9 found
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  1.  19
    Investigating social gaze as an action-perception online performance.Ouriel Grynszpan, Jérôme Simonin, Jean-Claude Martin & Jacqueline Nadel - 2012 - Frontiers in Human Neuroscience 6.
  2.  29
    How and Why Affective and Reactive Virtual Agents Will Bring New Insights on Social Cognitive Disorders in Schizophrenia? An Illustration with a Virtual Card Game Paradigm.Ali Oker, Elise Prigent, Matthieu Courgeon, Victoria Eyharabide, Mathieu Urbach, Nadine Bazin, Michel-Ange Amorim, Christine Passerieux, Jean-Claude Martin & Eric Brunet-Gouet - 2015 - Frontiers in Human Neuroscience 9.
  3.  18
    Editorial: Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders.Eric Brunet-Gouet, Ali Oker, Jean-Claude Martin, Ouriel Grynszpan & Philip L. Jackson - 2015 - Frontiers in Human Neuroscience 9.
  4.  21
    Exploring the influence of task assignment and output modalities on computerized training for autism.Ouriel Grynszpan, Jean-Claude Martin & Jacqueline Nadel - 2007 - Interaction Studies 8 (2):241-266.
    Our exploratory research aims at suggesting design principles for educational software dedicated to people with high functioning autism. In order to explore the efficiency of educational games, we developed an experimental protocol to study the influence of the specific constraints of the learning areas as well as Human Computer Interface modalities. We designed computer games that were tested with 10 teenagers diagnosed with high functioning autism, during 13 sessions, at the rate of one session per week. Participants’ skills were assessed (...)
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  5.  12
    Exploring the influence of task assignment and output modalities on computerized training for autism.Ouriel Grynszpan, Jean-Claude Martin & Jacqueline Nadel - 2007 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 8 (2):241-266.
    Our exploratory research aims at suggesting design principles for educational software dedicated to people with high functioning autism. In order to explore the efficiency of educational games, we developed an experimental protocol to study the influence of the specific constraints of the learning areas as well as Human Computer Interface modalities. We designed computer games that were tested with 10 teenagers diagnosed with high functioning autism, during 13 sessions, at the rate of one session per week. Participants’ skills were assessed (...)
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  6.  2
    Social gaze training for Autism Spectrum Disorder using eye-tracking and virtual humans.Ouriel Grynszpan, Julie Bouteiller, Séverine Grynszpan, Jean-Claude Martin & Jacqueline Nadel - 2022 - Interaction Studies 23 (1):89-115.
    Background: Individuals with Autism Spectrum Disorder (ASD) have pronounced difficulties in attending to relevant visual information during social interactions. Method: We designed and evaluated the feasibility of a novel method to train this ability, by exposing participants to virtual human characters displayed on a screen which was entirely blurred, except for a gaze-contingent viewing window that followed participants’ eyes direction. The goal was to incite participants to direct their gaze towards the facial expressions of the virtual characters. Twenty-one adolescents with (...)
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  7.  35
    The awareness of joint attention.Ouriel Grynszpan, Jacqueline Nadel, Jean-Claude Martin & Philippe Fossati - 2017 - Interaction Studies 18 (2):234-253.
    This study investigates a specific aspect of joint attention, that is, the emergence of the sense that one is leading the attentional focus of others. Thirty participants were placed in front of two avatars and had to pay attention to objects that were also attended to by the avatars. Unbeknownst to the participant, the avatars’ gaze orientations were alternately controlled by the participant’s eyes. Eye-tracking data were collected and participants were enquired about their experience to account for their sense of (...)
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  8.  3
    Adaptation and validation of two annotation scales for assessing social skills in a corpus of multimodal collaborative interactions.Jennifer Hamet Bagnou, Elise Prigent, Jean-Claude Martin & Céline Clavel - 2022 - Frontiers in Psychology 13.
    ContextBehavioral observation scales are important for understanding and assessing social skills. In the context of collaborative problem-solving skills, considered essential in the 21st century, there are no validated scales in French that can be adapted to different CPS tasks. The aim of this study is to adapt and validate, by annotating a new video corpus of dyadic interactions that we have collected, two observational scales allowing us to qualitatively assess CPS skills: the Social Performance Rating Scale and the Social Skills (...)
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  9.  15
    Modeling Emotional Valence Integration From Voice and Touch.Yacine Tsalamlal, Michel-Ange Amorim, Jean-Claude Martin & Mehdi Ammi - 2018 - Frontiers in Psychology 9.
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