Results for ' virtual agent'

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  1.  29
    Intelligent virtual agents as language trainers facilitate multilingualism.Manuela Macedonia, Iris Groher & Friedrich Roithmayr - 2014 - Frontiers in Psychology 5:86783.
    In this paper we introduce a new generation of language trainers: intelligent virtual agents (IVAs) with human appearance and the capability to teach foreign language vocabulary. We report results from studies that we have conducted with Billie, an IVA employed as a vocabulary trainer, as well as research findings on the acceptance of the agent as a trainer by adults and children. The results show that Billie can train humans as well as a human teacher can and that (...)
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  2.  16
    Designing Trustworthy Product Recommendation Virtual Agents Operating Positive Emotion and Having Copious Amount of Knowledge.Tetsuya Matsui & Seiji Yamada - 2019 - Frontiers in Psychology 10.
    Anthropomorphic agents used in online-shopping need to be trusted by users so that users feel comfortable buying products. In this paper, we propose a model for designing trustworthy agents by assuming two factors of trust, that is, emotion and knowledgeableness perceived. Our hypothesis is that when a user feels happy and perceives an agent as being highly knowledgeable, a high level of trust results between the user and agent. We conducted four experiments with participants to verify this hypothesis (...)
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  3.  71
    Modeling social inference in virtual agents.Wenji Mao & Jonathan Gratch - 2009 - AI and Society 24 (1):5-11.
    Social judgment is a social inference process whereby an agent singles out individuals to blame or credit for multi-agent activities. Such inferences are a key aspect of social intelligence that underlie social planning, social learning, natural language pragmatics and computational models of emotion. With the advance of multi-agent interactive systems and the need of designing socially aware systems and interfaces to interact with people, it is increasingly important to model this human-centric form of social inference. Based on (...)
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  4.  18
    Editorial: Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders.Eric Brunet-Gouet, Ali Oker, Jean-Claude Martin, Ouriel Grynszpan & Philip L. Jackson - 2015 - Frontiers in Human Neuroscience 9.
  5.  68
    Toward incorporating emotions with rationality into a communicative virtual agent.Andrey Kiselev, Benjamin Alexander Hacker, Thomas Wankerl, Niyaz Abdikeev & Toyoaki Nishida - 2011 - AI and Society 26 (3):275-289.
    This paper addresses the problem of human–computer interactions when the computer can interpret and express a kind of human-like behavior, offering natural communication. A conceptual framework for incorporating emotions with rationality is proposed. A model of affective social interactions is described. The model utilizes the SAIBA framework, which distinguishes among several stages of processing of information. The SAIBA framework is extended, and a model is realized in human behavior detection, human behavior interpretation, intention planning, attention tracking behavior planning, and behavior (...)
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  6.  6
    Moe-Phobia: Effect of Users' Gender on Perceived Sexuality and Likability Toward Manga-Like Virtual Agents.Tetsuya Matsui - 2022 - Frontiers in Psychology 13.
    In Japan, many incidents regarding manga-like virtual agents have happened recently, in which critics have indicated that virtual agents used in public spaces are too sexual. Prior study defined this perception as “moe-phobia.” In many cases, critics have pointed to agents' clothes. However, after verifying actual moe-phobia incidents, I hypothesize that these incidents are associated with not only the agents' clothes but also the situations in which they are used. I conducted an experiment with three factors and two (...)
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  7.  28
    Inferring the intentional states of autonomous virtual agents.Peter C. Pantelis, Chris L. Baker, Steven A. Cholewiak, Kevin Sanik, Ari Weinstein, Chia-Chien Wu, Joshua B. Tenenbaum & Jacob Feldman - 2014 - Cognition 130 (3):360-379.
  8. Comprehension and engagement in survey interviews with virtual agents.Frederick G. Conrad, Michael F. Schober, Matt Jans, Rachel A. Orlowski, Daniel Nielsen & Rachel Levenstein - 2015 - Frontiers in Psychology 6.
