Results for 'Game metaphor'

993 found
Order:
  1.  13
    “It’s All Just a Game”: How Victims of Rape Invoke the Game Metaphor to Add Meaning and Create Agency in Relation to Legal Trials.Solveig Laugerud - 2020 - Feminist Legal Studies 28 (3):257-275.
    Metaphors are common in legal discourse because they reify abstract legal concepts. The game metaphor, sometimes used to characterise legal trials, tends to be associated with legal professionals’ work in court. This metaphor portrays a legal trial as a competitive, hostile and masculine process that excludes victims from participating in the trial. In this article, I analyse interviews with victims of rape who have had their case prosecuted in the courts in Norway. The victims use the (...) metaphor to characterise both the trial and their participation in it. I investigate how the game metaphor adds meaning to rape victims’ understanding and experience of a legal trial and creates room for agency in relation to the prosecution of their rape case. (shrink)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  2.  23
    Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches.Kathrin Fahlenbrach (ed.) - 2015 - Routledge.
    In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory to film, television, and video games in order to analyze the (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  3.  57
    Business is not a Game: The Metaphoric Fallacy.Maurice Hamington - 2009 - Journal of Business Ethics 86 (4):473-484.
    Sport and game metaphors are ubiquitous in the culture and language of business. As evocative linguistic devices, such metaphors are morally neutral; however, if they are indicative of a deep structure of understanding that filters experience, then they have the potential to be ethically problematic. This article argues that there exists a danger for those who forget or confuse metaphor with definition: the metaphoric fallacy. Accordingly, business is like a game, but it is not the equivalent of (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  4.  16
    Games, civil war and mutiny: metaphors of conflict for the nurse–doctor relationship in medical television programmes.Roslyn Weaver - 2013 - Nursing Inquiry 20 (4):280-292.
    Metaphors of medicine are common, such as war, which is evident in much of our language about health‐care where patients and healthcare professionals fight disease, or the game, which is one way to frame the nurse–doctor professional relationship. This study analyses six pilot episodes of American (Grey's Anatomy, Hawthorne, Mercy, Nurse Jackie) and Australian (All Saints, RAN) medical television programmes premiering between 1998 and 2009 to assess one way that our contemporary culture understands and constructs professional relationships between nurses (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  5.  14
    Language-Games as Systematic Metaphors.Roberta Kevelson - 1977 - Semiotica 19 (1-2).
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  6.  22
    The Metaphor of the Throw in Nicholas of Cusa’s Game of Spheres.Ágnes Heller - 2012 - Graduate Faculty Philosophy Journal 33 (2):473-490.
  7. Metaphors for Puzzles, Time, and Dreams: Ambiguous Narratives in Kaili Blues.Yu Yang - 2023 - International Journal of Literary Humanities 21 (2):1-20.
    In the film “Kaili Blues” by Bi Gan, intricate clues create complex connections between the plots steered by various characters. This relationship manifests in splitting time and alternating between dream and reality. This article analyzes Bi Gan’s approach to temporality and dreams by focusing on how he employs various film metaphors to deal with poetic narratives in his films. The article consists of three sections: First, it introduces the (puzzle) storytelling form of “Kaili Blues” as a promising area in many (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  8.  18
    "ARGUMENT IS WAR"-Or is it a Game of Chess? Multiple Meanings in the Analysis of Implicit Metaphors.David Ritchie - 2003 - Metaphor and Symbol 18 (2):125-146.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   11 citations  
  9. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or as a conclusion (...)
     
    Export citation  
     
    Bookmark  
  10.  52
    Technology Games: Using Wittgenstein for Understanding and Evaluating Technology.Mark Coeckelbergh - 2018 - Science and Engineering Ethics 24 (5):1503-1519.
    In the philosophy of technology after the empirical turn, little attention has been paid to language and its relation to technology. In this programmatic and explorative paper, it is proposed to use the later Wittgenstein, not only to pay more attention to language use in philosophy of technology, but also to rethink technology itself—at least technology in its aspect of tool, technology-in-use. This is done by outlining a working account of Wittgenstein’s view of language and by then applying that account (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   12 citations  
  11. "It's Only a Game!" Sports As Fiction.Kendall L. Walton - 2015 - In In Other Shoes: Music, Metaphor, Empathy, Existence. Oxford University Press. pp. 75-83.
    Sports and competitive games of many kinds—from tag to chess to baseball—are often occasions for make-believe. To participate either as a competitor or as a spectator is frequently to engage in pretense. The activities of playing and watching games have this in common with appreciating works of fiction and participating in children’s make-believe activities, although the make-believe in sports, masked by real interests and concerns, is less obvious than it is in the other cases. What is most interesting about tag (...)
    Direct download  
     
