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  1.  17
    Gamification of a person’s spatial and temporal existence in the context of virtual reality.Oksana Novikova - 2021 - Sotsium I Vlast 4:128-137.
    The article considers the spatial and temporal changes manifested in the virtual form of gamification of existence. The definition of the virtual form of gamification of existence is given. On the basis of included observation, the spatial and temporal transformations of socio-cultural reality are rethought, and the philosophical-anthropological approach makes it possible to establish the dependence of the strategies of individual and group behaviour on the inclusion of game actions in the virtual existence. The analysis of the virtual form of (...)
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    Gamization of human existence or absolute power of game praxis.Oksana Novikova - 2019 - Sotsium I Vlast 2:18-26.
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    Gamification of human being in the context of digital culture.Oksana Novikova - 2020 - Sotsium I Vlast 5:78-85.
    Introduction and purpose of the study. The article is focused analyzing the phenomenon of gamification of human being in the context of current changes in digital culture. The author reveals anthropological consequences of this phenomenon. Methods. Methods of scientific research, making it possible to identify and characterize anthropological consequences of digitalization of human being and culture, are philosophical, anthropological and cultural analyses. Scientific novelty of the research. The author describes the virtual form of gamification of human being, presented in digital (...)
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