  9.  33
    Eloquence of eyes and mouth of virtual agents: cultural study of facial expression perception.Tomoko Koda & Zsofia Ruttkay - 2017 - AI and Society 32 (1):17-24.
  10.  29
    How and Why Affective and Reactive Virtual Agents Will Bring New Insights on Social Cognitive Disorders in Schizophrenia? An Illustration with a Virtual Card Game Paradigm.Ali Oker, Elise Prigent, Matthieu Courgeon, Victoria Eyharabide, Mathieu Urbach, Nadine Bazin, Michel-Ange Amorim, Christine Passerieux, Jean-Claude Martin & Eric Brunet-Gouet - 2015 - Frontiers in Human Neuroscience 9.
  11.  5
    Assessing human reaction to a virtual agent’s facial feedback in a simple Q&A setting.Reza Moradinezhad & Erin Solovey - 2018 - Frontiers in Human Neuroscience 12.
  12.  13
    Moderators of Social Facilitation Effect in Virtual Reality: Co-presence and Realism of Virtual Agents.Paweł M. Strojny, Natalia Dużmańska-Misiarczyk, Natalia Lipp & Agnieszka Strojny - 2020 - Frontiers in Psychology 11.
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  13.  55
    The Agent of Virtual Communications.Maxim Lebedev - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:129-135.
    It will be argued that the virtual agent (VA) can be characterized using phenomenological descriptive tools and other conceptual means within related paradigms of the analysis of subjectivity. From such a point of view, the main features of VA are: •VA is constituted by its communicative valencies; •VA is intentionally active in perception, and it is the case also at the intersubjective level; •VA establishes and supports the truth of its statements, which come out as a creative boundary, (...)
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  14.  8
    Virtual Object and Reminiscing Agent in Medtner’s Sonata-Reminiscenza, Op.38, No.1.Bradley Emerson - 2015 - Semiotics:25-34.
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  15. Virtual moral agency, virtual moral responsibility: on the moral significance of the appearance, perception, and performance of artificial agents. [REVIEW]Mark Coeckelbergh - 2009 - AI and Society 24 (2):181-189.
  16.  56
    Children's interactions with virtual assistants: Moving beyond depictions of social agents.Lauren N. Girouard-Hallam & Judith H. Danovitch - 2023 - Behavioral and Brain Sciences 46:e34.
    Clark and Fischer argue that people see social robots as depictions of social agents. However, people's interactions with virtual assistants may change their beliefs about social robots. Children and adults with exposure to virtual assistants may view social robots not as depictions of social agents, but as social agents belonging to a unique ontological category.
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  17.  10
    Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior.Christos Kyrlitsias, Despina Michael-Grigoriou, Domna Banakou & Maria Christofi - 2020 - Frontiers in Psychology 11.
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  18.  10
    Non-verbal Enrichment in Vocabulary Learning With a Virtual Pedagogical Agent.Astrid M. Rosenthal-von der Pütten & Kirsten Bergmann - 2020 - Frontiers in Psychology 11.
    Non-verbal enrichment in the form of pictures or gesture can support word learning in first and foreign languages. The present study seeks to compare the effects of viewing pictures vs. imitating iconic gestures on learning second language vocabulary. In our study participants learned L2 words together with a virtual, pedagogical agent. The to-be-learned items were either enriched with pictures, or with gestures that had to be imitated, or without any non-verbal enrichment as control. Results showed that gesture imitation (...)
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  19. Film. Mirrors of nature: artificial agents in real life and virtual worlds.Paul Dumouchel - 2015 - In Scott Cowdell, Chris Fleming & Joel Hodge (eds.), Mimesis, movies, and media. London: Bloomsbury Academic.
     
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  20. Virtual reality as a path to self-knowledge.Lukas Schwengerer - 2023 - Synthese 202 (87):1-21.