    Export citation  
     
    Bookmark   13 citations  
  12.  27
    Collective stochastic versions of playable games as metaphors for complex biosystems: Team connect four.Il'Ya Safro & Lee Segel - 2003 - Complexity 8 (5):46-55.
  13. Rules, Games, and Society.Martin A. Bertman - 2008 - Abstracta 4 (2):96-122.
    Game’ means ‘play within the construction of rules’. The sub-category ‘sport’ considers play as competition where the rules are known to the audience, under the following divide: fundamental constructive rules about the game's structure and less important or flexible rules facilitating and monitoring play. These provide athletes and audience with stable knowledge. The excitement of play comes from the vagaries of the actual engagement of the rules in the action of play. The social order can use this as (...)
    No categories
     
    Export citation  
     
    Bookmark  
  14.  12
    Game analogy in law reconsidered: is evidence at stake?Maciej Dybowski, Weronika Dzięgielewska & Wojciech Rzepiński - 2022 - Synthese 200 (6):1-29.
    The aim of this paper is to show that the meaning and significance of legal evidence is being constituted throughout the course of a singular instance of legal proceedings. This is to be achieved by describing what legal agents _do_ while appealing to different propositions of fact and inferring from them throughout the course of legal proceedings. The authors claim that the process of applying the law is ultimately rooted in the inferential discursive practices of exchanging reasons on the part (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  15. Metaphor, Idiom, and Pretense.Catherine Wearing - 2012 - Noûs 46 (3):499-524.
    Imaginative and creative capacities seem to be at the heart of both games of make-believe and figurative uses of language. But how exactly might cases of metaphor or idiom involve make-believe? In this paper, I argue against the pretense-based accounts of Walton (1990, 1993), Hills (1997), and Egan (this journal, 2008) that pretense plays no role in the interpretation of metaphor or idiom; instead, more general capacities for manipulating concepts (which are also called on within the use of (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   11 citations  
  16.  57
    The Typology of the Game that American, British, and Danish Crop and Plant Scientists Play.Mercy W. Kamara - 2009 - Minerva 47 (4):441-463.
    Drawing from contemporary social science studies on the shifting regime of research governance, this paper extends the literature by utilizing a metaphoric image—research is a game—observed in a field engagement with 82 American, British, and Danish crop and plant scientists. It theorizes respondents’ thinking and practices by placing the rules of the research game in dynamic and interactive tension between the scientific, social, and political-economic contingencies that generate opportunities or setbacks. Scientists who play the game exploit opportunities (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  17.  60
    Game Theory in Business Ethics: Bad Ideology or Bad Press?Kay Mathiesen - 1999 - Business Ethics Quarterly 9 (1):37-45.
    Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lists a number of problems with game theory and the game theorist responds by arguing that the critic’s objections are based on a misrepresentation of the theory. Binmore claims that the game theorist is in the position of the innocent man who, when asked why he beats his (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  18. Metaphorizing Violence in the UK and Brazil: A Contrastive Discourse Dynamics Study.Lynne Cameron, Ana Pelosi & Heloísa Pedroso de Moraes Feltes - 2014 - Metaphor and Symbol 29 (1):23-43.
    A cross-linguistic/cultural study of verbal metaphor compares responses to terrorism in the UK (N = 96) and to urban violence in Brazil (N = 11). Focus groups discussed how violence changes perceptions of risk, decisions of daily life, and attitudes to others. Metaphor vehicles were identified in transcribed data, then grouped together semantically; 15 vehicle groupings were used with similar frequencies, 16 groupings more in UK data, 14 more in Brazil data. Systematic and framing metaphors were found inside (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  19.  11
    Metaphor of the labyrinth in the musical culture of the second half of the XX century: ballet "Labyrinths" by A. Schnittke.Daria Igorevna Kalashnikova - 2022 - Философия И Культура 5:38-45.
    The metaphor of the labyrinth in the second half of the XX century becomes an iconic model of the postmodern world order. In musical culture, the phenomenon of the labyrinth has acquired the meaning of a symbol of intertextuality, a game with cultural codes and musical heritage of the past, multivariance, variability, uncertainty. The ballet "Labyrinths" by Alfred Schnittke is an example of the embodiment of the labyrinth paradigm and is the object of research. The subject of the (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  20.  26
    Different games of moral bioenhancement.Vojin Rakić & Harris Wiseman - 2017 - Bioethics 32 (2):103-110.
