  12. Epitaph for a Legless Centipede? A Paradox of Backward Induction.John Kemp & Bruce Philp - 1996 - Manchester Metropolitan University.
     
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  13. Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this result, (...)
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  14. Knowing and supposing in.Cristina Bicchieri - unknown
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a su cient for them to play the backward induction solution in centipede games. To obtain this (...)
     
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  15. Social deliberation: Nash, Bayes, and the partial vindication of Gabriele Tarde.J. McKenzie Alexander - 2009 - Episteme 6 (2):164-184.
    At the very end of the 19th century, Gabriele Tarde wrote that all society was a product of imitation and innovation. This view regarding the development of society has, to a large extent, fallen out of favour, and especially so in those areas where the rational actor model looms large. I argue that this is unfortunate, as models of imitative learning, in some cases, agree better with what people actually do than more sophisticated models of learning. In this paper, I (...)
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  16.  23
    Beliefs, Actions, and Rationality in Strategical Decisions.Zheng Wang, Jerome R. Busemeyer & Brahm deBuys - 2022 - Topics in Cognitive Science 14 (3):492-507.
    A puzzling finding from research on strategic decision making concerns the effect that predictions have on future actions. Simply stating a prediction about an opponent changes the total probability (pooled over predictions) of a player taking a future action as compared to not stating any prediction. These interference effects are difficult to explain using traditional economic models, and instead these results suggest turning to a quantum cognition approach to strategic decision making.
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  17.  17
    Beliefs, Actions, and Rationality in Strategical Decisions.Zheng Wang, Jerome R. Busemeyer & Brahm deBuys - 2022 - Topics in Cognitive Science 14 (3):492-507.
    Topics in Cognitive Science, Volume 14, Issue 3, Page 492-507, July 2022.
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  18.  25
    Pragmatism, realism and the economist/economy divide.Alan Shipman - 2003 - Foundations of Science 8 (1):23-50.
    A centipede can walk until it thinks about howit does so. Thereafter it stumbles, over thesheer impossibility of the information andcoordination required. Life in the economy islittle different. Those engaged in productionand exchange discover, pragmatically, ways tomake them work. Those observing the processsee, realistically, the immense improbabilitythat it should do so. That most economies workin practice, but must pass such toughteleological tests to succeed in theory,highlights a difference between players' andspectators' outlook which may help to explainwhy the game (...)
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  19.  33
    Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example of such a (...)
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  20. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  21.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  22. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  23. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  24.  30
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  25.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  26.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  27.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  28.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  29.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  30.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  31. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  32.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  33. Scorekeeping in a Language Game.David Lewis - 1979 - Journal of Philosophical Logic 8 (3):339.
     