    I discuss how virtual reality can be used to acquire self-knowledge. Lawlor (Philos Phenomenol Res 79(1):47–75, 2009) and Cassam (Vices of the mind: from the intellectual to the political. OUP, Oxford, 2014) develop inferential accounts of self-knowledge in which one can use imagination to acquire self-knowledge. This is done by actively prompting imaginary scenarios and observing one’s reactions to those scenarios. These reactions are then used as the inferential basis for acquiring self-knowledge. I suggest that the imaginary scenarios can (...)
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  21.  6
    Privacy lost: The Net, autonomous agents, and ‘virtual information’.Gotterbarn Donald - 1999 - Ethics and Information Technology 1 (2):147-154.
    The positive qualities of the Internet--anonymity, openness, and reproducibility have added a new ethical dimension to the privacy debate. This paper describes a new and significant way in which privacy is violated. A type of personal information, called ‘virtual information’ is described and the effectiveness of techniques to protect this type of information is examined. This examination includes a discussion of technical approaches and professional standards as ways to address this violation of ‘virtual information.’.
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  22.  25
    Toward a multi-culture adaptive virtual tour guide agent with a modular approach.Hung-Hsuan Huang, Aleksandra Cerekovic, Igor S. Pandzic, Yukiko Nakano & Toyoaki Nishida - 2009 - AI and Society 24 (3):225-235.
  23. The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
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  24.  21
    The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
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  25.  9
    Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display allowing (...)
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  26.  19
    Agent Community based Peer-to-Peer Information Retrieval.Matsuno Daisuke Mine Tsunenori - 2004 - Transactions of the Japanese Society for Artificial Intelligence 19:421-428.
    This paper proposes an agent community based information retrieval method, which uses agent communities to manage and look up information related to users. An agent works as a delegate of its user and searches for information that the user wants by communicating with other agents. The communication between agents is carried out in a peer-to-peer computing architecture. In order to retrieve information related to a user query, an agent uses two histories : a query/retrieved document history(Q/RDH) (...)
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  27. Agent-Causation Revisited: Origination and Contemporary Theories of Free Will.Thad Botham - 2008 - Berlin, Germany: Verlag D Müller.
    Sometimes you make a choice. Whether or not you made it was up to you. The choice was free. But how can this be? A scientific view of the world may leave no room for free choice. Free will literature continually explodes. Yet experts still focus on control or on a power to do otherwise. Sadly, they neglect another intuitive feature of free will: being an underived source or ultimate originator. When acting freely, one is a self-determined, self-directed, sole author (...)
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  28.  65
    Privacy lost: The net, autonomous agents, and 'virtual information'. [REVIEW]Donald Gotterbarn - 1999 - Ethics and Information Technology 1 (2):147-154.
    The positive qualities of the Internet--anonymity, openness, and reproducibility have added a new ethical dimension to the privacy debate. This paper describes a new and significant way in which privacy is violated. A type of personal information, called virtual information is described and the effectiveness of techniques to protect this type of information is examined. This examination includes a discussion of technical approaches and professional standards as ways to address this violation of virtual information.
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  29.  82
    Cognitive revolution, virtuality and good life.Gordana Dodig-Crnkovic - 2013 - AI and Society 28 (3):319-327.
    We are living in an era when the focus of human relationships with the world is shifting from execution and physical impact to control and cognitive/informational interaction. This emerging, increasingly informational world is our new ecology, an infosphere that presents the grounds for a cognitive revolution based on interactions in networks of biological and artificial, intelligent agents. After the industrial revolution, which extended the human body through mechanical machinery, the cognitive revolution extends the human mind/cognition through information-processing machinery. These novel (...)
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  30.  42
    Agentive Phenomenal Intentionality and the Limits of Introspection.Terry Horgan - 2007 - PSYCHE: An Interdisciplinary Journal of Research On Consciousness 13 (1).
