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A Philosophy of Cinematic Art

Cambridge: Cambridge University Press (2010)

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  1. Similarity and enjoyment: Predicting continuation for women in philosophy.Heather Demarest, Robertson Seth, Haggard Megan, Martin-Seaver Madeline & Bickel Jewelle - 2017 - Analysis 77 (3):525-541.
    On average, women make up half of introductory-level philosophy courses, but only one-third of upper-division courses. We contribute to the growing literature on this problem by reporting the striking results of our study at the University of Oklahoma. We found that two attitudes are especially strong predictors of whether women are likely to continue in philosophy: feeling similar to the kinds of people who become philosophers, and enjoying philosophical puzzles and issues. In a regression analysis, they account for 63% of (...)
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  • The view from outside: On a distinctively cinematic achievement.Mario De Caro & Enrico Terrone - 2016 - Philosophy and Social Criticism 42 (2):154-170.
    What aesthetic interest do we have in watching films? In a much debated paper, Roger Scruton argued that this interest typically comes down to the interest in the dramatic representations recorded by such films. Berys Gaut and Catharine Abell criticized Scruton’s argument by claiming that films can elicit an aesthetic interest also by virtue of their pictorial representation. In this article, we develop a different criticism of Scruton’s argument. In our view, a film can elicit an aesthetic interest that does (...)
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  • Does the debate about cinematic motion rest on a mistake?Rafael De Clercq - 2017 - Analysis 77 (3):519-525.
    The debate about cinematic motion revolves around the question of whether the movement of cinematic images is real. That the movement we perceive in film should be construed as the movement of images is taken for granted. But this is a mistake. There is no reason to suppose that cinematic images of moving objects are themselves perceived to be moving. All that is necessary is to perceive these images as continuously changing images of one and the same object.
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  • Digital Fabrication and Its Meanings for Photography and Film.Matthew Crippen - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 119-131.
    Bazin, Cavell and other prominent theorists have asserted that movies are essentially photographic, with more recent scholars such as Carroll and Gaut protesting. Today CGI stands as a further counter, in addition to past objections such as editing, animation and blue screen. Also central in debates is whether photography is transparent, that is, whether it allows us to see things in other times and places. I maintain photography is transparent, notwithstanding objections citing digital manipulation. However, taking a cue from Cavell—albeit (...)
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  • Conceptual and moral ambiguities of deepfakes: a decidedly old turn.Matthew Crippen - 2023 - Synthese 202 (1):1-18.
    Everyday (mis)uses of deepfakes define prevailing conceptualizations of what they are and the moral stakes in their deployment. But one complication in understanding deepfakes is that they are not photographic yet nonetheless manipulate lens-based recordings with the intent of mimicking photographs. The harmfulness of deepfakes, moreover, significantly depends on their potential to be mistaken for photographs and on the belief that photographs capture actual events, a tenet known as the transparency thesis, which scholars have somewhat ironically attacked by citing digital (...)
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  • Automatism, causality and realism: Foundational problems in the philosophy of photography.Diarmuid Costello & Dawn M. Phillips - 2008 - Philosophy Compass 4 (1):1-21.
    This article contains a survey of recent debates in the philosophy of photography, focusing on aesthetic and epistemic issues in particular. Starting from widespread notions about automatism, causality and realism in the theory of photography, the authors ask whether the prima facie tension between the epistemic and aesthetic embodied in oppositions such as automaticism and agency, causality and intentionality, realism and fictional competence is more than apparent. In this context, the article discusses recent work by Roger Scruton, Dominic Lopes, Kendall (...)
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  • LaBeouf, Rönkkö & Turner, Digital Remix, and Group Authorship.Andrew J. Corsa - 2020 - British Journal of Aesthetics 60 (1):27-43.
    I argue that sometimes a group can author a work of art without the work being either co-authored or multiply-authored. Sometimes the group, itself, is an author, rather than any of its members alone or together. I argue that when a group is an author like this, it has mental properties that no individual member of the group possesses. For example, we can consider the groups that authored digital remixes based on a film titled #INTRODUCTIONS created by the artists LaBeouf, (...)
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  • Belief, experience and the act of picture-making.Dan Cavedon-Taylor - 2014 - Philosophical Explorations 17 (1):1-14.
    Philosophical Explorations, Volume 17, Issue 1, Page 35-48, March 2014.
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  • On Experiencing Installation Art.Elisa Caldarola - 2020 - Journal of Aesthetics and Art Criticism 78 (3):339-343.
    This paper contrasts the experience of works of installation art with sculptural and architectural experience and argues that installation art is an interactive art form.
