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  1.  11
    Predicting and Shaping or How to Close the Future.Christina Vagt - 2020 - Zeitschrift für Medien- Und Kulturforschung 11:117-124.
    Behavioral design of so called »persuasive computer technologies« is the result of a merger between psychology, economics, and computer engineering. The article discusses its genealogy from the strategic response of military, governmental, and academic players to the general problem that the behavior of complex systems such as humans, societies, or markets is difficult to predict, and that controlling these complex systems means shaping them by designing their technological and social environments.
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  2.  9
    Auslagerung des Intellekts.Christina Vagt - 2018 - Zeitschrift für Medien- Und Kulturforschung 9 (2):134-144.
    What is really behind the recent accusations of postmodernism being responsible for preparing the current populistic argument about alternative facts? Based on Bruno Latour’s »Why has Critique Run out of Steak? From Matters of Fact to Matters of Concern«, this article discusses the genealogy of truth- and evidentness critique before and after the beginnings of the computer. This will lead to the realization that before all critique concerning truth and evidentness there is already a distrust in the human intellect which (...)
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  3.  15
    Auslagerung des Intellekts.Christina Vagt - 2018 - Zeitschrift für Medien- Und Kulturforschung 9 (2):133-144.
    Worum geht es in den aktuellen Vorwürfen, die Postmoderne hätte den aktuellen populistischen Diskurs um alternative Fakten vorbereitet? Ausgehend von Latours Elend der Kritik diskutiert der Artikel die Genealogie von Wahrheits- und Evidenzkritik vor und nach den Anfängen des Computers. Dabei lässt sich zeigen, dass vor aller Wahrheits- und Evidenzkritik zunächst ein Misstrauen in den menschlichen Intellekt steht, welches in den frühen Entwürfen künstlicher Intelligenz und der Auslagerung des Intellekts in lernende Maschinensysteme ein vermeintliches Ende findet. Nicht zufällig ruft Herbert (...)
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  4.  21
    Design as aesthetic education: On the politics and aesthetics of learning environments.Christina Vagt - 2020 - History of the Human Sciences 33 (1):175-187.
    The article, speaking from the double perspective of media history and political aesthetics, discusses the impact of behaviourism and early computer technology on the design of learning environments in the United States after the Second World War. By revisiting B. F. Skinner’s approaches to behavioural techniques and cultural engineering, and by showing how these principles were applied first at US design departments, and later to prison education, it argues that cybernetic and behavioural techniques merged in the common field of design (...)
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  5.  8
    Komplementäre Korrespondenz.Christina Vagt - 2011 - NTM Zeitschrift für Geschichte der Wissenschaften, Technik und Medizin 19 (4):391-406.
    The essay deals with the brief yet significant correspondence between Martin Heidegger and Werner Heisenberg throughout the year 1953 that culminated in Heidegger’s lecture “Die Frage nach der Technik”. The letters and Heidegger’s accompanying thoughts about the production of scientific evidence by means of media technology and mathematics provides a missing link between the genesis of Heidegger’s own philosophy of technology and the history of modern physics. The correspondence indicates the struggle of both philosopher and physicist to understand each other (...)
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  6.  6
    Predicting and Shaping or How to Close the Future.Christina Vagt - 2020 - Zeitschrift für Medien- Und Kulturforschung 11 (2020).
    Behavioral design of so called »persuasive computer technologies« is the result of a merger between psychology, economics, and computer engineering. The article discusses its genealogy from the strategic response of military, governmental, and academic players to the general problem that the behavior of complex systems such as humans, societies, or markets is difficult to predict, and that controlling these complex systems means shaping them by designing their technological and social environments.
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