    Rakić has serious misgivings about Wiseman's inability to frame ethical issues in the context of transcending existing realities with the aim of achieving what we believe is morally right. This inability to think beyond the present is misguided in ethics. He also criticizes Wiseman for making the unimaginative and unsubstantiated assumption that moral bioenhancement technologies have reached their zenith already. Rakić argues that MBE will become more effective in the time to come, that it ought to be optional for every (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  21.  3
    The Game of Philosophy.William C. Soderberg - 2000 - University Press of America.
    Various philosophers have used the image of a game as a metaphor to better interpret and deal with the world. In The Game of Philosophy, William C. Soderberg introduces the reader to the search for fairness in this game; a search that has been one of the main goals of moral and political philosophy. Soderberg examines the debate over the definition of a "fair social game" from various traditions and perspectives such as European, Anglo-American, African-American, (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  22.  51
    Game Spirituality: How Games Tell Us More than We Might Think.Chad Carlson - 2018 - Sport, Ethics and Philosophy 12 (1):81-93.
    While we often see games as less serious or at least less transcendental than religion there is reason to believe that games can evoke similarly meaningful narratives that allow us to learn a great deal about ourselves and our world. And games do so often using the same symbolic and metaphorical mechanisms that generate meaning in religious experience. In this paper, I explore some of the ways in which game myths—the myths created from and through games—generate meaning in our (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark  
  23.  5
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the twentieth (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  24. Life Is Strange and ‘‘Games Are Made’’: A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2016 - Games and Culture 1 (18).
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally ‘‘games are made’’) uses the same narrative strategy as Life is Strange—the capacity for the main characters to travel (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  25.  4
    Grammatical Sense” and “Syntactic Metaphor.Hans Julius Schneider - 2013 - In Wittgenstein's Later Theory of Meaning. Chichester, UK: Wiley. pp. 152–165.
    The concept of “grammatical sense” could explain semantic complexity without positing a “sense” on the illocutionary level of “communicating something.” In order to assess the aptness of the concept of “grammatical sense” for resolving Dummett's problem, the author offers a rudimentary sketch of a solution based on Wittgenstein's very simple language games. This sketch shows what a systematic treatment of the meaning side of a language would look like once one recognizes the facts of projection and gives up the requirement (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  26. Image and Metaphor in the Philosophy of Wittgenstein.Kristóf Nyíri - 2011 - In David Wagner, Wolfram Pichler, Elisabeth Nemeth & Richard Heinrich (eds.), Publications of the Austrian Ludwig Wittgenstein Society - N.S. 17. De Gruyter. pp. 109-130.
    There is the tension between, on the one hand, Wittgenstein’s not giving theoretical weight to metaphor, and on the other, his exuberant use of it. On a more fundamental level, there is a straightforward contradiction between Wittgenstein’s claim of the primordial literalness of everyday language, and his stress on the multiplicity and flexibility of language-games. Wittgenstein’s problem was that he did not succeed in making his ideas on metaphor, and indeed his ideas on metaphor and images, converge (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  27.  26
    Is There A Language-game That Even the Deconstructionist Can Play?Steven Fuller - 1985 - Philosophy and Literature 9 (1):104-109.
    In lieu of an abstract, here is a brief excerpt of the content:IS THERE A LANGUAGE-GAME THAT EVEN THE DECONSTRUCTIONIST CAN PLAY? by Steven Fuller After reading A. J. Cascardi's fascinating "Skepticism and Deconstruction," I am led to ask the question that "entitles" this response.1 The answer I want to give is "yes," but Cascardi has made the task more difficult than I would have liked. In brief, he has dissociated deconstruction from all philosophical pursuits, including skepticism, which it (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  28.  34
    No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and Foucault.Judith Surkis - 1996 - Diacritics 26 (2):18-30.
    In lieu of an abstract, here is a brief excerpt of the content:No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and FoucaultJudith Surkis (bio)In August 1963 Critique published an “Hommage à Georges Bataille,” a special issue commemorating the death of its founder. How did the volume’s contributors go about the seemingly tricky business of pledging fealty to the philosopher of sovereignty? How did they profess loyalty to, in effect recognize, the sovereign subject known to (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  29.  20
    Information as metaphorical and allegorical construction: some methodological preludes.Mathias Gutmann & Benjamin Rathgeber - 2008 - Poiesis and Praxis 5 (3-4):211-232.