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  • Self-Location in Interactive Fiction.Paal Fjeldvig Antonsen - 2021 - British Journal of Aesthetics 61 (1):41-52.
    The aim of this paper is to make sense of a characteristic feature of interactive fictions, such as video game fictions, adventure books and role playing games. In particular, I describe one important way consumers of interactive fiction ‘take on the role’ of a fictional character and are ‘involved’ in the story. I argue that appreciative engagement with such works requires imagining being someone else and imagining parts of the story in a self-locating manner. In short, consuming works of interactive (...)
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  • Transparency and Egocentrism.Nils-Hennes Stear - 2021 - In Sonia Sedivy (ed.), Art, Representation, and Make-Believe: Essays on the Philosophy of Kendall L. Walton. New York: Routledge. pp. 196-213.
    Kendall Walton argues that photographs are transparent; we literally see the things depicted in them, not just the depictions. This intriguing claim has endured numerous criticisms from those I call the ‘egocentrists’, according to whom seeing—literal seeing—requires the conveyance of egocentric information; to count as seeing something, a visual experience of that thing must impart some information, however spare, about its position relative to the viewer. Since photographs fail to convey such information, the egocentrists claim, Walton’s transparency thesis fails. This (...)
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  • The Digital Secret of the Moving Image.Enrico Terrone - 2014 - Estetika: The European Journal of Aesthetics 51 (1):21-41.
    This article addresses the definition of cinema by focusing on the related ontological question of which basic category circumscribes cinematic works. According to Noël Carroll, the definition of cinema consists both of ontological conditions that treat the moving image as a type and of other conditions that treat it as a display. But following Carroll’s ontological conditions, the digital encoding of a moving image enigmatically ends up being both a type and a token. Solving such a puzzle by clarifying the (...)
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  • How Not to Defend Response Moralism.Aaron Smuts - 2015 - Journal of Aesthetic Education 49 (4):19-38.
    The bulk of the literature on the relationship between art and morality is principally concerned with an aesthetic question: Do moral flaws with works of art constitute aesthetic flaws?1 Much less attention has been paid to the ways in which artworks can be morally flawed. There are at least three promising contenders that concern aesthetic education: Artworks can be morally flawed by endorsing immorality, corrupting audiences, and encouraging responses that are bad to have. When it comes to works of fiction, (...)
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  • Cinematic.Aaron Smuts - 2013 - Nordic Journal of Aesthetics 23 (46):78-95.
    Is cinematicity a virtue in film? Is lack of cinematicity a defect? Berys Gaut thinks so. He claims that cinematicity is a pro tanto virtue in film. I disagree. I argue that the term “cinematic” principally refers to some cluster of characteristics found in films featuring the following: expansive scenery, extreme depth of field, high camera positioning, and elaborate tracking shots. We often use the word as a term of praise. And we are likely right to do so. We are (...)
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  • Introduction: Empathy, Fiction, and Imagination.Susanne Schmetkamp & Íngrid Vendrell Ferran - 2019 - Topoi 39 (4):743-749.
    In contemporary discourses, it has become common sense to acknowledge that humans and some species of animals, from their very inception, are embedded in social and intersubjective contexts. As social beings, we live, interact, communicate, and cooperate with others for a range of different reasons: sometimes we do so for strategic and instrumental reasons, while at other times it is purely for its own sake. Moreover, in one way or another, we encounter others not only as rational but also as (...)
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  • Virtual terrors.Emmanuel Ordóñez Angulo - 2022 - Noûs 57 (4):877-904.
    A long‐standing aim of cinema – in particular of ‘extreme’, ‘unwatchable’ or ‘feel‐ bad’ cinema – has been to acquaint viewers with extreme suffering. In this article I first offer an explication of that aim in terms of recent work in philosophy of mind, then exploit the resulting framework to examine claims to the effect that a new technological development, Virtual Reality, provides cinema's best shot at achieving that aim.
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  • Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • Cinematic Realism Reconsidered.Rafe McGregor - 2012 - Polish Journal of Philosophy 6 (1):57-68.
    The purpose of this paper is to re-examine the debate about cinematic motion in terms of the necessity for reception conditions in art. I shall argue that Gregory Currie’s rejection of weak illusionism – the view that cinematic motion is illusory – is sound, because cinematic images really move, albeit in a response-dependent rather than garden-variety manner. In §1 I present Andrew Kania’s rigorous and compelling critique of Currie’s realism. I assess Trevor Ponech’s response to Kania in §2, and show (...)
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  • Actitud de La Obra de Arte.Malena León - 2021 - Principia: An International Journal of Epistemology 25 (1):91-124.
