Mimesis as mediation: A dialectical conception of the videogame interface

Thesis Eleven 137 (1):22-38 (2016)
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Abstract

Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject and object. This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the player/game relationship can be read through the lens of Adorno’s aesthetic theory. Developing Adorno’s concept of mimesis, I argue that the interface is often treated as a dialectical question of how the space between subject and object should be traversed. I reflect on the possible advantages of focusing on this contested space through a discussion of game controllers and the Aristotelian concept of techne.

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Outline of a Theory of Practice.Pierre Bourdieu - 1972 - Human Studies 4 (3):273-278.
Dialectic of enlightenment: philosophical fragments.Max Horkheimer - 2002 - Stanford, Calif.: Stanford University Press. Edited by Theodor W. Adorno & Gunzelin Schmid Noerr.
Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.

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