    Metaphors, allegories and other kinds of indirect speech-acts and catachretical phrases are usually considered to be the very opposite of scientific theories. An alternative can be identified in the constructivists’ approach, dealing with catachretical expressions as a starting point for the explication of scientific language games. The aim of this paper is to demonstrate such an alternative point of view, dealing with metaphorical applications of the term information within biological narratives.
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  30.  5
    Life Is Strange and “Games Are Made” : A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2018 - Games and Culture 8 (1):825-842.
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally “games are made”) uses the same narrative strategy as Life is Strange—the capacity for the main characters to travel (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  31.  27
    Historicizing Strong Metaphors: A Challenge for Conceptual History.Rieke Schäfer - 2012 - Contributions to the History of Concepts 7 (2):28-51.
    The debate between metaphor theorists and conceptual historians has been intensifying in recent years. This article takes this debate beyond the bias toward Blumenberg's metaphorology, and starts from the interaction view of metaphor as formulated by Max Black. The article opens with a theoretical framework that reformulates Black's notions of metaphorical resonance and emphasis. It adapts them to the requirements of Conceptual History, and adds a third, historical criterion for metaphoricity. It then applies these suggestions to the history (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  32. The what and the how of metaphorical imagining, Part One.David Hills - 2017 - Philosophical Studies 174 (1):13--31.
    We humans are remarkably interested in and skilled at games of make believe, games whose rules make what we are called on to imagine depend on what’s actually perceivably true about things and people that have what it takes to assume various fictional roles and that thereby function in the games as props. For the most part we play these games on an improvised pickup basis, working out the rules we play by in the very act of playing by them. (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  33.  35
    Reason on Trial: Legal Metaphors in the Critique of Pure Reason.Eve W. Stoddard - 1988 - Philosophy and Literature 12 (2):245-260.
    In lieu of an abstract, here is a brief excerpt of the content:Eve W. Stoddard REASON ON TRIAL: LEGAL METAPHORS IN THE CRITIQUE OF PURE REASON 6 6 r I 1WO things fill the mind with ever new and increasing admi_I_ ration and awe, the oftener and more steadily we reflect on them: the starry heavens above me and the moral law within me." ' These are perhaps Kant's most well-known and oft-repeated words. They reflect not only the profound feeling (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  34.  33
    Suits and the phenomenology of games: a reply to Johnson and Hudecki.Micah D. Tillman - 2022 - Journal of the Philosophy of Sport 49 (2):230-245.
    Johnson and Hudecki argue that Bernard Suits fails to refute Wittgenstein’s ‘family resemblance’ view of games because Suits’s account of how games begin, how they are played, and the ends they involve, fails to match basic facts of player experience. In reply, the current paper describes three keys to interpreting The Grasshopper: (1) distinguishing the four perspectives from which Suits describes games, (2) recognizing Suits' dispositional view of rule following, and (3) understanding the geometrical metaphor Suits uses to describe (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  35.  10
    Beijing Olympics and Beijing opera: A multimodal metaphor in a CCTV Olympics commercial.Ning Yu - 2011 - Cognitive Linguistics 22 (3):595-628.
    This paper is a cognitive semantic analysis of a CCTV educational commercial, which is one of a series designed and produced in preparation for, and in celebration of, the Beijing 2008 Olympic Games. Called the “Beijing Opera Episode”, this TV commercial converges on the theme: “To mount the stage of the world, and to put on a show of China”. That is, China sees her hosting of the 2008 Olympics by Beijing as a great opportunity for her to step onto (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  36. Forests of gold: carbon credits could be game-changing for Vietnam.Quan-Hoang Vuong & Minh-Hoang Nguyen - 2024 - Land and Climate Review.
    Vietnam’s forests are at risk - carbon offset schemes could be the best chance of saving them, say Dr. Quan-Hoang Vuong and Minh-Hoang Nguyen. The value of forests is deeply ingrained in Vietnamese culture. Rừng vàng, biển bạc” [“forests of gold and seas of silver”] is both a metaphor for Vietnam, and a description of its natural wealth. The phrase is everywhere, from political speeches to daily conversation, as is Nhất phá sơn lâm, nhì đâm hà bá [“the worst (...)
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  37.  28
    The Meaning of Poetic Metaphor[REVIEW]E. H. W. - 1968 - Review of Metaphysics 21 (4):752-753.
    "The art object has its own immanent validity," says Hester. By this rather obscure phrase he seeks to dramatize his claim that, modern linguistics and logical positivism notwithstanding, "the poet... succeeds in making the relation between his physical language and its meaning nonconventional." Ostensibly, Hester's book is a discussion and refutation of the claim that meaning is a matter of conventional usage. Poetic metaphor, unlike the literal or technical language he claims Wittgenstein is thinking of, is a "fusion of (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  38.  13