    We aim to develop a take on the meaning of works of art that builds on Dennett’s view on the nature of intentionality, namely, that the intentionality exhibited by mental phenomena is not original, but derived. Regarding the meaning of works of art, theories that hold that the meaning is determined by the intentions of the author when creating the work are considered intentionalist. Adopting the view of derived intentionality implies that it is no longer possible to maintain that the (...)
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  • Introduction: Tarrying with Disgust.Tina Kendall - 2011 - Film-Philosophy 15 (2):1-10.
    Introduction for Special Issue on Disgust.
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  • Ready Player One? A Response to Ricksand.Andrew Kania - 2021 - Journal of Aesthetics and Art Criticism 79 (3):388-391.
    I respond to Martin Ricksand’s recommendation that my arguments that current, typical video games are not works for performance be replaced with an argument that no video game could possibly be a work for performance. I cast doubt both on Ricksand’s premise that all video games are games, and on his arguments that no game could be a work for performance.
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  • Imagination and Film.Jonathan Gilmore - 2019 - In Noël Carroll, Laura T. Di Summa & Shawn Loht (eds.), The Palgrave Handbook of the Philosophy of Film and Motion Pictures. Springer. pp. 845-863.
    This chapter addresses the application of contemporary theories of the imagination—largely drawn from cognitive psychology—to our understanding of film. Topics include the role of the imagination in our learning what facts hold within a fictional film, including what characters’ motivations, beliefs, and feelings are; how our perceptual experience of a film explains our imaginative visualizing of its contents; how fictional scenarios in films generate certain affective and evaluative responses; and how such responses compare to those we have toward analogous circumstances (...)
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  • Empathy and Identification in Cinema.Berys Gaut - 2010 - Midwest Studies in Philosophy 34 (1):136-157.
  • Predelli on Fictional Discourse.Manuel García-Carpintero - 2022 - Journal of Aesthetics and Art Criticism 80 (1):83-94.
    John Searle argues that fictions are constituted by mere pretense—by the simulation of representational activities like assertions, without any further representational aim. They are not the result of sui generis, dedicated speech acts of a specific kind, on a par with assertion. The view had earlier many defenders, and still has some. Stefano Predelli enlists considerations derived from Searle in support of his radical fictionalism. This is the view that a sentence of fictional discourse including a prima facie empty fictional (...)
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  • Philosophy of film.Thomas Wartenberg - 2008 - Stanford Encyclopedia of Philosophy.
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  • Pleasurably Regarding the Pain of Fictional Others.Aaron Smuts - manuscript
    Is it ever bad to take pleasure in the suffering of fictional characters? I think so. I attempt to show when and why. I begin with two powerful objections to my view: (1) engaging with fiction is akin to morally unproblematic autonomous fantasy, and (2) since no one is harmed, it is morally unproblematic. I reply to the objections and defend a Moorean view on the issue: It is intrinsically bad to enjoy evil, actual (past, present, or future) and merely (...)
     
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  • Inaugurating Philosophy of Film Without Theory.Craig Fox & Britt Harrison - 2020 - Aesthetic Investigations 3 (2):175-184.
    Philosophy of film without theory is a methodology that aims to motivate and legitimise the current and future development of a range of a-, non-, and anti-theoretical ways of working at the intersection of film and philosophy. We contrast philosophy of film without theory with the main traditions of theoretically orientated philosophy of film, as well as philosophically inflected film Theory and film-philosophy. We also draw attention to the range of philosophical practices and pursuits that distinguish philosophy (in general) without (...)
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  • The Joi of Holograms.Paul Smart - 2020 - In Timothy Shanahan & Paul R. Smart (eds.), Blade Runner 2049: A Philosophical Exploration. Abingdon, UK: Routledge. pp. 127–148.
  • Umbrales de transparencia en la imagen producida por artefactos de registro mecánico de la realidad.Alberto Murcia Carbonell - 2016 - Daimon: Revista Internacional de Filosofía 69:39-54.
    En este artículo se revisa la hipótesis sobre la transparencia de las imágenes de Kendall Walton y sus diferentes críticas. Propongo que la imagen fotográfico-cinematográfica solo puede ser potencialmente transparente. Debería, así, hablarse de grados de transparencia. La transparencia de la imagen se divide en umbrales que dependen de la fase de producción en la que esté. De esta forma tenemos transparencia en el registro, de representación, de enunciación y epistémica.
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  • Ahora todos somos artistas.Dominic McIver Lopes - 2013 - Enrahonar: Quaderns de Filosofía 50:45-57.
     
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