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  34. The Shaky Game +25, or: on locavoracity.Laura Ruetsche - 2015 - Synthese 192 (11):3425-3442.
    Taking Arthur Fine’s The Shaky Game as my inspiration, and the recent 25th anniversary of the publication of that work as the occasion to exercise that inspiration, I sketch an alternative to the “Naturalism” prevalent among philosophers of physics. Naturalism is a methodology eventuating in a metaphysics. The methodology is to seek the deep framework assumptions that make the best sense of science; the metaphysics is furnished by those assumptions and supported by their own support of science. The alternative (...)
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  35. Scorekeeping in a chess game.Bryan Pickel & Brian Rabern - 2022 - Semantics and Pragmatics 15 (12).
    There is an important analogy between languages and games. Just as a scoresheet records features of the evolution of a game to determine the effect of a move in that game, a conversational score records features of the evolution of a conversation to determine the effect of the linguistic moves that speakers make. Chess is particularly interesting for the study of conversational dynamics because it has language-like notations, and so serves as a simplified study in how the effect (...)
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  36.  58
    Independence-friendly logic: a game-theoretic approach.Allen L. Mann - 2011 - New York: Cambridge University Press. Edited by Gabriel Sandu & Merlijn Sevenster.
    A systematic introduction suitable for readers who have little familiarity with logic. Provides numerous examples and complete proofs.
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  37.  9
    Game theory and politics: Recent Soviet views.Thomas W. Robinson - 1970 - Studies in Soviet Thought 10 (4):291-315.
  38.  20
    The rejection game.Luca Incurvati & Giorgio Sbardolini - 2024 - Mind and Language 39 (2):271-292.
    We introduce the rejection game, designed to formalize the interaction between interlocutors in a Stalnakerian conversation: a speaker who asserts something and a listener who may accept or reject. The rejection game is similar to other signalling games known to the literature in economics and biology. We point out similarities and differences, and propose an application in linguistics. We uncover basic conditions under which the Gricean maxim of quality emerges from incentives among the players, providing evidence for a (...)
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  39. Social norms and game theory: harmony or discord?Cédric Paternotte & Jonathan Grose - 2013 - British Journal for the Philosophy of Science 64 (3):551-587.
    Recent years have witnessed an increased number of game-theoretic approaches to social norms, which apparently share some common vocabulary and methods. We describe three major approaches of this kind (due to Binmore, Bicchieri and Gintis), before comparing them systematically on five crucial themes: generality of the solution, preference transformation, punishment, epistemic conditions and type of explanation. This allows us to show that these theories are, by and large, less compatible than they seem. We then argue that those three theories (...)
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  40.  93
    Cooperative Evolutionary Game and Applications in Construction Supplier Tendency.Qianqian Shi, Jianbo Zhu & Qian Li - 2018 - Complexity 2018:1-13.
    Major construction projects have a great influence on the national economy and society, wherein cooperative relationship between construction suppliers plays an increasingly significant role in the overall supply chain system. However, the relationships between suppliers are noncontractual, multistage, dynamic, and complicated. To gain a deeper insight into the suppliers’ cooperative relationships, an evolutionary game model is developed to explore the cooperation tendency of multisuppliers. A replicator dynamic system is further formulated to investigate the evolutionary stable strategies of multisuppliers. Then, (...)
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  41.  87
    The pleadings game.Thomas F. Gordon - 1993 - Artificial Intelligence and Law 2 (4):239-292.
    The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine (...)
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  42. What is a game?Bernard Suits - 1967 - Philosophy of Science 34 (2):148-156.
    By means of a critical examination of a number of theses as to the nature of game-playing, the following definition is advanced: To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is (...)
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  43. The Shaky Game: Einstein, Realism, and the Quantum Theory.Arthur Fine - 1986 - Chicago: University of Chicago Press.
    In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."--Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical (...)
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  44.  50
    A Game Semantics for System P.J. Marti & R. Pinosio - 2016 - Studia Logica 104 (6):1119-1144.
    In this paper we introduce a game semantics for System P, one of the most studied axiomatic systems for non-monotonic reasoning, conditional logic and belief revision. We prove soundness and completeness of the game semantics with respect to the rules of System P, and show that an inference is valid with respect to the game semantics if and only if it is valid with respect to the standard order semantics of System P. Combining these two results leads (...)
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  45.  25
    Game description language and dynamic epistemic logic compared.Thorsten Engesser, Robert Mattmüller, Bernhard Nebel & Michael Thielscher - 2021 - Artificial Intelligence 292 (C):103433.
  46.  25
    The Potential of the Imitation Game Method in Exploring Healthcare Professionals’ Understanding of the Lived Experiences and Practical Challenges of Chronically Ill Patients.Rik Wehrens - 2015 - Health Care Analysis 23 (3):253-271.
    This paper explores the potential and relevance of an innovative sociological research method known as the Imitation Game for research in health care. Whilst this method and its potential have until recently only been explored within sociology, there are many interesting and promising facets that may render this approach fruitful within the health care field, most notably to questions about the experiential knowledge or ‘expertise’ of chronically ill patients. The Imitation Game can be especially useful because it provides (...)
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  47. The Informal Game Theory in Hume's Account of Convention.Peter Vanderschraaf - 1998 - Economics and Philosophy 14 (2):215.
    Hume is rightly credited with giving a brilliant, and perhaps the best, account of justice as convention. Hume's importance as a forerunner of modern economics has also long been recognized. However, most of Hume's readers have not fully appreciated how closely Hume's analysis of convention foreshadows a particular branch of economic theory, namely, game theory. Starting with the work of Barry, Runciman and Sen and Lewis, there has been a flowering of literature on the informal game-theoretic insights to (...)
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  48. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) inferential (...)
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  49.  74
    Game-Playing Without Rule-Following.A. J. Kreider - 2011 - Journal of the Philosophy of Sport 38 (1):55-73.
  50.  56
    Beyond Individual Choice: Teams and Frames in Game Theory.Michael Bacharach - 2006 - Princeton University Press.
    This is a revision of game theory which takes account of agents' own descriptions of their situations, and which allows people to reason as members of groups.
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