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Jacquelin Burgess [3]Jacqueline Burgess [1]
  1. Decoding Docklands: place advertising and decision-making strategies of the small firm.Jacquelin Burgess & Peter Wood - 1988 - In John Eyles & David Marshall Smith (eds.), Qualitative Methods in Human Geography. Barnes & Noble. pp. 94--117.
     
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  2. Evaluating public and stakeholder engagement strategies in environmental governance.Jacquelin Burgess & Judy Clark - 2006 - In Ângela Guimarães Pereira, Sofia Guedes Vaz & Sylvia S. Tognetti (eds.), Interfaces between science and society. Sheffield, UK: Greenleaf.
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    “Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy.Christian M. Jones & Jacqueline Burgess - 2017 - Bulletin of Science, Technology and Society 37 (3):146-158.
    The interaction between the concepts of character attachment, agency, and choice in a video game narrative was investigated using BioWare’s Mass Effect trilogy. Posts on a BioWare forum discussing the depiction of their player characters in the ending sequences of Mass Effect 3, the final game in the trilogy, were downloaded and analyzed using thematic analysis. Players demonstrated emotional attachment for the characters and narrative and expected to see the consequences of their choices play out, as in the previous games. (...)
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