    I explore the prospects for overcoming the prima facie tension in the following four claims, all of which I accept: the phenomenal character of experience is narrow; virtually all aspects of the phenomenal character of experience are intentional; the most fundamental kind of mental intentionality is fully constituted by phenomenal character; and yet introspection does not by itself reliably generate answers to certain philosophically important questions about the phenomenally constituted intentional content of experience. The apparent tension results from the following (...)
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  31.  6
    A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.Chiara Palmisano, Peter Kullmann, Ibrahem Hanafi, Marta Verrecchia, Marc Erich Latoschik, Andrea Canessa, Martin Fischbach & Ioannis Ugo Isaias - 2022 - Frontiers in Human Neuroscience 16.
    Objective: Gait adaptation to environmental challenges is fundamental for independent and safe community ambulation. The possibility of precisely studying gait modulation using standardized protocols of gait analysis closely resembling everyday life scenarios is still an unmet need.Methods: We have developed a fully-immersive virtual reality environment where subjects have to adjust their walking pattern to avoid collision with a virtual agent crossing their gait trajectory. We collected kinematic data of 12 healthy young subjects walking in real world and (...)
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  32.  62
    Creative Agents: Rethinking Agency and Creativity in Human and Artificial Systems.Caterina Moruzzi - 2023 - Journal of Aesthetics and Phenomenology 9 (2):245-268.
    1. In the last decade, technological systems based on Artificial Intelligence (AI) architectures entered our lives at an increasingly fast pace. Virtual assistants facilitate our daily tasks, recom...
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  33.  15
    Learning agents that acquire representations of social groups.Joel Z. Leibo, Alexander Sasha Vezhnevets, Maria K. Eckstein, John P. Agapiou & Edgar A. Duéñez-Guzmán - 2022 - Behavioral and Brain Sciences 45.
    Humans are learning agents that acquire social group representations from experience. Here, we discuss how to construct artificial agents capable of this feat. One approach, based on deep reinforcement learning, allows the necessary representations to self-organize. This minimizes the need for hand-engineering, improving robustness and scalability. It also enables “virtual neuroscience” research on the learned representations.
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  34.  62
    Agents of alienation.Jaron Lanier - 1995 - Interactions 2 (3):76-81.
    In the conclusion to his article, `Consciousness as an engineering issue' , pp. 52-66), Donald Michie argues that the inclusion of intelligent computer systems in workgroups will lead to a blurring of the distinction between human and machine consciousness. He also refers to the increasing use of intelligent agent software in commercial applications. Given the exponential growth in the availability of on-line information through networked computer systems, AI routines are being developed to filter information, based on the user's own (...)
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  35.  25
    Girl, Pixelated – Narrative Identity, Virtual Embodiment, and Second Life.Anna Gotlib - 2014 - Humana Mente 7 (26).
    This paper focuses on the reasons for, and consequences of, expanding our notions of human embodiment to virtual worlds. Increasingly, it is within virtual environments that we seek to extend, and enhance, who we are. Yet, philosophical worries persist about what sorts of selves count as moral agents, and the extent to which self-enhancements affect personal identity and agency. This paper critiques and expands the discourse on embodiment and personal identity by locating it within the virtual environments (...)
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  36.  44
    Rae Earnshaw and John Vince (eds): Intelligent agents for mobile and virtual media. [REVIEW]Richard Ennals - 2004 - AI and Society 18 (1):84-85.
  37.  6
    A theory of virtual agency for Western art music.Robert S. Hatten - 2018 - Bloomington, Indiana: Indiana University Press.
    Introduction -- Prelude: from gesture to virtual agency -- Foundations for a theory of agency -- Virtual environmental forces and gestural energies: actants as agential -- Virtual embodiment: from actants to virtual human agents -- Virtual identity and actorial continuity -- Interlude I: from embodiment to subjectivity -- Staging virtual subjectivity -- Virtual subjectivity and aesthetically warranted emotions -- Staging virtual narrative agency -- Performing agency -- An integrative agential interpretation of Chopin's (...)