    An Embodied Tutoring System for Literal vs. Metaphorical Concepts.Marietta Sionti, Thomas Schack & Yiannis Aloimonos - 2018 - Frontiers in Psychology 9:365590.
    • In this paper we combine motion captured data with linguistic notions in a game-like intelligent tutoring system, in order to help elementary school students to better differentiate literal from metaphorical uses of motion verbs, based on embodied information. In addition to the thematic goal, we intend to improve young students’ attention and spatiotemporal memory, by presenting sensorimotor data experimentally collected from thirty two participants in our motion capturing labs. Furthermore, we examine the accomplishment of game’s goals and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  39.  66
    Sport, Aesthetic Experience, and Art as the Ideal Embodied Metaphor.Tim L. Elcombe - 2012 - Journal of the Philosophy of Sport 39 (2):201-217.
    Despite a prevalence of articles exploring links between sport and art in the 1970s and 1980s, philosophers in the new millennium pay relatively little explicit attention to issues related to aesthetics generally. After providing a synopsis of earlier debates over the questions ‘is sport art?’ and ‘are aesthetics implicit to sport?’, a pragmatically informed conception of aesthetic experience will be developed. Aesthetic experience, it will be argued, vitally informs sport ethics, game logic, and participant meaning. Finally, I will argue (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  40.  33
    The Backward Induction Controversy as a Metaphorical Problem.Ramzi Mabsout - 2018 - Economic Thought 7 (1):24.
    The backward induction controversy in game theory flared up and then practically ended within a decade – the 1990s. The protagonists, however, did not converge on an agreement about the source of the controversy. Why was this the case, if opposing sides had access to the same modelling techniques and empirical facts? In this paper I offer an explanation for this controversy and its unsettled end. The answer is not to be found in the modelling claims made by the (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  41.  8
    Digital Science Art as an Ontological Metaphor.Andrey V. Kolesnikov & George G. Malinetsky - 2022 - Russian Journal of Philosophical Sciences 64 (7):7-25.
    The article considers the possibility of using digital scientific art as a tool for philosophical and aesthetic cognition. On the example of games of cellular automata and from the point of view of the paradigm of synergetics, a large-scale analogy of the dynamics of multi-element distributed systems of various natures is revealed. The question is raised about the nature of beauty, which is interpreted as a fundamental cosmic phenomenon. The concept of protoconstruct is viewed as a mental object, the properties (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  42.  25
    Wellbeing in the Secondary Music Classroom: Ideas from Hero's Journeys and Online Gaming.June Countryman & Leslie Stewart Rose - 2017 - Philosophy of Music Education Review 25 (2):128.
    This paper explores the idea that wellbeing and healthy development should be the central goal of school music programs. After establishing a framework of student wellbeing, the metaphor of rites of passage experiences is employed—through Joseph Campbell's hero's journey and Jane McGonigal's analysis of the benefits of online gaming—as one way to think about high school music programs as potential sites for contributing to optimal adolescent wellbeing. Writing at the nexus of practice and theory the authors analyze two rites (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  43.  55
    Genetic “information” or the indomitability of a persisting scientific metaphor.Tareq Syed, Michael Bölker & Mathias Gutmann - 2008 - Poiesis and Praxis 5 (3-4):193-209.
    In the history of genetics, the information-theoretical description of the gene, beginning in the early 1960s, had a significant effect on the concept of the gene. Information is a highly complex metaphor which is applicable in view of the description of substances, processes, and spatio-temporal organisation. Thus, information can be understood as a functional particle of many different language games (some of them belonging to subdisciplines of genetics, as the biochemical language game, some of them belonging to linguistics (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  44. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
    Export citation  
     
    Bookmark  
  45.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   27 citations  
  46. Gender at Work.Ann Game & Rosemary Pringle - 1984
    No categories
     
    Export citation  
     
    Bookmark   20 citations  
  47. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
    No categories
     
    Export citation  
     
    Bookmark  
  48.  30
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  49.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  50.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
1 — 50 / 993