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  38.  32
    Rules, Equilibria and Virtual Control: How to Explain Persistence, Resilience and Fragility.Frank Hindriks - 2023 - Erkenntnis 88 (4):1367-1389.
    Institutions are often regarded either as rules or as equilibria sustained by self-interested agents. I ask how these two theories can be combined. According to Philip Pettit’s _Virtual Control Theory_, they explain different things: rules explain why regularities persist; self-interest why they are resilient. Thus, his theory reconciles the two theories by adjusting their domains of application. However, the available evidence suggests that rules and self-interest often combine as sources of motivation. Because of this, it is better to integrate the (...)
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  39.  48
    Indexicals in Virtual Environments.Bernardo Alonso - 2014 - Open Journal of Philosophy 4 (2):134-140.
    In this paper I explored three well-known cases that seem to cast doubt on the notion that a speaker is always at the place of the utterance when the utterance occurs. I gave a few examples produced in Second Life environment, which cannot be handled correctly by evaluating the expression at issue with respect to the traditional view, i.e., the kaplanian framework—where the agent and the utterer will always be identical, and the referent of “I” will always be the (...)
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  40.  64
    Online communities as virtual cognitive niches.Selene Arfini, Tommaso Bertolotti & Lorenzo Magnani - 2019 - Synthese 196 (1):377-397.
    In this paper we aim at discussing cognitive and epistemic features of online communities, by the use of cognitive niche constructions theories, presenting them as virtual cognitive niches. Virtual cognitive niches can be considered as digitally-encoded collaborative distributions of diverse types of information into an environment performed by agents to aid thinking and reasoning about some target domain. Discussing this definition, we will also consider how online communities, as networks displaying a social bias, can both foster civic awareness (...)
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  41.  60
    Empathy training through virtual reality: moral enhancement with the freedom to fall?Anda Zahiu, Emilian Mihailov, Brian D. Earp, Kathryn B. Francis & Julian Savulescu - 2023 - Ethics and Information Technology 25 (4):1-14.
    We propose to expand the conversation around moral enhancement from direct brain-altering methods to include technological means of modifying the environments and media through which agents can achieve moral improvement. Virtual Reality (VR) based enhancement would not bypass a person’s agency, much less their capacity for reasoned reflection. It would allow agents to critically engage with moral insights occasioned by a technologically mediated intervention. Users would gain access to a vivid ‘experience machine’ that allows for embodied presence and immersion (...)
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  42. Trust in the Virtual/Physical Interworld.Annamaria Carusi - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
    The borders between the physical and the virtual are ever-more porous in the daily lives of those of us who live in Internet enabled societies. An increasing number of our daily interactions and transactions take place on the Internet. Social, economic, educational, medical, scientific and other activities are all permeated by the digital in one or other kind of virtual environment. Hand in hand with the ever-increasing reach of the Internet, the digital and the virtual, go concerns (...)
     
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  43.  43
    Changing personalities: towards realistic virtual characters.P. Thagard - unknown
    Computer modelling of personality and behaviour is becoming increasingly important in many fields of computer science and psychology. Personality and emotion-driven Believable Agents are needed in areas like human–machine interfaces, electronic advertising and, most notably, electronic entertainment. Computer models of personality can help explain personality by illustrating its underlying structure and dynamics. This work presents a neural network model of personality and personality change. The goals are to help understand personality and create more realistic and believable characters for interactive video (...)
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  44. The Problem of Evil in Virtual Worlds.Brendan Shea - 2017 - In Mark Silcox (ed.), Experience Machines: The Philosophy of Virtual Worlds. Lanham, MD: Rowman & Littlefield. pp. 137-155.
    In its original form, Nozick’s experience machine serves as a potent counterexample to a simplistic form of hedonism. The pleasurable life offered by the experience machine, its seems safe to say, lacks the requisite depth that many of us find necessary to lead a genuinely worthwhile life. Among other things, the experience machine offers no opportunities to establish meaningful relationships, or to engage in long-term artistic, intellectual, or political projects that survive one’s death. This intuitive objection finds some support in (...)
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  45. The self as an embedded agent.Chris Dobbyn & Susan A. J. Stuart - 2003 - Minds and Machines 13 (2):187-201.
    In this paper we consider the concept of a self-aware agent. In cognitive science agents are seen as embodied and interactively situated in worlds. We analyse the meanings attached to these terms in cognitive science and robotics, proposing a set of conditions for situatedness and embodiment, and examine the claim that internal representational schemas are largely unnecessary for intelligent behaviour in animats. We maintain that current situated and embodied animats cannot be ascribed even minimal self-awareness, and offer a six (...)
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  46. Contracting agents: Legal personality and representation. [REVIEW]Francisco Andrade, Paulo Novais, José Machado & José Neves - 2007 - Artificial Intelligence and Law 15 (4):357-373.
    The combined use of computers and telecommunications and the latest evolution in the field of Artificial Intelligence brought along new ways of contracting and of expressing will and declarations. The question is, how far we can go in considering computer intelligence and autonomy, how can we legally deal with a new form of electronic behaviour capable of autonomous action? In the field of contracting, through Intelligent Electronic Agents, there is an imperious need of analysing the question of expression of consent, (...)
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  47.  41
    A Pragmatic Approach to the Intentional Stance Semantic, Empirical and Ethical Considerations for the Design of Artificial Agents.Guglielmo Papagni & Sabine Koeszegi - 2021 - Minds and Machines 31 (4):505-534.
    Artificial agents are progressively becoming more present in everyday-life situations and more sophisticated in their interaction affordances. In some specific cases, like Google Duplex, GPT-3 bots or Deep Mind’s AlphaGo Zero, their capabilities reach or exceed human levels. The use contexts of everyday life necessitate making such agents understandable by laypeople. At the same time, displaying human levels of social behavior has kindled the debate over the adoption of Dennett’s ‘intentional stance’. By means of a comparative analysis of the literature (...)
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  48.  14
    Building and Improving Tactical Agents in Real Time through a Haptic-Based Interface.Avelino J. Gonzalez & Gary Stein - 2015 - Journal of Intelligent Systems 24 (4):383-403.
    This article describes and evaluates an approach to create and/or improve tactical agents through direct human interaction in real time through a force-feedback haptic device. This concept takes advantage of a force-feedback joystick to enhance motor skill and decision-making transfer from the human to the agent in real time. Haptic devices have been shown to have high bandwidth and sensitivity. Experiments are described for this new approach, named Instructional Learning. It is used both as a way to build agents (...)
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  49.  49
    Deliberative Democratic Theory for Building Global Civil Society: Designing a Virtual Community of Activists.Brooke A. Ackerly - 2006 - Contemporary Political Theory 5 (2):113-141.
    The questions of this article are: what can we learn from deliberative democratic theory, its critics, the practices of local deliberative communities, the needs of potential participants, and the experiences of virtual communities that would be useful in designing a technology-facilitated institution for global civil society that is deliberative and democratic in its values? And what is the appropriate design of such an online institution so that it will be attentive to the undemocratic forces enabled by power inequalities that (...)
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  50.  9
    Who Makes Your Heart Beat? What Makes You Sweat? Social Conflict in Virtual Reality for Educators.Minha Lee, Jan Kolkmeier, Dirk Heylen & Wijnand IJsselsteijn - 2021 - Frontiers in Psychology 12.
    Though educators often deal with stressful social conflicts, many face them ad hoc without much training. We studied if and how virtual agents can help University staff manage student-teacher conflicts. We explored educators' verbal, behavioral, and physiological reactions to a virtual agent that brought up a student-teacher conflict and held exit-interviews. Our qualitative analysis revealed that virtual agents for conflict training were positively received, but not for conflict mediation with cross-cultural differences. Those with non-Western backgrounds felt (...)
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